Help with vampire EK

Jodro

Well-known member
Hello everyone,

I'm trying to make a pure vampire ek build. The reason i'm going with vampire is mainly flavor and enchantment and partially because I was interesting in the selfhealing while hitting. It says chance so it must be rare, but sounds fun.

My gameplay plan is to buff myself and use enchantment spells on opponents and kill them with melee attacks. Basically the only necromancy spells would be the death aura ones for healing.
But I'm kinda conflicted between the EK tree and the pale master, which one i should go all the way. EK tree gives +2 enchantment dc, a very good cleave attack and bonus on crit and final core. Pale master gives +1 enchantment dc, chance for stun on hit, and last core. What you think its better?


Classes: 20 Wizard, 10 Epic, 2 Legendary
Race: Human · · · · · · · ·Alignment: Chaotic Neutral

· · ·Start Tome Final · · ·Incorp:· · ·0% · · ·Displacement:· ·50%
Str:· · ·9· · 0 · · 9 · · ·HP:· · · · 696 · · ·AC:· · 21
Dex:· · 14· · 0 · ·14 · · ·PRR: · · · ·13
Con:· · 14· · 0 · ·18 · · ·MRR: · · · ·13 · · ·+Healing Amp:· · ·0
Int:· · 17· · 0 · ·34 · · ·Dodge: · ·0/25 · · ·-Healing Amp:· · 62
Wis:· · 10· · 0 · ·12 · · ·Fort:· · ·100% · · ·Repair Amp:· · · ·0
Cha:· · ·8· · 0 · ·10 · · ·SR:· · · · · 0 · · ·BAB: · · · · · · 15
DR:
Immunities: Magic Missiles, Fear

Class and Feat Selection
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Level Class · · · · · ·Feats
1 · · Wizard(1) · · · ·Standard: Single Weapon Fighting
· · · · · · · · · · · ·Human Bonus: Extend Spell
· · · · · · · · · · · ·Metamagic: Spell Focus: Enchantment
· · · · · · · · · · · ·Class Skills: Concentration(4), Spell Craft(4)
· · · · · · · · · · · ·Cross Class Skills: Balance(4), Heal(4), Perform(4), Search(2), Spot(2)
2 · · Wizard(2) · · · ·
· · · · · · · · · · · ·Class Skills: Concentration(1), Spell Craft(1)
· · · · · · · · · · · ·Cross Class Skills: Balance(1), Heal(1), Perform(1), Spot(1)
3 · · Wizard(3) · · · ·Standard: Precision
· · · · · · · · · · · ·Class Skills: Concentration(1), Spell Craft(1)
· · · · · · · · · · · ·Cross Class Skills: Balance(1), Heal(1), Perform(1), Search(1)
4 · · Wizard(4) · · · ·Intelligence: +1 Level up
· · · · · · · · · · · ·Class Skills: Concentration(1), Spell Craft(1)
· · · · · · · · · · · ·Cross Class Skills: Balance(1), Heal(1), Perform(1), Search(1), Spot(1)
5 · · Wizard(5) · · · ·Metamagic: Quicken Spell
· · · · · · · · · · · ·Class Skills: Concentration(1), Spell Craft(1)
· · · · · · · · · · · ·Cross Class Skills: Balance(1), Heal(1), Perform(1), Search(1), Spot(1)
6 · · Wizard(6) · · · ·Standard: Mental Toughness
· · · · · · · · · · · ·Class Skills: Concentration(1), Spell Craft(1)
· · · · · · · · · · · ·Cross Class Skills: Balance(1), Heal(1), Perform(1), Search(1), Spot(1)
7 · · Wizard(7) · · · ·
· · · · · · · · · · · ·Class Skills: Concentration(1), Spell Craft(1)
· · · · · · · · · · · ·Cross Class Skills: Balance(1), Heal(1), Perform(1), Search(1), Spot(1)
8 · · Wizard(8) · · · ·Intelligence: +1 Level up
· · · · · · · · · · · ·Class Skills: Concentration(1), Spell Craft(1)
· · · · · · · · · · · ·Cross Class Skills: Balance(1), Heal(1), Perform(1), Search(1), Spot(1)
9 · · Wizard(9) · · · ·Standard: Greater Spell Focus: Enchantment
· · · · · · · · · · · ·Class Skills: Concentration(1), Spell Craft(1)
· · · · · · · · · · · ·Cross Class Skills: Balance(1), Heal(1), Perform(1), Search(1), Spot(1)
10· · Wizard(10)· · · ·Metamagic: Improved Mental Toughness
· · · · · · · · · · · ·Class Skills: Concentration(1), Spell Craft(1)
· · · · · · · · · · · ·Cross Class Skills: Balance(1), Heal(1), Perform(1), Search(1), Spot(1)
11· · Wizard(11)· · · ·
· · · · · · · · · · · ·Class Skills: Concentration(1), Spell Craft(1)
· · · · · · · · · · · ·Cross Class Skills: Balance(1), Heal(1), Perform(1), Search(1), Spot(1)
12· · Wizard(12)· · · ·Standard: Improved Single Weapon Fighting
· · · · · · · · · · · ·Intelligence: +1 Level up
· · · · · · · · · · · ·Class Skills: Concentration(1), Spell Craft(1)
· · · · · · · · · · · ·Cross Class Skills: Heal(1), Perform(1), Search(2), Spot(2)
13· · Wizard(13)· · · ·
· · · · · · · · · · · ·Class Skills: Concentration(1), Spell Craft(1)
· · · · · · · · · · · ·Cross Class Skills: Heal(1), Perform(1), Search(2), Spot(2)
14· · Wizard(14)· · · ·
· · · · · · · · · · · ·Class Skills: Concentration(1), Spell Craft(1)
· · · · · · · · · · · ·Cross Class Skills: Heal(1), Perform(1), Search(2), Spot(2)
15· · Wizard(15)· · · ·Standard: Insightful Reflexes
· · · · · · · · · · · ·Metamagic: Heighten Spell
· · · · · · · · · · · ·Class Skills: Concentration(1), Spell Craft(1)
· · · · · · · · · · · ·Cross Class Skills: Heal(1), Jump(2), Perform(1), Search(1), Spot(1)
16· · Wizard(16)· · · ·Intelligence: +1 Level up
· · · · · · · · · · · ·Class Skills: Concentration(1), Spell Craft(1)
· · · · · · · · · · · ·Cross Class Skills: Heal(1), Jump(2), Perform(1), Search(1), Spot(1)
17· · Wizard(17)· · · ·
· · · · · · · · · · · ·Class Skills: Concentration(1), Spell Craft(1)
· · · · · · · · · · · ·Cross Class Skills: Heal(1), Jump(2), Perform(1), Search(1), Spot(1)
18· · Wizard(18)· · · ·Standard: Offhand Versatility
· · · · · · · · · · · ·Class Skills: Concentration(1), Spell Craft(1)
· · · · · · · · · · · ·Cross Class Skills: Heal(1), Jump(2), Perform(1), Search(1), Spot(1)
19· · Wizard(19)· · · ·
· · · · · · · · · · · ·Class Skills: Concentration(1), Spell Craft(1)
· · · · · · · · · · · ·Cross Class Skills: Heal(1), Jump(2), Perform(1), Search(1), Spot(1)
20· · Wizard(20)· · · ·Metamagic: Enlarge Spell
· · · · · · · · · · · ·Intelligence: +1 Level up
· · · · · · · · · · · ·Class Skills: Concentration(1), Spell Craft(1)
· · · · · · · · · · · ·Cross Class Skills: Jump(7)
21· · Epic(1) · · · · ·Epic Feat: Greater Single Weapon Fighting
22· · Epic(2) · · · · ·Epic Destiny Feat: Perfect Single Weapon Fighting
23· · Epic(3) · · · · ·
24· · Epic(4) · · · · ·Epic Feat: Improved Critical: Slashing Weapons
· · · · · · · · · · · ·Intelligence: +1 Level up
25· · Epic(5) · · · · ·Epic Destiny Feat: Epic Spell Power: Negative
26· · Epic(6) · · · · ·
27· · Epic(7) · · · · ·Epic Feat: Arcane Insight
28· · Epic(8) · · · · ·Epic Destiny Feat: Harbinger of Chaos
· · · · · · · · · · · ·Intelligence: +1 Level up
29· · Epic(9) · · · · ·
30· · Epic(10)· · · · ·Epic Feat: Epic Mental Toughness
· · · · · · · · · · · ·Legendary: Scion of Arborea
31· · Legendary(1)· · ·Epic Destiny Feat: Epic Spell Power: Force
32· · Legendary(2)· · ·Intelligence: +1 Level up

Active User Controlled Stances
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Precision
Shroud of the Vampire

Enhancements: 80 APs
------------------------------------------------------------------------------------------
Harper Agent - Points spent: 12
Core1 Agent of Good I
Tier1 Harper Enchantment
Tier1 Weathered Traveller - 2 Ranks
Core2 Harper Training I: +1 Intelligence
Tier2 Magical Endurance - 3 Ranks
Tier3 Strategic Combat II
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Eldritch Knight (Wiz) - Points spent: 25
Core1 Eldritch Strike
Tier1 Improved Mage Armor - 3 Ranks
Tier1 Toughness - 3 Ranks
Tier1 Arcane Siphon - 3 Ranks
Core2 Spellsword
Tier2 Improved Shield - 3 Ranks
Tier3 Arcane Barrier
Core3 Imbue the Blade
Tier3 Ability I: +1 Intelligence
Tier3 Eldritch Accuracy
Tier3 Critical Mastery - 3 Ranks
Core4 Subtle Force I
------------------------------------------------------------------------------------------
Pale Master - Points spent: 25
Core1 Dark Reaping
Tier1 Negative Energy Conduit - 3 Ranks
Tier1 Deathless Vigor - 3 Ranks
Tier1 Spell Critical: Negative Energy I
Core2 Pale Shroud: Shroud of the Vampire
Tier2 Spell Critical: Negative Energy II
Tier3 Negative Energy Adept - 3 Ranks
Tier3 Ability I: +1 Intelligence
Tier3 Spell Critical: Negative Energy III
Core3 Undead Augmentation I: Inflict Weariness
Tier4 Unholy Avatar
Core4 Undead Augmentation II: +2 Enchantment DC
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Arch-Mage - Points spent: 1
Core1 Specialization I: Enchantment I: Hypnotism
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Epic Destinies: 40 APs + 3 permanent Destiny Points
------------------------------------------------------------------------------------------
Shadowdancer - Points spent: 4
Core1 Shadow Training
Tier1 Well of Darkness - 3 Ranks
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Magus of the Eclipse - Points spent: 32
Core1 Touched by the Moon
Tier1 Frostlight
Tier1 Moon Lance: Gloomspear
Tier1 Impregnable Mind - 3 Ranks
Tier2 Moonlight: Dark Light of the Moon
Core2 Deepening Arcana
Tier2 Chill Aura
Tier2 Lunar Insight: Intelligence
Core3 Nullmagic Aura
Tier3 Starlight - 3 Ranks
Tier3 Lunar Imbuement
Tier3 Partial Eclipse: Enchantment - 3 Ranks
Tier3 Piercing Spellcraft - 3 Ranks
Tier3 Share the Light
Tier4 Nullmagic Strike
Core4 Nightwind
Tier4 Greater Beams
Tier4 Nullmagic Protection
Tier5 Time Stop
Tier5 Lunar Power
------------------------------------------------------------------------------------------
Draconic Incarnation - Points spent: 15
Core1 Draconic Bloodline: Draconic Bloodline: Shadow
Tier1 Dragon Scales - 3 Ranks
Tier1 Arcane Studies - 3 Ranks
Tier1 Dragonhide - 3 Ranks
Core2 Draconic Heritage I
Tier3 Arcane Spellsword - 3 Ranks
Core3 Elemental Blood
------------------------------------------------------------------------------------------
Spells· · · · · · · · · · · · · · · · · · · School· · · · ·DC
------------------------------------------------------------------------------------------
Wizard Spells
L1: Detect Secret Doors · · · · · · · · · · Divination· · · 26
L1: Jump· · · · · · · · · · · · · · · · · · Transmutation · 26
L1: Master's Touch· · · · · · · · · · · · · Divination· · · 26
L1: Nightshield · · · · · · · · · · · · · · Abjuration· · · 26
L1: Obscuring Mist· · · · · · · · · · · · · Conjuration · · 26
L2: Bear's Endurance· · · · · · · · · · · · Transmutation · 27
L2: Fox's Cunning · · · · · · · · · · · · · Transmutation · 27
L2: Knock · · · · · · · · · · · · · · · · · Transmutation · 27
L2: Lesser Death Aura · · · · · · · · · · · Necromancy· · · 27
L2: Otto's Resistible Dance · · · · · · · · Enchantment · · 34
L3: Deep Slumber· · · · · · · · · · · · · · Enchantment · · 35
L3: Displacement· · · · · · · · · · · · · · Illusion· · · · 28
L3: Haste · · · · · · · · · · · · · · · · · Transmutation · 28
L3: Heroism · · · · · · · · · · · · · · · · Enchantment · · 35
L3: Hold Person · · · · · · · · · · · · · · Enchantment · · 35
L4: Charm Monster · · · · · · · · · · · · · Enchantment · · 36
L4: Death Aura· · · · · · · · · · · · · · · Necromancy· · · 29
L4: Dimension Door· · · · · · · · · · · · · Conjuration · · 29
L4: Remove Curse· · · · · · · · · · · · · · Abjuration· · · 29
L4: Stoneskin · · · · · · · · · · · · · · · Abjuration· · · 29
L5: Dominate Person · · · · · · · · · · · · Enchantment · · 37
L5: Hold Monster· · · · · · · · · · · · · · Enchantment · · 37
L5: Mind Fog· · · · · · · · · · · · · · · · Enchantment · · 37
L5: Protection from Elements· · · · · · · · Abjuration· · · 30
L5: Teleport· · · · · · · · · · · · · · · · Conjuration · · 30
L6: Bear's Endurance, Mass· · · · · · · · · Transmutation · 31
L6: Greater Heroism · · · · · · · · · · · · Enchantment · · 38
L6: Suggestion, Mass· · · · · · · · · · · · Enchantment · · 38
L6: Symbol of Persuasion· · · · · · · · · · Enchantment · · 38
L6: True Seeing · · · · · · · · · · · · · · Divination· · · 31
L7: Hold Person, Mass · · · · · · · · · · · Enchantment · · 39
L7: Otto's Sphere of Dancing· · · · · · · · Enchantment · · 39
L7: Power Word: Blind · · · · · · · · · · · Enchantment · · 39
L7: Protection from Elements, Mass· · · · · Abjuration· · · 32
L7: Symbol of Stunning· · · · · · · · · · · Enchantment · · 39
L8: Charm Monster, Mass · · · · · · · · · · Enchantment · · 40
L8: Otto's Irresistible Dance · · · · · · · Enchantment · · 40
L8: Power Word: Stun· · · · · · · · · · · · Enchantment · · 40
L9: Dominate Monster· · · · · · · · · · · · Enchantment · · 41
L9: Hold Monster, Mass· · · · · · · · · · · Enchantment · · 41
L9: Power Word: Kill· · · · · · · · · · · · Enchantment · · 41
------------------------------------------------------------------------------------------

Spell Like / Special Abilities
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Dismiss Charm · · · · · · · · · · · · · · ·
Mage Armor· · · · · · · · · · · · · · · · ·
Shield· · · · · · · · · · · · · · · · · · ·
Hypnotism · · · · · · · · · · · · · · · · ·
Gloomspear· · · · · · · · · · · · · · · · ·
Dark Light of the Moon· · · · · · · · · · ·
------------------------------------------------------------------------------------------
 

Lofen

Active member
If I understand you correctly you want to be hitting, and everything else is there to support that.
There's really very little for you to want in the PM tree past 21 points (meaning - in Tiers 4-5) .

As I see it, the PM tree is geared towards a necro caster and providing better healing from capstone, I don't see much benefit in it if your main intention is to not cast necro spells but rather smack things to death.

However investing in EK over PM gets +60 universal spell power from the cores, another +20 (situational) from T4 Force's Point, +30 from T4 Knight's Strike, +10 if you're single weapon fighting with an orb. All good stuff, for a total of +120 spell power.
Raw spell power aside, it will give you medium armors, +5% spell crit, +4 spell penetration, +2 enchantment, 2s deflect arrows, doublestrikes, more imbues, the t5 cleave, crit profile, 15% more hitpoints, and more and etc. (got tired of trying to track everything down, I think the point is clear)

Weigh all that against a chance to paralyze from the PM t5, greater death aura capstone, +1 enchantment, +1 spell pen.
PM doesn't really measure up. There's very little return for the extra 20 enhancement points you'll need to invest for the capstone.

I liked the dip into archmage, note you can get an additional +10 universal spell power when using an orb from the t1 there if you can find the points for it. I tried putting it in the planner, the point distribution came out as 41 EK, 22 PM (skipping t4 completely),13 Harper (took 3rd core for another +5 universal spell power) and 4 in Archmage (hypno and another +10).
You may want to try a different distrtibution as EK has a lot of goodies left in it, but just know that picking up another +15 spell power is an option.
 

Sheikra

Well-known member
Unfortunately, your best bet is probably playing a SWF EK (SWF because it has the fastest attack speed, which will proc vampire the most. Unfortunate, because the PM tree is mostly aimed towards casters, so you'll likely only splash it. You could go strength based (can get str highest), but Int based can work great if you are playing elite or low reaper. You'll want at least 12 points in Harper for int to hit/dmg and KTA, 8 points in vistani for haste boost, 41 in EK, and that leaves about 19 points for PM tree. Basically you just want to take cores, negative crit chance, and negative healing Amp.

Note: the t4 and t5 ek Enhancements that say they proc whenever you cast an offensive spell DO proc with death aura, so they will basically be maxed out 100% of the time.

If you have any other questions, I love EK builds, would be happy to answer! Good luck.
 

Jodro

Well-known member
Thanks a lot for the answers.

Unfortunately, your best bet is probably playing a SWF EK (SWF because it has the fastest attack speed, which will proc vampire the most.
My first instinct when i saw that Vampire gets healing and stun on hits it was to go twf with vistani, but that would mean 23 vistani, 12 Harper and 45 to split between PM and EK. Even with strength based it would be 41 EK or PM, 23 vistani, 17 PM or EK. So i came to conclusion that probably the only EK build that can do twf is a non undead one (or sorc's with zero healing options).
As I see it, the PM tree is geared towards a necro caster and providing better healing from capstone, I don't see much benefit in it if your main intention is to not cast necro spells but rather smack things to death.

However investing in EK over PM gets +60 universal spell power from the cores, another +20 (situational) from T4 Force's Point, +30 from T4 Knight's Strike, +10 if you're single weapon fighting with an orb. All good stuff, for a total of +120 spell power.
Raw spell power aside, it will give you medium armors, +5% spell crit, +4 spell penetration, +2 enchantment, 2s deflect arrows, doublestrikes, more imbues, the t5 cleave, crit profile, 15% more hitpoints, and more and etc. (got tired of trying to track everything down, I think the point is clear)

Weigh all that against a chance to paralyze from the PM t5, greater death aura capstone, +1 enchantment, +1 spell pen.
PM doesn't really measure up. There's very little return for the extra 20 enhancement points you'll need to invest for the capstone.
Unfortunately, your best bet is probably playing a SWF EK (SWF because it has the fastest attack speed, which will proc vampire the most. Unfortunate, because the PM tree is mostly aimed towards casters, so you'll likely only splash it. You could go strength based (can get str highest), but Int based can work great if you are playing elite or low reaper. You'll want at least 12 points in Harper for int to hit/dmg and KTA, 8 points in vistani for haste boost, 41 in EK, and that leaves about 19 points for PM tree. Basically you just want to take cores, negative crit chance, and negative healing Amp.

Note: the t4 and t5 ek Enhancements that say they proc whenever you cast an offensive spell DO proc with death aura, so they will basically be maxed out 100% of the time.
So basically from your answers, EK tree is far superior and with the extra spell power from it things good go smoothly. I should invest less in PM and more in archmage, and from there i just need to be careful to not use death aura for healing around undead.

Enhancements: 80 APs
------------------------------------------------------------------------------------------
Harper Agent - Points spent: 13
Core1 Agent of Good I
Tier1 Harper Enchantment
Tier1 Weathered Traveller - 2 Ranks
Core2 Harper Training I: +1 Intelligence
Tier2 Magical Endurance - 3 Ranks
Tier3 Strategic Combat II
Core3 Agent of Good II
------------------------------------------------------------------------------------------
Eldritch Knight (Wiz) - Points spent: 41
Core1 Eldritch Strike
Tier1 Improved Mage Armor - 3 Ranks
Tier1 Toughness - 3 Ranks
Tier1 Arcane Siphon - 3 Ranks
Core2 Spellsword
Tier2 Improved Shield - 3 Ranks
Tier3 Arcane Barrier
Core3 Imbue the Blade
Tier3 Eldritch Accuracy
Tier3 Ability I: +1 Intelligence
Core4 Subtle Force I
Tier4 Knight's Transformation
Tier4 Armored Arcana
Tier4 Ability II: +1 Intelligence
Tier4 Force's Point
Tier5 Eldritch Tempest - 3 Ranks
Core5 Subtle Force II
Tier5 Improved Knight's Transformation
Tier5 Knight's Arcanum: Knight's Controller
Tier5 Force's Edge
Core6 Eldritch Blade
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Pale Master - Points spent: 22
Core1 Dark Reaping
Tier1 Negative Energy Conduit - 3 Ranks
Tier1 Deathless Vigor - 3 Ranks
Core2 Pale Shroud: Shroud of the Vampire
Tier2 Efficient Metamagic: Efficient Quicken - 2 Ranks
Tier3 Negative Energy Adept - 3 Ranks
Core3 Undead Augmentation I: +2 Enchantment DC
Tier3 Ability I: +1 Intelligence
Core4 Undead Augmentation II: Ghost in the Wind
------------------------------------------------------------------------------------------
Arch-Mage - Points spent: 4
Core1 Specialization I: Enchantment I: Hypnotism
Tier1 Traditionalist Caster - 3 Ranks
------------------------------------------------------------------------------------------
 

Lofen

Active member
Yes, that's pretty much what I had.
Shikra's suggestion of going for the haste boost from Vistani is not without merit, especially if you're fishing for the PM neg levels and heals from melee procs.
I feel you'd have to give up a lot in order to go for it, and there's a +10% haste added to your action boosts in Legendary Dreadnought t4, but you might prefer having a +30% instead.
Since it's just an enhancement reset away you could test both and see which one you are more comfortable with.
 

Sheikra

Well-known member
You can use death aura 100% of the time. Even against undead, the healing will be so small it is basically nonexistant. I would highly recommend making sure you have haste boost on basically every melee you play. It's your biggest DPS increase, not counting Adrenaline if you choose to go into Fury in epics. I would personally cut archmage and trim 1-3 points from PM and harper to fit it, but you can try playing without it. It's just really good haha
 

Sheikra

Well-known member
You can use death aura 100% of the time. Even against undead, the healing will be so small it is basically nonexistant. I would highly recommend making sure you have haste boost on basically every melee you play. It's your biggest DPS increase, not counting Adrenaline if you choose to go into Fury in epics. I would personally cut archmage and trim 1-3 points from PM and harper to fit it, but you can try playing without it. It's just really good haha
Also, 1/2 the reason you put points into harper is for know the angles. This gives insight bonus to dmg (and DCs of abilities), very strong. I always recommend at least 2 points into that for EK.
 

saekee

long live ROGUE
I know you want to go pure put in a few months, after playing it out, you might have more fun with a splash using dark apostate. No way can I crunch the numbers but maybe umbongwah or other competent builders here.

I personally would splash for the raw fun of DA and vampire stuff. You could test stuff on an iconic. I know a lot of folks look at tree dps but in epics I like epic strikes anyway as my main focus.

edit: I imagine SWF with an Orb has some appeal as you mention due to orb bonus and filling out set bonuses.
 
Last edited:

Br4d

Well-known member
I've done a lot of these and they work best with THF in my opinion. This gives a lot of splash damage and makes you a living AoE.

I had a build on the old forums for first-lifers that was very strong but I can't be bothered to go find it at this point.

Basically it's 41 EK/25 PM for +Int and a second form ( I use Lich as the main form your choice as the second would probably be Vampire, mine was usually Wraith for when I wanted the extra defense), 12 points in HA for Know the Angles and Int to damage and then whatever you have left over in the racial tree or Feydark Illusionist for extra spell power and a few more mana points.

Dance, dance, dance. Kills everything you come up against pretty reliably. The Death Aura keeps you up against everything but high burst light damage and you can solve that if you want in the PM core enhancements.
 

unbongwah

Well-known member
The baseline for a melee-forward undead wizard 20 is usually going to be something like 41 Eldritch Knight / 12 Harper / 11 Pale Master, leaving 16-17 APs to spare. You can go deeper into PM for level 12 core and tier-4s; or Vistani Knife Fighter for Haste Boost and +5% doublestrike for 11 APs; or Archmage for a couple of SLAs and Efficient Metamagics (only caster tree where they're 1 AP per rank instead of 2). EDIT: Greater Color Spray SLA from either gnome racial or Feydark Illusionist would also be good if you want to be a crowd-controller.

If you want to be Necro-caster-first, melee-second, I would suggest considering a Vistani build instead: e.g., 41 PM / 22 VKF / 12 Harper / 6 EK so you get PM capstone and tier-5s while still having the most important melee DPS bonuses from VKF and EK Imbue.
 

Br4d

Well-known member
When I play the build I just want to be completely sustainable and so Negative Energy Adept III and Undead Augmentation II are kind of non-negotiable. I THF though and I could easily see somebody going SWF and VKF for better single target damage. I also dance and so attack speed means almost nothing to me as my attacks are constantly resetting the sequence.
 

Sheikra

Well-known member
When I play the build I just want to be completely sustainable and so Negative Energy Adept III and Undead Augmentation II are kind of non-negotiable. I THF though and I could easily see somebody going SWF and VKF for better single target damage. I also dance and so attack speed means almost nothing to me as my attacks are constantly resetting the sequence.
Attack speed still speeds up your attacks :p
 

Br4d

Well-known member
Attack speed still speeds up your attacks :p

In the situation in which you are striking and moving and striking and moving and striking and moving, which is what dancing is, there is very little if any attack speed difference that is noticeable.

I've danced with SWF melees and THF melees and the only thing that really changes is the animation. While this might create a slight increase in the actual attacks per second it also exposes the melee to *much* more damage because you have to get closer to the mobs to hit.

The purpose of dancing is not to increase damage and it definitely does not do that. The purpose of dancing is to limit opposing damage and it definitely does that.
 

Sheikra

Well-known member
In the situation in which you are striking and moving and striking and moving and striking and moving, which is what dancing is, there is very little if any attack speed difference that is noticeable.

I've danced with SWF melees and THF melees and the only thing that really changes is the animation. While this might create a slight increase in the actual attacks per second it also exposes the melee to *much* more damage because you have to get closer to the mobs to hit.

The purpose of dancing is not to increase damage and it definitely does not do that. The purpose of dancing is to limit opposing damage and it definitely does that.
Haha I stand by my point, every melee (basically) should have haste boost. Sometimes dancing around is good, but what about when you are beating down bosses that are being tanked, or mobs that are CCed? Haste is best for groups/raids/solo on most difficulties. Just my 2 cents though, I encourage OP to test both and decide for self!
 

Jodro

Well-known member
Well those are a lot of comments to take into account.

First of thanks a lot for all your answers. I'll try to use them accordingly.

Now onto the build. My main goal was using vampire that has the heal on hit feature. That's why i went with swf (or considered twf), cause they hit faster than thf. Because of vampire my second focus was on enchantment dcs. So it was decided for main focus to go to EK instead of PM as most of you already said. I'm thinking maybe it would be worth to try to boost bothe enchantment and necromancy equally and hope for the best, definatelly would do that if i went full on PM.

Many of you mentioned vistani for haste boost, which I totally get (although if i went vistani i would try hard to go twf with 22 points there (and fail cause final build is a few points short)). But wizard also has haste spell (with umlimited uses), sure is +15% instead of +30%, but no one mentioned it, am I missing something there?

What you mean by dance? Is it slang for Otto's dance spells or metaphorically for AOE melee attack?
 

Br4d

Well-known member
What you mean by dance? Is it slang for Otto's dance spells or metaphorically for AOE melee attack?

You move constantly during combat. All blows struck are manual, never taking more than one swing in a sequence.

Typically you advance to the enemy and then take a step to the left or the right as you slash at them. This hits them and there's a very good chance you have stepped out of the arc of their response with your step while slashing. It's not a straight step left or right, it's the advancing step for your next attack. So you move past them to the right or the left as you slash.

They turn to face you but your next slash hits them as you step past, again to the right or the left. Your attack hits and their attack misses again.

Other moves that are natural are the slash and step back. The slash and move away from several mobs, putting the mob you are attacking between you and them.

You just channel a never-ending sequence of the moves, right-forward, left-forward, back, changing the sequence depending on where the mobs are and where you want to wind up. Each step is as much a part of the next attack as the current one.

It's really like dancing with the mobs and unless they CC you somehow you're going to take them all down in a series of movements and blows that would make an elf proud.
 

unbongwah

Well-known member
Many of you mentioned vistani for haste boost, which I totally get (although if i went vistani i would try hard to go twf with 22 points there (and fail cause final build is a few points short)). But wizard also has haste spell (with umlimited uses), sure is +15% instead of +30%, but no one mentioned it, am I missing something there?
Haste Boost stacks with Haste spell. Both also stack with SWF attack speed bonuses because they are all of different types.
 

Sheikra

Well-known member
Many of you mentioned vistani for haste boost, which I totally get (although if i went vistani i would try hard to go twf with 22 points there (and fail cause final build is a few points short)). But wizard also has haste spell (with umlimited uses), sure is +15% instead of +30%, but no one mentioned it, am I missing something there?

What you mean by dance? Is it slang for Otto's dance spells or metaphorically for AOE melee attack?
1. They stack, you want both.
2. By dance, he means twitch fight (so basically cancel the 3rd animation when fighting) as well as running around so that you get hit less.
 
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