Frantik
Well-known member
Hi, this is NOT F2P and requires access to Harper Agent, Falconry and Feydark Illusionist trees. AND a +1 lesser Heart of Wood.
Inspired by Strimtom's Drow melee Warlock build [https://forums-old.ddo.com/forums/s...-better-with-imbues-Melee-Warlock-Build-Guide]
I love Shadar-Kai, so I wanted to create a build (maybe somebody else has come with a similar build) for Hardcore fun, because it is.
I wanted to keep as much synergy as possible, but as a new build (for testing), I am limited to 80+1 AP, on paper this has proved difficult. With more Racial AP, it would be much easier, but for test purposes a few tough choices were required.
Why Shadar-Kai? The chain attacks coupled with ES light imbue. I'm also testing a SDK 1 Rogue 18 Dark Apostate 1 FvS wisdom-based using the fabulous ML6 Blade of the Clouds and attempting to farm the Legendary version; it's quite strong and its nice to have immunities, self healing and buffing, some nice SLAs, a Wisdom Trance etc. But enough of that, back to the SDK Warlock...
Shadar-Kai 20 Warlock LN Celestial Pact
32 point build: 8 STR 10 DEX 16 CON 14 INT 8 WIS 16 CHA
all level ups into CHA
Heroic Trees
Enlightened Spirit 41 AP
Shadar-Kai 18 AP (incl. Assassin's Mark)
Feydark Illusionist 11 AP
Harper Agent 8 AP (Trance + 2Hit/Dmg + 10 hp)
Falconry 3 AP (+2 Hit)
So no Tainted Scholar (no extra Pact die and no Utterdark; ikr)
Heroic Feats
- Quicken, Maximize, Empower
- SWF, iSWF, gSWF, Offhand Versatility
Epic Trees
I see 2 possible paths, one gives me much better synergy and a load more imbue, one is more tanky and more melee Hit/Dmg
Imbue Version (61 DP)
Draconic Incarnation 35 DP (All cores, Blue, Mantle, +3 Imbue, +3 Evo/Necro* DCs, tier 5 DCs + Moment)
Machrotechnic 26 DP (Galvanic Blast, Lightning Hammer, +3 Imbue, +3 Conj/Evo* DCs, +6 Doublestrike)
* Evo + either Conj for ET or Necro for Warlock level 6 spells
Melee/Tanky Version (61 DP)
Fatesinger 37 AP (All cores, every ability adding Hit/Dmg, Evo DCs, Arcane Resonance, All tier 5s)
Exalted Angel 24 AP (All cores, Mantle and all upgrades, Ench DCs)
The +6 Imbue version is incredibly tempting but there is something to be said for the second option in terms of to Hit and Damage and the tankyness of the EA mantle. A compromise is likely; will report back.
EDIT1: oh yes, the tankyness of the EA Mantle, I walked into that one didn't I? We shall see, we shall see...
Epic Feats
- Improved Critical, Embolden, Intensify, Epic Eldritch Blast (for Imbue version would definitely drop one of these for Wellspring)
Epic Destiny Feats
- Perfect SWF, Doublestrike, Epic Pact Dice, Embodiment of Law
All comments much welcomed; I am sure I have missed some obvious choices. Thanks!
Inspired by Strimtom's Drow melee Warlock build [https://forums-old.ddo.com/forums/s...-better-with-imbues-Melee-Warlock-Build-Guide]
I love Shadar-Kai, so I wanted to create a build (maybe somebody else has come with a similar build) for Hardcore fun, because it is.
I wanted to keep as much synergy as possible, but as a new build (for testing), I am limited to 80+1 AP, on paper this has proved difficult. With more Racial AP, it would be much easier, but for test purposes a few tough choices were required.
Why Shadar-Kai? The chain attacks coupled with ES light imbue. I'm also testing a SDK 1 Rogue 18 Dark Apostate 1 FvS wisdom-based using the fabulous ML6 Blade of the Clouds and attempting to farm the Legendary version; it's quite strong and its nice to have immunities, self healing and buffing, some nice SLAs, a Wisdom Trance etc. But enough of that, back to the SDK Warlock...
Shadar-Kai 20 Warlock LN Celestial Pact
32 point build: 8 STR 10 DEX 16 CON 14 INT 8 WIS 16 CHA
all level ups into CHA
Heroic Trees
Enlightened Spirit 41 AP
Shadar-Kai 18 AP (incl. Assassin's Mark)
Feydark Illusionist 11 AP
Harper Agent 8 AP (Trance + 2Hit/Dmg + 10 hp)
Falconry 3 AP (+2 Hit)
So no Tainted Scholar (no extra Pact die and no Utterdark; ikr)
Heroic Feats
- Quicken, Maximize, Empower
- SWF, iSWF, gSWF, Offhand Versatility
Epic Trees
I see 2 possible paths, one gives me much better synergy and a load more imbue, one is more tanky and more melee Hit/Dmg
Imbue Version (61 DP)
Draconic Incarnation 35 DP (All cores, Blue, Mantle, +3 Imbue, +3 Evo/Necro* DCs, tier 5 DCs + Moment)
Machrotechnic 26 DP (Galvanic Blast, Lightning Hammer, +3 Imbue, +3 Conj/Evo* DCs, +6 Doublestrike)
* Evo + either Conj for ET or Necro for Warlock level 6 spells
Melee/Tanky Version (61 DP)
Fatesinger 37 AP (All cores, every ability adding Hit/Dmg, Evo DCs, Arcane Resonance, All tier 5s)
Exalted Angel 24 AP (All cores, Mantle and all upgrades, Ench DCs)
The +6 Imbue version is incredibly tempting but there is something to be said for the second option in terms of to Hit and Damage and the tankyness of the EA mantle. A compromise is likely; will report back.
EDIT1: oh yes, the tankyness of the EA Mantle, I walked into that one didn't I? We shall see, we shall see...
Epic Feats
- Improved Critical, Embolden, Intensify, Epic Eldritch Blast (for Imbue version would definitely drop one of these for Wellspring)
Epic Destiny Feats
- Perfect SWF, Doublestrike, Epic Pact Dice, Embodiment of Law
All comments much welcomed; I am sure I have missed some obvious choices. Thanks!
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