Phase 3: Puzzles
Challenge of the Waxing Moon
This phase is very loosely inspired by the old game Frogger (the players are the frogs, and the shavarath blades and the prismatic wall are the cars you have to avoid.
DISCLAIMER: There is a massive bug in this phase where sometimes all the puzzles will automatically be solved when you enter, thus removing the bulk of this phases mechanics. There is also a lot of unfounded speculation about what causes this. I have tested the claims and they have no substance. From what I can tell, it is completely random if the puzzles solve themselves or not. Clicking on the later ASAP and going in right away does not increase the odds of it happening, neither does waiting around forever before doing it, etc. It is purely random, or the mechanic that causes it to happen has not yet been discovered. The only thing I'm certain of is that the speed and which one clicks on the alter or does into the portal have no significant impact on if the bug happens or not.
The prismatic wall spawns exactly 60 seconds after the alter is clicked. It travels slowly around the map in a clockwise direction starting in the south west corner, and touching it is instant death. Deathblock and Deathward do NOT help, but Divine Intervention and Death Pact can give you a second chance. In Legendary, a second prismatic wall will spawn as well, though it spawns based on puzzle/room progress, and is not on a timer. At least 2 rooms must be dealt with before the second prismatic wall will spawn, but it will always wait for the first wall to complete one lap around the map before spawning as well. It also starts in the south west corner and moves clockwise around the map. The walls periodically stop and move backwards slightly, so always pay attention when following one to get to a room.
There will also be circles on the ground and large stone faces on the walls that cast spells at you when near them, such as Horrid Wilting and Greater Dispel Magic.
With that out of the way, once the party is ready, click on the alter and enter. If you do not know how to do the Lights Out puzzles, it is highly recommended to use a 3rd party website to help you with this:
However, once you understand how they work and know one of the method for guaranteed solves, you should be able to solve them on your own without a solver, and be able to do so faster than those who use a solver can.
There are 11 puzzles, and each person in the party will be teleported into a random puzzle room. The room is sealed by a barrier, and there are 2 ways to escape. 1) solve the puzzle. 2) destroy the crystal above the barrier.
IMPORTANT: Destroying the crystals above the puzzle rooms, or putting water into the fountain in the room while the puzzle is not yet solved, will prevent the party from accessing 2 bonus chests. These chests contain shroud crafting mats, and thus you should NEVER smash the crystals or put water into fountains with unsolved puzzles, unless everyone in the party agrees to give up on those chests.
The puzzles come in 4 varieties. 3x3, 4x4, 5x5, and circular.
These type of puzzles get used in many quests, but the general idea is this: when you step on a button, it toggles itself and every button beside it (but not diagonally), from the on to the off state and vice versa. The goal is to have every one lit up.
Without a solver, the 4x4 is actually the easiest. All you must do is select one edge to be the "top", then you solve down by stepping on the button directly below any un-lit ones, from the top down. Doing this on a 4x4 will always solve the puzzle.
As an example, the below image shows a 4x4 puzzle unsolved. By stepping on the buttons directly below the unlit one in the top row, the configuration changes and we then step on the one below the newly unlit one in the second from the top, then again on the one below the unlit one in the 3rd from the top row, and it is solved!
Every 4x4 the game gives you can be solved in this way.
For 3x3, it's the same thing, but with an extra step. The 3x3 will not always solve after one pass top to bottom this way. So, once you get a 3x3 where only the bottom row has unlit buttons, you move on to this step. This step is to hit the buttons on the top row that are opposite the unlit ones on the bottom, as well as to the left and right. That is, if the bottom left is unlit, you step on the top left and top middle. If the bottom middle is unlit, you step on the top left, top middle, and top right. If the bottom right is unlit, you step on the top right and top middle. You do this for each unlit button on the bottom. So if the bottom left and bottom middle is unlit, you step on the top left twice (or not at all), top middle twice (or not at all), and the top right once. Etc.
There are only 7 ways the bottom of a 3x3 can end up, so here is a picture showing them and which top row button to hit in response to that.
Once you do that, you solve down as before (by hitting the one below the unlit ones from top to bottom). If done properly, the 3x3 will always solve at this point.
Another way to do the 3x3 is to go top down as before, then go bottom up (stepping on the buttons directly above every unlit one) all the way back up, then go back down from the top again. This 3 pass method also works every time.
The 5x5 is almost identical to the 3x3, except that when you get to step 2 you must completely ignore the 2 right most columns. Working back up does NOT always work, so for a 5x5 I highly recommend getting used to hitting the top row buttons opposite the bottom unlit ones plus the top row one either side of the ones hit (still ignoring the 2 right most columns).
So in the below example, you only hit those 2 top row buttons, as if the two right most columns are not even there.
Reminder: when working down a 5x5, you work with all 5 columns. It's only when you are doing step two do you ignore the right most columns. When you work down again, you include all columns again.
This will always solve a 5x5 puzzle if done correctly.
The circular puzzle is like an awkward 3x3. You can think of the circle as two columns, and the middle part is just misaligned and doesn't affect across the gap. Work down as normal, but when you only have 1 or 2 unlit buttons on the bottom, hit the button opposite on the top, but do NOT hit the one beside it as with the other puzzles. So if the bottom right is unlit, only hit the top right, then work down again. If both are unlit, hit both on top and work down again. If nothing is unlit at the bottom, then it's solved.
So as shown below, you only hit the opposite button and nothing else, then solve down per normal (by hitting the buttons below the unlit ones).
The puzzle rooms are always the same (so there's only one circular puzzle always in the same place). There are X 3x3s, X 4x4s, and x 5x5s. They are located as shown below.
If you are shortmanning, or people are having trouble, you can enter the puzzle rooms from the outside by picking the locks on the levers by each barrier.
Each room also has a stone head that is the spout of a fountain that is currently dry. After solving the puzzles (or smashing the crystals), the next goal is to bring water from the middle of the map to each fountain head to re-activate all 12 fountains (one puzzle room contains 2 fountain heads).
However, the water in the middle is blocked by another barrier. This one can only be lowered by destroying all 3 crystals above it.
There will be some kobolds inside to kill. Clicking on the fountain here will give you water. You can only carry one water at a time, so everyone should grab and run water to the fountains (or make many trips if solo). Water is obtained by clicking on the large stone head that is spewing water out of it's mouth. With water in your inventory, clicking on the dry fountain heads in the puzzle rooms will transfer that water to it.
WARNING: The prismatic wall kills on contact. When it's traveling along the north side of the map, it has a really janky hitbox. So if you're following it to deliver water along the north, give it a very wide berth. Even if you're not experiencing lag, it's hitbox is jank and will kill you despite it looking like you are far away from it. This is only along the north part of the map. The rest of the time it's hitbox is more reasonable (though lag can still mess things up).
If you solve every puzzle and don't give water to each fountain until after the corresponding puzzle is solved, you get two bonus chests that are located underwater in the middle room source fountain. If any puzzle room crystal is broken, or any fountain gets water without it's corresponding puzzle being done first, the underwater barrier will remain intact and prevent anyone from looting them. These chests contain shroud crafting mats, so by default you should plan to get them.
The prismatic wall(s) despawn once all 12 puzzle room fountains have water, but the shavarath blades continue to circle the area.
Beside the alter at the end of this phase is a skeletal yugoloth merchant. He can repair your gear, and also sells some heroic shroud mats. His buy/sell/repair prices are very unfavourable compared to normal merchants though.
The next phase is a DPS check, but does not start until you move in the next area, so buff up and head in.