Well, in a nutshell, in the card (fortune) system, your new job is going to be grinding and sacrificing Gnomes to the RND god, in the hope thatI don't want to watch something, I'm sorry.
I think till the next level cap raise it does not worth it to put curses on any item. Better to keep collecting decks and cleansers and when the lvl cap will be raised use it on the new gearset.Just an off take on this, but do players not just consider this (Curse/Fortune) as an extra "Oh hey, just going to take a crap shot on this and see what I get." And if you get something extra nice, all the better. But if not, you simply get a nice bonus that may or may not be immediately useful. But there's no negatives involved.
I personally see my gear as the main item I grind for, not this, which is more of a nice bonus if I get it, but no biggie if I don't.
Or is that just me only?
J1NG
Just an off take on this, but do players not just consider this (Curse/Fortune) as an extra "Oh hey, just going to take a crap shot on this and see what I get." And if you get something extra nice, all the better. But if not, you simply get a nice bonus that may or may not be immediately useful. But there's no negatives involved.
I personally see my gear as the main item I grind for, not this, which is more of a nice bonus if I get it, but no biggie if I don't.
Or is that just me only?
J1NG
You are just 100% wrong.The problem with this system is that it's effectively more powerful than the sentient item system. It's mandatory, not optional, and certainly not,"oh hey let's just do this for fun and see what happens."
The devs would not waste precious resources (this company isn't blizzard) without it being a substantial "player engagement" inducing product for the game. "Hey let's just see what I get..."absolutely does not meet that criteria.
Rather, "oh man I can turn my greataxe into my unique favored weapon, the only one on the server!" is a worthwhile dev resource investment.
Did you read the list of effects? Some of them are crazy OP and remember you can add these to every inventory slot item!You are just 100% wrong.
This is my thought regarding adding reaper bonuses to gear. I will keep saving my reaper fragments until the game stabilizes at level 40.I think till the next level cap raise it does not worth it to put curses on any item. Better to keep collecting decks and cleansers and when the lvl cap will be raised use it on the new gearset.
This, just this! All this ML 31-38 loot will feel bad to invest on, because they will become leveling items or just worthless at any point.This is my thought regarding adding reaper bonuses to gear. I will keep saving my reaper fragments until the game stabilizes at level 40.
Same, though if I did eventually get an m3 hat from the skellies raid, I would be very tempted to spend the fragments.This is my thought regarding adding reaper bonuses to gear. I will keep saving my reaper fragments until the game stabilizes at level 40.
No the buffs are too strong and in some cases build defining.Just an off take on this, but do players not just consider this (Curse/Fortune) as an extra "Oh hey, just going to take a crap shot on this and see what I get." And if you get something extra nice, all the better. But if not, you simply get a nice bonus that may or may not be immediately useful. But there's no negatives involved.
I personally see my gear as the main item I grind for, not this, which is more of a nice bonus if I get it, but no biggie if I don't.
Or is that just me only?
J1NG
Say what?No the buffs are too strong and in some cases build defining.