Axel: Dragon Lord analysis, it's ridiculously good!

vryxnr

Well-known member
Pls don't get it nerfed yet
Warlock was "op" for a few months before it got nerfed.
Inquis was "op" for a few months before it got nerfed.

Just wait a bit, and once the next expac or class/archetypes is about to come out, then it will get nerfed so the next thing will feel OP and draw people to play it on release instead of the "old" dragonlord.

(at least it seems like that is the pattern)
 

gljosh

Member
Warlock was "op" for a few months before it got nerfed.
Inquis was "op" for a few months before it got nerfed.

Just wait a bit, and once the next expac or class/archetypes is about to come out, then it will get nerfed so the next thing will feel OP and draw people to play it on release instead of the "old" dragonlord.

(at least it seems like that is the pattern)
Ah I remember the early days of Warlock when it could give raid bosses negative levels. Those Double (Red) Dragons raids ran so smooth you would have 2 Warlocks and 10 Pikers.
Arti was fairly powerful as well at launch.
It is a "solid" plan to get people to get the "new" shiny, just scuff up the "old" shiny.
 

Eelpout

Active member
Warlock was "op" for a few months before it got nerfed.
Inquis was "op" for a few months before it got nerfed.

Just wait a bit, and once the next expac or class/archetypes is about to come out, then it will get nerfed so the next thing will feel OP and draw people to play it on release instead of the "old" dragonlord.

(at least it seems like that is the pattern)
At least it isn't a paid "feature" this time
 

woq

Well-known member
At least it isn't a paid "feature" this time
It will be to those who pick up the game after this month.

Which, to be clear I think is completely fine as long as it is available to VIPs without paying extra - which it is. I think things get problematic when iconics, archetypes etc pile up that are all p2access and are not available to VIPs and their costs don't drop as they age - then they start to look gnarly to those who haven't been playing the game for a decade as their main hobby.
 
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l_remmie

Well-known member
It's always better to make something a bit too good rather than too weak. You need the audience to acquire and engage with your product, you can then always adjust later. If something is underwhelming from the start your product will most likely fail and you often do NOT get a chance to improve it.

Best to see it as an early access thing it will get some changes and then hopefully it's solid and without major bugs.
 
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