It always bothered me that they called these things curses. Had me thinking "aren't curses generally BAD? Why are people going out of their way to curse their gear?"
I remember somebody referring to the store upgrade ... must have missed it, when did it actually get upgraded? From what I see, the best you could call it is "reworked".
Best use for daily dice for me is to jump-start the next life. Level 2 is easy, level 3 not so much. Usually just use the smaller ones as I get them, not really worth the TR cache space.
The more annoying problem for me is the multiple inscription materials. It's like "ok, time to learn these spells, now how many of each mat do I need to buy to copy them?"
Alternately, replace Level X inscription materials with f(X) non-leveled Inscription materials. Say a L1 spell took 1, L2 took 2, L3 took 4, L4 took 7. or whatever progression.
People casting FF doesn't bother me, it's jump that gets me ... I'm generally used to the timing on a given character, a stray jump throws me off and there's no getting rid of it.
The first racial PL is worth rather less than a single heroic PL (if it's a useful PL), but three racials tend to be a fair bump, +1 to a skill, a stat and an extra racial AP. Later on, it's probably worth doing racials with epics and getting heroics via iconics (which you take 15-30 instead).
Don't remind me of SFB ... I still remember one rules-lawyer tactic somebody used that I couldn't find the right citation to counter, speed 4 to impulse 28 to stay covered by possible WW, speed 14 the last 4 impulses, then speed 28 to outrun. I knew full well that you couldn't do that, but...
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