These encounters could have a improved summary outcome story at the quest journal. Like this:
* Destroy the pirate airship: Success
"You have successfully took out a pirate airship that was plundering Three barrel Cove. Those wicked pirates will think twice before raiding the cove again."...
* An improved cosmetic generator that allow us to costomize the armor we want before creating a cosmetic.
* More interesting Wilderness based quests. That the wilderness encounters outcomes stories are added to the quest journal.
* UI Scaling. A proper readable font in the quests windows texts...
That's its purpose. But the "Rough Plate" base texture overlay has a big gap in the neck, leaving it unprotected. The neck should be covered with chainmail. That's why I've been asking the devs to make a variation of the armor as I show in the picture of the right.
I actually like the full version of this armor because it combines with the helm of the flame as I show here in the rough plate (left). I'm just frustrated because there is no variation with the overlay I show on the right. Also, there is no way to control the colors and variation of these...
It happened again. Two random generated armor apperances with just the breastplate and a bad base overlay.
We could use a improved cosmetic system. Maybe a crafting cosmetic system that generates a single cosmetic output.
The anniversary party has a huge fountain at the ballroom. Its the same ballroom from the quest "Partycrashers".
It makes the frame rate drops significantly.
Mr @Cordovan, please. Could u try to take this subject to the development team? Cosmetics adds to the fun for many of us.
If the team could add at least one cosmetic to the store a month or at each two months it would be something great! Simple armors that already exists at the game.
Also...
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