What is even the point? They paid people to come up with this crap? They spent more money on salaries then they'll make back with this VIP because whoever is in charge has next-to-no business sense.
I know as a player I don't see earnings but I am a a data analyst and I am willing to bet you...
Lag was so bad on Saturday. Was doing Sharn "Red Rain" and you have to talk to the chick to open the gates and it was at the part where she says the thing about betrayal. Like all 6 party members kept trying. Then when it finally went had like 5 minutes straight of the NPC repeating the line...
I haven't seen this request recently. It would be nice if we could search the bank/inventory by set name. Like: "Part of the Family" would pull up all equipment that have that in the set name.
What I don't understand is if servers are instanced then surely they could at least have a dungeon queue system that can snag people from multiple servers and give some kind of bonus for joining rando group in random level ranged dungeon. Especially with the first time completion bonus and...
Many of us assume they wont fix it. First off if you going to fix it, make it for entering quests in general. Like if I can just enter reaper get healed, leave, and then enter elite *** the point of making somebody go through the hoops? Again, I don't think they'll fix it but maybe I'm wrong.
I don't care about the speed boost. I just think it looks stupid and if you group up and everyone else doing you have to do it too so you can actually participate in the quest.
I think Sorc too on the nose, plus they already have elements. If it Dragon Disciple that was more melee oriented right?
Edit: My lame guess FvS Chosen of Bahamat
I know this topic is beating a dead horse so to speak. I'd like someone from the DDO dev. team to actually answer this though. Would it be possible to create new hearts to allow for a more seamless TR process? Like combine True Heart of Blood with Epic Reincarnation and get Bloody Epic Heart for...
Out of all the responses I read, I like this one the most. I was on the side of just gating quest progress if zerging is the real problem (I get anti-stealth, anti-D&D, whatever if it makes game playable do it!) but having decent incentives for not triggering DAs would go a long way. They have...
I was going to suggest something then realized the way this game works there's never a simple solution. I was going to suggest giving hireling like a 90% trap resistance trait but then I guess they could be used to "cheat" certain areas?
I know other games have introduced features like pets take...
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