All - I have been playing this character pretty exclusively for some time now, and would appreciate any feedback - I'm particularly interested in where I have redundancy or overlap as there are a few gear, augment and sentient options I can switch in if I can remove certain aspects. I'm not averse to tweaking splash-classes, but would prefer to leave the core of the build relatively stable.
Build Objectives
Basics
Name: Jemilar
Race: Aasimar Scourge
Alignment: Neutral Good
Bard: 17, Rogue: 2, Favoured Soul: 1
Starting stats
Strength: 8
Dexterity: 8
Constitution: 16
Intelligence: 16
Wisdom: 10
Charisma: 18
+8 supreme tome, all level ups in Charisma
Heroic triple completionist (including all archetypes)
Iconic triple completionist
Racial triple completionist
Epic triple completionist (albeit 1 more macro life to do this week)
Feats & Levelling
1. Rogue, Single Weapon Fighting
2. Favoured Soul, Favoured by Amaunator
3. Bard, Quicken
4. Bard
5. Bard
6. Bard, Extend
7. Bard
8. Bard
9. Bard, Toughness
10. Bard
11. Bard
12. Bard, Precision
13. Bard
14. Bard
15. Bard, Improved Critical - Bludgeoning
16. Bard
17. Bard
18. Bard, Improved Single Weapon Fighting
19. Bard
20. Rogue
21. Epic, Greater Single Weapon Fighting
22. Epic, Perfect Single Weapon Fighting
23. Epic
24. Epic, Inspire Excellence
25. Epic, Crush Weakness
26. Epic
27. Epic, Overwhelming Critical
28. Epic, Embodiment of Law
29. Epic
30. Epic, Epic Reflexes, Scion of the Ethereal Plane
31. Legendary, Shield Mastery Specialty
32. Legendary
Active past lives (all x3): Colours of the Queen, Doublestrike, Enchant Weapon, Power over Life & Death, Razorclaw Shifter
Active Stances: Bond of the Scourge, Feydark Familiar, Iced Edges, Swashbuckling, Precision, Holy Mantle
Spells
Favoured Soul:
1. Nightshield, Remove Fear
Bard:
1. Expeditious Retreat, Feather Fall, Focusing Chant, Grease, Merfolk's Blessing
2. Blur, Cure Moderate Wounds, Glitterdust, Invisibility, Rage
3. Dispel Magic, Displacement, Good Hope, Haste
4. Break Enchantment, Cure Serious Wounds, Dimension Door, Freedom of Movement
5. Cure Light Wounds - Mass, Greater Dispel Magic, Greater Heroism, Summon Monster V
6. Cure Moderate Wounds - Mass, Heroes Feast, Otto's Irresistible Dance
Nightshield. Extended = 14 mins - must have for MM immunity, handy for levelling, synergy with tier 2 Feydark Illusionist "You've Got my Back" +10 MRR
Feather Fall, Merfolks. Extended = 5:20 mins - utility quality of life
Invisibility, quickened for zerging
Blur, good hope, FoM, GH, heroes - spam buff at quest start
Haste, displacement, rage, focusing chant - quickened & extended, refresh every 4/5 mins
Dispel magic(s), break enchantment, DD - situationally useful
Cure spells - quickened, gear swap for spot heals
Otto's - quickened for single target no-save R10 non-red reaper & champ dancing. Normally enough to beat down
Skills
Very tight on skill points, so very specific order.
1. Rogue: Balance 4, Bluff 4, Diplomacy 4, Disable Device 4, Heal 2 (4 points), Intimidate 4, Open Lock 4, Perform 2 (4 points), Search 4, Spot 4, Tumble 1, UMD 3
2. Favoured Soul: Balance 1 (2 points), Heal 3, Open Lock 1/2 (1 point)
3. Bard: Balance 1, Disable Device 2 (4 points), Perform 4, Search 1/2 (1 point)
4. Bard: Balance 1, Disable Device 1 (2 points), Heal 1/2 (1 point), Perform 1, Search 2 1/2 (5 points)
5. Bard: Balance 1, Disable Device 1 (2 points), Heal 2 (4 points), Perform 1, Search 1 (2 points)
6. Bard: Disable Device 1 (2 points), Heal 1 1/2 (3 points), Perform 1, Search 1 (2 points), Spot 1 (2 points)
7. Bard: Disable Device 1 (2 points), Heal 1 (2 points), Perform 1, Search 1 (2 points), Spot 2 (4 points)
8. Bard: Disable Device 1 (2 points), Heal 1 (2 points), Perform 1, Search 1 (2 points), Spot 2 (4 points)
9. Bard: Disable Device 1 (2 points), Heal 1 (2 points), Perform 1, Search 1 (2 points), Spot 2 (4 points)
10. Bard: Disable Device 1 (2 points), Heal 1 (2 points), Perform 1, Search 1 (2 points), Spot 2 (4 points)
11. Bard: Disable Device 1 (2 points), Heal 1 (2 points), Open Lock 1 (2 points) Perform 1, Search 1 (2 points), Spot 1 (2 points)
12. Bard: Disable Device 1 (2 points), Heal 1 (2 points), Open Lock 1 (2 points) Perform 1, Search 1 (2 points), Spot 1 (2 points)
13. Bard: Disable Device 1 (2 points), Heal 1 (2 points), Open Lock 1 (2 points) Perform 1, Search 1 (2 points), Spot 1 (2 points)
14. Bard: Disable Device 1 (2 points), Heal 1 (2 points), Open Lock 1 (2 points) Perform 1, Search 1 (2 points), Spot 1 (2 points)
15. Bard: Disable Device 1 (2 points), Heal 1 (2 points), Open Lock 1 1/2 (3 points) Perform 1, Search 1 (2 points), Spot 1 (2 points)
16. Bard: Disable Device 1 (2 points), Heal 1 (2 points), Open Lock 1 1/2 (3 points) Perform 1, Search 1 (2 points), Spot 1 (2 points)
17. Bard: Disable Device 1 (2 points), Heal 1 (2 points), Open Lock 1 1/2 (3 points) Perform 1, Search 1 (2 points), Spot 1 (2 points)
18. Bard: Disable Device 1 (2 points), Heal 1 (2 points), Open Lock 1 1/2 (3 points) Perform 1, Search 1 (2 points), Spot 1 (2 points)
19. Bard: Disable Device 1 (2 points), Heal 1 (2 points), Open Lock 1 1/2 (3 points) Perform 1, Search 1 (2 points), Spot 1 (2 points)
20. Rogue: Disable Device 1, Heal 1 (2 points), Open Lock 7, Perform 1 (2 points), Search 1, Spot 1
8 balance (maybe some room here, only have +3 tome, 7 required for GSWF)
Max out on disable, heal, open lock, perform, search & spot
Ending skills - full solo buffs & gear swaps applied in reaper
Balance 65
Bluff 104 - enough for most checks
Diplomacy 88 - not yet crafted a Cannith item, will be enough for most checks
Disable Device 117 (+tools +roll) - enough that I've not failed a box yet
Heal 85
Intimidate 85 - enough to grab agro in most content when needed. Not no-fail, can add an item if really needed
Open Lock 112 (+tools +roll) - can go higher with dex boosts
Perform 134
Search 123 - enough to find every box so far
Spot 109 - enough for most checks
Tumble 59
UMD 91
Concentration 17
Haggle 85
Hide 57
Jump 53
Listen 57
Move Silently 62
Repair 54
Spellcraft 56
Swim 53
Enhancements
Aasimar Scourge: 17 points
Cores: Strongest Bonds, Charisma, Stronger Bonds, Charisma, Strongest Bonds
Tier 1: Scourge Weapons, Counsel (2), Healing Amp
Tier 2: Improved Scourge Weapons
Tier 3: Healing Amp
Tier 4: Destroyer of the Dead
Gives 4 healing hands, +1 sacred multiplier to light maces, charisma, healing amp
Vistani Knife Fighter: 8 points
Cores: Knife Expertise
Tier 1: Undead Hunter, Mist Stalker, Acrobatic (1)
Tier 2: Action Boost Haste (3)
Gives key build feature - action boost
War Soul: 5 points
Cores: Smite Foe
Tier 1: Divine Might (3), Toughness (1)
Gives key build feature - DPS boost from Divine Might
Warchanter: 41 points
Cores: Skaldic Constitution, Weapon Training, Song of Heroism, Fighting Spirit
Tier 1: Inspired Bravery (3), Poetic Edda (1), Rough & Ready (3)
Tier 2: Iced Edges, Action Boost Sprint (1)
Tier 3: Ironskin (3), High Spirits (1), Frozen Fury (3), Charisma
Tier 4: Recklessness (3), Northwind (3), Charisma
Tier 5: Chant of Power (3), Howl of the North, Spinning Ice (3), Kingly Recovery (3)
Gives party-wide DPS buffs, AoE freezes & imbue, additional set of action boosts (for prowess proc in long quests), Kingly Recovery "oh s&^%" button - even useful on self in R10, 20% HP boost
Swashbuckler: 16 points
Cores: Confidence, Swashbuckling, Uncanny Dodge
Tier 1: On Your Toes (3), Limber up (1)
Tier 2: Deflect Arrows, Fast Movement
Tier 3: Skirmisher, Smooth Flourishes, Charisma
Gives dodge & doublestrike, uncanny dodge feat, cha to damage, SWF with buckler, deflect arrows, fast movement
Feydark Illusionist: 7 points
Cores: Find Familiar
Tier 1: Familiar's Flourish, Illusionary Weaponry
Tier 2: You've got my Back
Gives cha to hit, imbue with shadow, bonuses to PRR & MRR with shield & nightshield spells
Spellsinger: 4 points
Cores: Spellsinger
Tier 1: Lingering Songs (3)
Gives a duration boost to songs (otherwise only 14 mins)
Epic Destinies
Divine Crusader: 36 points
Cores: Just Cause, Confront any Foe, Weather any Blow, Sunder Evil
Tier 1: Spear of Light (3), Consecration (3)
Tier 2: Holy Mantle, Shield of Light (3), Bulk up (3), Divine deflection (2)
Tier 3: Crusade
Tier 4: Purge the Wicked (1), Heavenly Presence, Blessed Strikes (3), Cower before me, Rend Armour
Tier 5: Mighty Crusade, Law of the Divine, Beckon Divinity
Gives consecration imbue, healing, cowering & DPS buff, melee power, doublestrike, mantle boost to BAB, sunder de-buff, synergy to Embodiment of Law feat (DPS boost), Beckon Divinity - situational party res for wipes
Legendary Dreadnought: 25 points
Cores: Fearless, Weaponmaster, Thick skinned, Unparalled Accuracy
Tier 1: Push through the Line (3), Shrug Off Punishment (3)
Tier 2: Extra Action Boost (3), Esoteric Touch, Backstab (3)
Tier 3: Strike Twice (3), Epic Precision (2), Armour of Dusk (3)
Gives additional action boosts (key build requirement), boost to hit, damage, DS and ability scores under boost
Primal Avatar: 13 points
Cores: Thorn, Heart
Tier 1: Well Weathered (2), Carrion Swarm
Tier 2: Shard Storm, Thrive, Spirit Boon - Mind (2)
Tier 3: Thorn
Gives 25% HP boost (constantly in use)
Reaper Points: 144
Fill out Grim Barricade 100%, all the cores for Dread Adversary and Dire Thaumaturge. Additional Cha, Dex & Con. Reflex saves
Equipment:
Dread 5 piece
Legendary Pendant of the Sea. +1 Mythic, Eldritch Resistance.
Dread slot: Fang - Seeker
Green slot: Legendary Swordcrossed Topaz
Colourless slot: Diamond of perform +20
Legendary Signet Ring of the Sea. +1 Mythic, +3 reaper MP, RP, US
Dread slot: Claw - Stunning
Green slot: Diamond of wisdom +12
Colourless slot: Diamond of insightful charisma +5
Legendary Birchlore Gauntlets. Vanilla
Dread slot: Scale - Charisma +14
Green slot: Sapphire of accuracy +22
Colourless slot: Diamond of festive constitution +2
Attuned Bone Light Mace. Vanilla. Force damage ritual. Full sentient XP & sparks
Dread slot: Sparkscale (silver + electric 15d6)
Dread slot: Meltfang (evil DR, acid dot)
Dread slot: Sparkclaw (exceptional cha +2)
Dread slot: Melthorn (debuff)
Orange slot: Deconstructor
Purple slot: Ruby of Acid 9d6
Dinosaur Bone Buckler. Vanilla. AC ritual
Dread slot: Iridiscent Scale (spellpower)
Dread slot: Sparkfang (law DR, electric proc)
Dread slot: Silverscale (Hamp)
Dread slot: Goldfang (sneak attack)
Orange slot: Topaz of damage +11
Purple slot: Sapphire of Armoured Agility +2
Winter 4 piece
Legendary Cloak of Winter, Reaper +3 PRR
Green slot: Sapphire of Good Luck +3
Legendary Direbear Belt, Mythic +3
Green slot: Legendary Undying Sapphire
Legendary Deepsnow Boots, Mythic +1, Reaper +3 MP, RP, US
Green slot: Sapphire of Defense +36
Legendary Nocturne Ring, Mythic +1
Green slot: Diamond of constitution +14
Tharnes 2 piece
Legendary Tharne's Bracers, Vanilla
Blue slot: Diamond of festive charisma +2
Colourless slot: Topaz of melee power +10
Legendary Tharne's Goggles, Vanilla
Yellow slot: Art of sabotage (fort bypass)
Blue slot: Master's Gift
Red Dragon 2 piece
Legendary Red Dragonhide Armour. Vanilla. AC ritual.
Colourless slot: Essence of epic litany of dead
Blue slot: Sapphire of shatter +16
Perfected Helm of Red Dragon. +2 Reaper stat ritual. Full sentient XP
Yellow slot: Topaz of Deathblock
Green slot: Emerald of arcane empowerment
Blue slot: Sapphire of dodge +14%
Other
Legendary Battleworn Medal, Mythic +3, Reaper +3 PRR
Blue slot: Diamond of spot +20
Epic Quiver of Alacrity
Epic Spider Cult Mask
Swaps
Epic Sapphire Studded Buckles (shield clickie)
Legendary Skullduggery Cap (mass deathward clickie)
Cannith +30 bluff, +30 search, +30 disable
Tinkerer gloves (open lock)
Int boost items for disable in extremis
PLIS
Healing sceptre & orb if spot healing
Boltbow for occasional stick-flinging
Sentience (all rare, including double filigrees)
Sucker Punch 3 piece
Prowess 5 piece
Treachery 3 piece
One against many 4 piece
Buffed Key Stats (only self buffs + guild, in reaper, with yugo pot, without store pot)
Action Boosts: 14 (haste & sprint for double prowess proc in long quests)
Songs: 34, 18 min duration
Stats Self buffed / during action boost (boost active as much as possible while questing)
Str: 47 / 50
Dex: 52 / 55
Con: 72 / 75
Int: 40 / 43
Wis: 46 / 49
Cha: 89 / 92
Cha breakdown:
18 base
8 level up
8 tome
14 enhancement
2 festive
2 reaper helm
3 quality
5 insightful
2 Yugo pot
2 Inspire excellence
2 heroic completionist
2 racial completionist
3 racial past lives
5 enhancements
2 destiny
5 reaper points
2 litany profane
+3 temporary from action boost
Missing 4 points from somewhere...will have a think...
Hit points:
Permanent 4,187
Temporary (action boost, shard storm) 5,697
Fortification: 334%
PRR: 322
MRR: 100
Doublestrike 80%
Melee power: Standing 272, with prowess proc 322
AC: 220
Positive spell power 661 with swap
Dodge 28%
Hit chance up to +191
Fort: 88, Reflex: 94, Will: 69 (unboosted)
Crit 15-18 x 4
Crit 19-20 x 6
Party Role
If all bases covered, simple DPS. Drop consecration, divine might, action boost haste, spam ice attacks, shard storm. Brings warchanter buffs, aura complements well if spellsinger already in party
No trapper? No problem, full trapper abilities with improved evasion + epic reflexes. New stuff on R10 requires some gear swaps to hit DD 100%
No healer? Can spam heals, plus spot Healing Hands & Kingly Recovery on tank. Not a raid healer, but fine in high reaper if the party knows what they are doing
No tank? Can stand toe-to-toe with R10 doom with dedicated healer.
Want to solo? Fascinate, high damage, trapping, self healing, AoE, high PRR survivability
Extend & quicken are for my quality of life - reduces rebuffing
To do...switch vanilla dinosaur buckler to +2 mythic in the bank. Complete PITA to re-do dino augments though. Get to 156 RP. Craft diplo & intim cannith items for skill checks. I have a few reaper shards I can use to enhance core pieces of gear, but not enough to waste on equipment likely to be replaced.
Wishlist...some way of getting 100% DS. Dino weapon with bonuses...got to get lucky in the raid. A few other pieces of gear with bonuses. +14 wisdom augment. Hood when Mabar comes around. New Morgrave action boost augment. Ooze augment. Some dino gear does not really bring anything other than the set bonus (looking at you...necklace and ring). Globe of True Imperial Blood?
Single button marked "Sing for All". Will trade first-born son.
Questions - anything better than that toughness feat? Is the litany essence duplicating the profane set bonus from IoD?
Really interested in any stats, feats, filigrees I can swap around. Is there anything missing or duplicated? Have previously dabbled with spellsinger, fatesinger & shadowdancer.
Jemi
Spellswords, Orien
Build Objectives
- Noticeable single-target melee DPS in R10. Kills not at top tier, but competitive
- Noticeable AoE crowd control with ice attacks
- Top tier warchanter party buffs
- No-fail trapping with no-fail reflex saves
- Spot healing abilities, multi-target & single target
- Spot tanking abilities, 5.7k hit points, PRR > 330. Good general survivability
- Solo utility
Basics
Name: Jemilar
Race: Aasimar Scourge
Alignment: Neutral Good
Bard: 17, Rogue: 2, Favoured Soul: 1
Starting stats
Strength: 8
Dexterity: 8
Constitution: 16
Intelligence: 16
Wisdom: 10
Charisma: 18
+8 supreme tome, all level ups in Charisma
Heroic triple completionist (including all archetypes)
Iconic triple completionist
Racial triple completionist
Epic triple completionist (albeit 1 more macro life to do this week)
Feats & Levelling
1. Rogue, Single Weapon Fighting
2. Favoured Soul, Favoured by Amaunator
3. Bard, Quicken
4. Bard
5. Bard
6. Bard, Extend
7. Bard
8. Bard
9. Bard, Toughness
10. Bard
11. Bard
12. Bard, Precision
13. Bard
14. Bard
15. Bard, Improved Critical - Bludgeoning
16. Bard
17. Bard
18. Bard, Improved Single Weapon Fighting
19. Bard
20. Rogue
21. Epic, Greater Single Weapon Fighting
22. Epic, Perfect Single Weapon Fighting
23. Epic
24. Epic, Inspire Excellence
25. Epic, Crush Weakness
26. Epic
27. Epic, Overwhelming Critical
28. Epic, Embodiment of Law
29. Epic
30. Epic, Epic Reflexes, Scion of the Ethereal Plane
31. Legendary, Shield Mastery Specialty
32. Legendary
Active past lives (all x3): Colours of the Queen, Doublestrike, Enchant Weapon, Power over Life & Death, Razorclaw Shifter
Active Stances: Bond of the Scourge, Feydark Familiar, Iced Edges, Swashbuckling, Precision, Holy Mantle
Spells
Favoured Soul:
1. Nightshield, Remove Fear
Bard:
1. Expeditious Retreat, Feather Fall, Focusing Chant, Grease, Merfolk's Blessing
2. Blur, Cure Moderate Wounds, Glitterdust, Invisibility, Rage
3. Dispel Magic, Displacement, Good Hope, Haste
4. Break Enchantment, Cure Serious Wounds, Dimension Door, Freedom of Movement
5. Cure Light Wounds - Mass, Greater Dispel Magic, Greater Heroism, Summon Monster V
6. Cure Moderate Wounds - Mass, Heroes Feast, Otto's Irresistible Dance
Nightshield. Extended = 14 mins - must have for MM immunity, handy for levelling, synergy with tier 2 Feydark Illusionist "You've Got my Back" +10 MRR
Feather Fall, Merfolks. Extended = 5:20 mins - utility quality of life
Invisibility, quickened for zerging
Blur, good hope, FoM, GH, heroes - spam buff at quest start
Haste, displacement, rage, focusing chant - quickened & extended, refresh every 4/5 mins
Dispel magic(s), break enchantment, DD - situationally useful
Cure spells - quickened, gear swap for spot heals
Otto's - quickened for single target no-save R10 non-red reaper & champ dancing. Normally enough to beat down
Skills
Very tight on skill points, so very specific order.
1. Rogue: Balance 4, Bluff 4, Diplomacy 4, Disable Device 4, Heal 2 (4 points), Intimidate 4, Open Lock 4, Perform 2 (4 points), Search 4, Spot 4, Tumble 1, UMD 3
2. Favoured Soul: Balance 1 (2 points), Heal 3, Open Lock 1/2 (1 point)
3. Bard: Balance 1, Disable Device 2 (4 points), Perform 4, Search 1/2 (1 point)
4. Bard: Balance 1, Disable Device 1 (2 points), Heal 1/2 (1 point), Perform 1, Search 2 1/2 (5 points)
5. Bard: Balance 1, Disable Device 1 (2 points), Heal 2 (4 points), Perform 1, Search 1 (2 points)
6. Bard: Disable Device 1 (2 points), Heal 1 1/2 (3 points), Perform 1, Search 1 (2 points), Spot 1 (2 points)
7. Bard: Disable Device 1 (2 points), Heal 1 (2 points), Perform 1, Search 1 (2 points), Spot 2 (4 points)
8. Bard: Disable Device 1 (2 points), Heal 1 (2 points), Perform 1, Search 1 (2 points), Spot 2 (4 points)
9. Bard: Disable Device 1 (2 points), Heal 1 (2 points), Perform 1, Search 1 (2 points), Spot 2 (4 points)
10. Bard: Disable Device 1 (2 points), Heal 1 (2 points), Perform 1, Search 1 (2 points), Spot 2 (4 points)
11. Bard: Disable Device 1 (2 points), Heal 1 (2 points), Open Lock 1 (2 points) Perform 1, Search 1 (2 points), Spot 1 (2 points)
12. Bard: Disable Device 1 (2 points), Heal 1 (2 points), Open Lock 1 (2 points) Perform 1, Search 1 (2 points), Spot 1 (2 points)
13. Bard: Disable Device 1 (2 points), Heal 1 (2 points), Open Lock 1 (2 points) Perform 1, Search 1 (2 points), Spot 1 (2 points)
14. Bard: Disable Device 1 (2 points), Heal 1 (2 points), Open Lock 1 (2 points) Perform 1, Search 1 (2 points), Spot 1 (2 points)
15. Bard: Disable Device 1 (2 points), Heal 1 (2 points), Open Lock 1 1/2 (3 points) Perform 1, Search 1 (2 points), Spot 1 (2 points)
16. Bard: Disable Device 1 (2 points), Heal 1 (2 points), Open Lock 1 1/2 (3 points) Perform 1, Search 1 (2 points), Spot 1 (2 points)
17. Bard: Disable Device 1 (2 points), Heal 1 (2 points), Open Lock 1 1/2 (3 points) Perform 1, Search 1 (2 points), Spot 1 (2 points)
18. Bard: Disable Device 1 (2 points), Heal 1 (2 points), Open Lock 1 1/2 (3 points) Perform 1, Search 1 (2 points), Spot 1 (2 points)
19. Bard: Disable Device 1 (2 points), Heal 1 (2 points), Open Lock 1 1/2 (3 points) Perform 1, Search 1 (2 points), Spot 1 (2 points)
20. Rogue: Disable Device 1, Heal 1 (2 points), Open Lock 7, Perform 1 (2 points), Search 1, Spot 1
8 balance (maybe some room here, only have +3 tome, 7 required for GSWF)
Max out on disable, heal, open lock, perform, search & spot
Ending skills - full solo buffs & gear swaps applied in reaper
Balance 65
Bluff 104 - enough for most checks
Diplomacy 88 - not yet crafted a Cannith item, will be enough for most checks
Disable Device 117 (+tools +roll) - enough that I've not failed a box yet
Heal 85
Intimidate 85 - enough to grab agro in most content when needed. Not no-fail, can add an item if really needed
Open Lock 112 (+tools +roll) - can go higher with dex boosts
Perform 134
Search 123 - enough to find every box so far
Spot 109 - enough for most checks
Tumble 59
UMD 91
Concentration 17
Haggle 85
Hide 57
Jump 53
Listen 57
Move Silently 62
Repair 54
Spellcraft 56
Swim 53
Enhancements
Aasimar Scourge: 17 points
Cores: Strongest Bonds, Charisma, Stronger Bonds, Charisma, Strongest Bonds
Tier 1: Scourge Weapons, Counsel (2), Healing Amp
Tier 2: Improved Scourge Weapons
Tier 3: Healing Amp
Tier 4: Destroyer of the Dead
Gives 4 healing hands, +1 sacred multiplier to light maces, charisma, healing amp
Vistani Knife Fighter: 8 points
Cores: Knife Expertise
Tier 1: Undead Hunter, Mist Stalker, Acrobatic (1)
Tier 2: Action Boost Haste (3)
Gives key build feature - action boost
War Soul: 5 points
Cores: Smite Foe
Tier 1: Divine Might (3), Toughness (1)
Gives key build feature - DPS boost from Divine Might
Warchanter: 41 points
Cores: Skaldic Constitution, Weapon Training, Song of Heroism, Fighting Spirit
Tier 1: Inspired Bravery (3), Poetic Edda (1), Rough & Ready (3)
Tier 2: Iced Edges, Action Boost Sprint (1)
Tier 3: Ironskin (3), High Spirits (1), Frozen Fury (3), Charisma
Tier 4: Recklessness (3), Northwind (3), Charisma
Tier 5: Chant of Power (3), Howl of the North, Spinning Ice (3), Kingly Recovery (3)
Gives party-wide DPS buffs, AoE freezes & imbue, additional set of action boosts (for prowess proc in long quests), Kingly Recovery "oh s&^%" button - even useful on self in R10, 20% HP boost
Swashbuckler: 16 points
Cores: Confidence, Swashbuckling, Uncanny Dodge
Tier 1: On Your Toes (3), Limber up (1)
Tier 2: Deflect Arrows, Fast Movement
Tier 3: Skirmisher, Smooth Flourishes, Charisma
Gives dodge & doublestrike, uncanny dodge feat, cha to damage, SWF with buckler, deflect arrows, fast movement
Feydark Illusionist: 7 points
Cores: Find Familiar
Tier 1: Familiar's Flourish, Illusionary Weaponry
Tier 2: You've got my Back
Gives cha to hit, imbue with shadow, bonuses to PRR & MRR with shield & nightshield spells
Spellsinger: 4 points
Cores: Spellsinger
Tier 1: Lingering Songs (3)
Gives a duration boost to songs (otherwise only 14 mins)
Epic Destinies
Divine Crusader: 36 points
Cores: Just Cause, Confront any Foe, Weather any Blow, Sunder Evil
Tier 1: Spear of Light (3), Consecration (3)
Tier 2: Holy Mantle, Shield of Light (3), Bulk up (3), Divine deflection (2)
Tier 3: Crusade
Tier 4: Purge the Wicked (1), Heavenly Presence, Blessed Strikes (3), Cower before me, Rend Armour
Tier 5: Mighty Crusade, Law of the Divine, Beckon Divinity
Gives consecration imbue, healing, cowering & DPS buff, melee power, doublestrike, mantle boost to BAB, sunder de-buff, synergy to Embodiment of Law feat (DPS boost), Beckon Divinity - situational party res for wipes
Legendary Dreadnought: 25 points
Cores: Fearless, Weaponmaster, Thick skinned, Unparalled Accuracy
Tier 1: Push through the Line (3), Shrug Off Punishment (3)
Tier 2: Extra Action Boost (3), Esoteric Touch, Backstab (3)
Tier 3: Strike Twice (3), Epic Precision (2), Armour of Dusk (3)
Gives additional action boosts (key build requirement), boost to hit, damage, DS and ability scores under boost
Primal Avatar: 13 points
Cores: Thorn, Heart
Tier 1: Well Weathered (2), Carrion Swarm
Tier 2: Shard Storm, Thrive, Spirit Boon - Mind (2)
Tier 3: Thorn
Gives 25% HP boost (constantly in use)
Reaper Points: 144
Fill out Grim Barricade 100%, all the cores for Dread Adversary and Dire Thaumaturge. Additional Cha, Dex & Con. Reflex saves
Equipment:
Dread 5 piece
Legendary Pendant of the Sea. +1 Mythic, Eldritch Resistance.
Dread slot: Fang - Seeker
Green slot: Legendary Swordcrossed Topaz
Colourless slot: Diamond of perform +20
Legendary Signet Ring of the Sea. +1 Mythic, +3 reaper MP, RP, US
Dread slot: Claw - Stunning
Green slot: Diamond of wisdom +12
Colourless slot: Diamond of insightful charisma +5
Legendary Birchlore Gauntlets. Vanilla
Dread slot: Scale - Charisma +14
Green slot: Sapphire of accuracy +22
Colourless slot: Diamond of festive constitution +2
Attuned Bone Light Mace. Vanilla. Force damage ritual. Full sentient XP & sparks
Dread slot: Sparkscale (silver + electric 15d6)
Dread slot: Meltfang (evil DR, acid dot)
Dread slot: Sparkclaw (exceptional cha +2)
Dread slot: Melthorn (debuff)
Orange slot: Deconstructor
Purple slot: Ruby of Acid 9d6
Dinosaur Bone Buckler. Vanilla. AC ritual
Dread slot: Iridiscent Scale (spellpower)
Dread slot: Sparkfang (law DR, electric proc)
Dread slot: Silverscale (Hamp)
Dread slot: Goldfang (sneak attack)
Orange slot: Topaz of damage +11
Purple slot: Sapphire of Armoured Agility +2
Winter 4 piece
Legendary Cloak of Winter, Reaper +3 PRR
Green slot: Sapphire of Good Luck +3
Legendary Direbear Belt, Mythic +3
Green slot: Legendary Undying Sapphire
Legendary Deepsnow Boots, Mythic +1, Reaper +3 MP, RP, US
Green slot: Sapphire of Defense +36
Legendary Nocturne Ring, Mythic +1
Green slot: Diamond of constitution +14
Tharnes 2 piece
Legendary Tharne's Bracers, Vanilla
Blue slot: Diamond of festive charisma +2
Colourless slot: Topaz of melee power +10
Legendary Tharne's Goggles, Vanilla
Yellow slot: Art of sabotage (fort bypass)
Blue slot: Master's Gift
Red Dragon 2 piece
Legendary Red Dragonhide Armour. Vanilla. AC ritual.
Colourless slot: Essence of epic litany of dead
Blue slot: Sapphire of shatter +16
Perfected Helm of Red Dragon. +2 Reaper stat ritual. Full sentient XP
Yellow slot: Topaz of Deathblock
Green slot: Emerald of arcane empowerment
Blue slot: Sapphire of dodge +14%
Other
Legendary Battleworn Medal, Mythic +3, Reaper +3 PRR
Blue slot: Diamond of spot +20
Epic Quiver of Alacrity
Epic Spider Cult Mask
Swaps
Epic Sapphire Studded Buckles (shield clickie)
Legendary Skullduggery Cap (mass deathward clickie)
Cannith +30 bluff, +30 search, +30 disable
Tinkerer gloves (open lock)
Int boost items for disable in extremis
PLIS
Healing sceptre & orb if spot healing
Boltbow for occasional stick-flinging
Sentience (all rare, including double filigrees)
Sucker Punch 3 piece
Prowess 5 piece
Treachery 3 piece
One against many 4 piece
Buffed Key Stats (only self buffs + guild, in reaper, with yugo pot, without store pot)
Action Boosts: 14 (haste & sprint for double prowess proc in long quests)
Songs: 34, 18 min duration
Stats Self buffed / during action boost (boost active as much as possible while questing)
Str: 47 / 50
Dex: 52 / 55
Con: 72 / 75
Int: 40 / 43
Wis: 46 / 49
Cha: 89 / 92
Cha breakdown:
18 base
8 level up
8 tome
14 enhancement
2 festive
2 reaper helm
3 quality
5 insightful
2 Yugo pot
2 Inspire excellence
2 heroic completionist
2 racial completionist
3 racial past lives
5 enhancements
2 destiny
5 reaper points
2 litany profane
+3 temporary from action boost
Missing 4 points from somewhere...will have a think...
Hit points:
Permanent 4,187
Temporary (action boost, shard storm) 5,697
Fortification: 334%
PRR: 322
MRR: 100
Doublestrike 80%
Melee power: Standing 272, with prowess proc 322
AC: 220
Positive spell power 661 with swap
Dodge 28%
Hit chance up to +191
Fort: 88, Reflex: 94, Will: 69 (unboosted)
Crit 15-18 x 4
Crit 19-20 x 6
Party Role
If all bases covered, simple DPS. Drop consecration, divine might, action boost haste, spam ice attacks, shard storm. Brings warchanter buffs, aura complements well if spellsinger already in party
No trapper? No problem, full trapper abilities with improved evasion + epic reflexes. New stuff on R10 requires some gear swaps to hit DD 100%
No healer? Can spam heals, plus spot Healing Hands & Kingly Recovery on tank. Not a raid healer, but fine in high reaper if the party knows what they are doing
No tank? Can stand toe-to-toe with R10 doom with dedicated healer.
Want to solo? Fascinate, high damage, trapping, self healing, AoE, high PRR survivability
Extend & quicken are for my quality of life - reduces rebuffing
To do...switch vanilla dinosaur buckler to +2 mythic in the bank. Complete PITA to re-do dino augments though. Get to 156 RP. Craft diplo & intim cannith items for skill checks. I have a few reaper shards I can use to enhance core pieces of gear, but not enough to waste on equipment likely to be replaced.
Wishlist...some way of getting 100% DS. Dino weapon with bonuses...got to get lucky in the raid. A few other pieces of gear with bonuses. +14 wisdom augment. Hood when Mabar comes around. New Morgrave action boost augment. Ooze augment. Some dino gear does not really bring anything other than the set bonus (looking at you...necklace and ring). Globe of True Imperial Blood?
Single button marked "Sing for All". Will trade first-born son.
Questions - anything better than that toughness feat? Is the litany essence duplicating the profane set bonus from IoD?
Really interested in any stats, feats, filigrees I can swap around. Is there anything missing or duplicated? Have previously dabbled with spellsinger, fatesinger & shadowdancer.
Jemi
Spellswords, Orien