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Serasam's latest activity
Serasam
reacted to
mikarddo's post
in the thread
U68 Preview 1: Wild Mage Sorcerer Archetype
with
Like
.
Melee got Dragonlord thats borderline OP and plays very well with multiclassing. Meanwhile casters get... this. The overall fell is...
Today at 12:53 PM
Serasam
reacted to
Toblakai's post
in the thread
U68 Preview 1: Wild Mage Sorcerer Archetype
with
Like
.
If it doesn't increase the chance of named loot, then it is a pointless ability.
Today at 12:50 PM
Serasam
reacted to
Ike's post
in the thread
U68 Preview 1: Wild Mage Sorcerer Archetype
with
Like
.
This is terrible, relying on RNG. Terrible tree, terrible idea, terrible kit. Do better, SSG.
Today at 12:46 PM
Serasam
reacted to
EinarMal's post
in the thread
U68 Preview 1: Wild Magic & Surges General Info
with
Like
.
I feel the opposite, the archetype I can just ignore and never use. If I can't easily avoid this wild magic zone stuff, this will be...
Yesterday at 8:55 PM
Serasam
reacted to
Sylla's post
in the thread
U68 Preview 1: Wild Magic & Surges General Info
with
Haha
.
You all just waste your time here ( yes me too). We all know what is on Lam is basically release. You can reason all you want what...
Yesterday at 8:54 PM
Serasam
reacted to
Yamani's post
in the thread
U68 Preview 1: Wild Magic & Surges General Info
with
Like
.
Who's dead should bypass reaper/raid wards since you can't control when it would proc and it can only happen 1x anyways.
Yesterday at 8:53 PM
Serasam
reacted to
EvilDragon's post
in the thread
U68 Preview 1: Wild Magic & Surges General Info
with
Like
.
Wild Magic Surges in PnP are fine to be bad to players, but in DDO, there should be no bad effects to player-side. So, this means...
Yesterday at 8:50 PM
Serasam
reacted to
The Narc's post
in the thread
U68 Preview 1: Wild Magic & Surges General Info
with
Like
.
LFG posted, running quests R4-R6, no sorcs allowed. This is the future!
Yesterday at 4:41 PM
Serasam
reacted to
seph1roth5's post
in the thread
U68 Preview 1: Wild Magic & Surges General Info
with
Like
.
Wasn't doublestrike changed because too many procs caused lag? This whole wild magic thing seems like a big mess of extra calculations...
Yesterday at 4:41 PM
Serasam
reacted to
ShawnVW's post
in the thread
U68 Preview 1: Wild Magic & Surges General Info
with
Like
.
There are times when this would be Very Bad. Specifically, times when you don't want to aggro nearby NPCs (you're trying to stealth, you...
Yesterday at 4:39 PM
Serasam
reacted to
Eme's post
in the thread
U68 Preview 1: Wild Magic & Surges General Info
with
Like
.
here's hoping ! :D would love to see this added: 49-50 You can't speak for the next minute. Whenever you try, pink bubbles float out...
Yesterday at 4:39 PM
Serasam
reacted to
Cordovan's post
in the thread
U68 Preview 1: Wild Magic & Surges General Info
with
Like
.
I have now taken action against two people who were trying to use this official discussion thread to continue a forum war they have been...
Yesterday at 4:37 PM
Serasam
reacted to
Jack Jarvis Esquire's post
in the thread
U68 Preview 1: Wild Magic & Surges General Info
with
Haha
.
Steps into R10. Buffs party. Everyone dies. 😂
Yesterday at 4:35 PM
Serasam
reacted to
Jack Jarvis Esquire's post
in the thread
U68 Preview 1: Wild Magic & Surges General Info
with
Like
.
Will these surge effects hit all casters including scroll users on every cast? 🤔 Coz if so, quest-start buffing is going to be bloody...
Yesterday at 4:35 PM
Serasam
reacted to
Cernunan's post
in the thread
U68 Preview 1: Wild Magic & Surges General Info
with
Like
.
What a terrible idea with absolutely awful implementation
Yesterday at 4:35 PM
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