TavernTails
Tuesday Trivia Host on DDOstream
With hireling AI sometimes being... creative... as it relates to standing in traps, acid pits, etc, it is often impossible to raise them from the dead without considerable risks to yourself. I mean, while diving in a lava or acid pit, fishing for a soul stone *IS* something you can tell your grandkids; it makes for awkward gameplay.
When raising a hireling from the dead, I would suggest that you add ONE more click for WHERE you want that hireling to be raised. It would be better to safely set him somewhere nondeadly within a relevant range. In the acid pit example above, players would select the target for raise, then select a location in range to raise the hireling. Another Dungeons and Dragons game implemented this, and it was incredibly useful.
When raising a hireling from the dead, I would suggest that you add ONE more click for WHERE you want that hireling to be raised. It would be better to safely set him somewhere nondeadly within a relevant range. In the acid pit example above, players would select the target for raise, then select a location in range to raise the hireling. Another Dungeons and Dragons game implemented this, and it was incredibly useful.