I might take it anyway, hard to say. Base sunder is 15 seconds, drops to 10. improved sunder is 10 from the start. I could knock that down to 6.5 seconds and just cleave all day long, at the cost of a feat. that might be a good idea.try using imrpoved trip with fotw core 4 and you will realize that the core 4s are so downright atrocious that half are bugged and nobody noticed
sunder and improved sunder have the same animation. i assumed that if you are going to sunder you would take improvedI might take it anyway, hard to say. Base sunder is 15 seconds, drops to 10. improved sunder is 10 from the start. I could knock that down to 6.5 seconds and just cleave all day long, at the cost of a feat. that might be a good idea.
improved means improved + power attack, vrs just spending destiny points to get it out of dc. the animation is the same, but the cooldowns are different. improved sunder has a 10 second cooldown, sunder has a 15 second cooldown. -33%, and you get 10 second cooldown on sunder; in theory, if dc improve sunder worked, it would cost you only 6.5 seconds cooldown. You could get two improved sunders in before the first ticks out and do the insta kill on potentially more than three targets...sunder and improved sunder have the same animation. i assumed that if you are going to sunder you would take improved
Hm. Do you have power attack? It doesnt show as 7 seconds for me....Improved sunder seems to be working for me. One toon has it as a martial feat and another toon has it acquired from Divine Crusader tree. Both of them show a countdown starting at 7 seconds after activation (same cooldown as improved trip). To me this indicates the 33% bonus is being applied consistently.
Improved Trip and FOTW Core 4 are working fine for me, but I'm using the actual feat not the FOTW:T4 improved trip. BTW, the DC threshold is VERY high for trips. I never saw a trip on my test char (no tactics), but on a real tactical melee with 120'ish DC it will trip things.try using imrpoved trip with fotw core 4 and you will realize that the core 4s are so downright atrocious that half are bugged and nobody noticed
Ok weirdness. It says 7 seconds now. Yesterday it was 10 seconds, full unreduced timer.Hm. Do you have power attack? It doesnt show as 7 seconds for me....
How can I get the timer to show? I counted down manually and it has always come at 10 seconds, without the sliver of time carved out.
core 4 didnt make my imp trip aoe, did it for you? that was bugged for meImproved Trip and FOTW Core 4 are working fine for me, but I'm using the actual feat not the FOTW:T4 improved trip. BTW, the DC threshold is VERY high for trips. I never saw a trip on my test char (no tactics), but on a real tactical melee with 120'ish DC it will trip things.
That particular char has improved sunder as well and it seems to work, but it doesn't have points in DC (it's the actual i.sunder feat, too, not tree-granted). I've not checked the numbers on the debuff panel, just that it had the debuff icon.
BTW, 'dunno if there are stacking issues between DC's and LD's enhanced i.sunder. From the wording, they should stack, but this is DDO.
Yep, but the AE circle is v.tiny; looks like they reused the WWA and Quick/Cutter's anims. And, I don't think it's a full 360. It feels more like 320 with a gap at the back. Best utility I got from it recently was in Hunt or Be Hunted raid -- mashing it when adds start crawling on the melee provided a very nice little CC.core 4 didnt make my imp trip aoe, did it for you? that was bugged for me
The only issue I have with Dragonlord is the ultra-low refresh rate on the trance. It does refresh, but even mashing sunder, trip, & roar nonstop might only end up yielding a total of 6~7 trances throughout a raid.
I'm nearly 100% focused on raids. Roar doesn't work on bosses. No success = no recharge.into a quest with 2 charges on trance and finish with 5
I'm not sure this is correct.I'm nearly 100% focused on raids. Roar doesn't work on bosses. No success = no recharge.
I think you're right. I spent about 30m cycling trip, sunder, & roar while watching a movie without regenerating one during my first test before giving up.I'm not sure this is correct.
I'm pretty sure I regained charges occasionally from roar hitting it every time it was off cooldown while just standing around waiting on teammates to shrine, res, etc. (i.e. no mobs around).
I think the recharge chance is just really, really low.