Mordenkainen
Please SSG, no more nerfs. Thank you!
They saw the mental illness caused by mythic/reaper bonuses and wanted to triple-down on it with the ultimate rando-grind fest that is curse cards.
That's not good enough, for two reasons
One, its entirely unsatisfying to just have useless mods on your gear and be unable to do anything about it. In a game about progression and optimization, telling people "oh you just dont get to progress anymore, sucks to be you!" runs counter to the whole ethos of the game. Every time you see the worthless mod on your gear you're just going to be reminded how frustrated you are that you cant realistically improve it. Plus, it rewards dupers, who WILL be able to get a full optimized suit, and thus get a meaningful advantage (being able to Favor endgame falchions, RXBs, etc.)
Two, its just bad design to implement a system in a way where it quickly makes itself obsolete, when it could otherwise provide long-term goals, and foster a robust economy. Even if you do subscribe to the "take what you can get and then just go with it" approach, that still only creates a couple hours of play. That's not really getting much value out of all the development time it took, when it could create dozens of hours of play simply by increasing cleanser drops.
Plus it'd still take hundreds of hours of play, because RNG is still very much against you for getting one piece right, let alone a full suit - so its impractical if not unrealistic, even if cleansers were sold at a vendor (which, sell them for 100k pp and then you've created a great plat sink too!)
Definition of pay to win really
This is exactly why I refuse to participate in using this particular "system."Without being able to work the system its just a useless system period
Time and money waste no benefit
Also, although I think this system is horrible. I really dont want them to sell cleansers...
I dont think getting perfect curses equates to winning all that much really.
Thats kinda contradictory. If full bespoke curses are powerful, then its blatant P2W if the only path there is through the Store. If they arent that powerful, then there's no real issue with letting people work deterministically towards a full suit of curses.
The only thing that's indefensible is the current design, where you just hit a wall no matter how good or bad the curses are
Which is why it needs to remain random and uncontrollable from min-maxing.Curse cards are crazy powerful especially with a full suite of curses for a particular style of play. There are 16 slots to get a curse on, imagine a stacking +2 to each stat, +6 temp stats, +5% HP, +3 to attk/Damage, +5% to fort bypass, +2% Dodge Cap & MDB, +5 to Melee Power, 2 extra sneak attack die, 2 extra imbue die ALL on one character...
It's CrAzY OP when seen together.
I disagree. Letting people purchase full lives for peanuts would be bad. Letting people purchase full lives for a good deal of $ (Ottos) is fine because it earns SSG a living. And unless you buy _alot_ of lives its not really even that valuable in game.
Heck, I would not even mind if SSG sold characters with all PL and 156 rp for $20k, but I sure would mind if they sold them for 2 mill plat.
The same applies here. There is no contradiction.
Curse cards are crazy powerful especially with a full suite of curses for a particular style of play. There are 16 slots to get a curse on, imagine a stacking +2 to each stat, +6 temp stats, +5% HP, +3 to attk/Damage, +5% to fort bypass, +2% Dodge Cap & MDB, +5 to Melee Power, 2 extra sneak attack die, 2 extra imbue die ALL on one character...
It's CrAzY OP when seen together.
This is totally different on a fundamental level. Buying something deterministic in a game is fair and OK. Lootboxes are a form of gambling. You indirectly don't know what you are buying, because you dont know your next curse. Guys, don't let DDO be a casino.I disagree. Letting people purchase full lives for peanuts would be bad. Letting people purchase full lives for a good deal of $ (Ottos) is fine because it earns SSG a living. And unless you buy _alot_ of lives its not really even that valuable in game.
Heck, I would not even mind if SSG sold characters with all PL and 156 rp for $20k, but I sure would mind if they sold them for 2 mill plat.
The same applies here. There is no contradiction.
The difference is everyone can earn full past lives in a reasonable way through free play. So Otto's isnt P2W, its merely pay-for-convenience
Curse cards are not reasonably available through play, so selling cleansers in the Store means a full suit would be exclusively available for money - that's what makes it P2W
You could sell them in store, but you also have to make them available in-game at a reasonable rate. I just dont think there's a need to gate them, because there's already so much RNG in the system, and that (plus the need to grind cards) provides all the gating you need to make the system balanced
They could give cleansers away for free and most people still wouldnt get a full suit of curses before the next expansion makes their gear obsolete and gets them grinding the next batch