Mary Warlock Enchanter CC Build - My main build for Live+Hardcore Solo Reaper

Mary

Well-known member
Greetings Fellow Gamers!

Here is my build, Mary's Warlock CC Enchanter build, that I play on my main on Twitch/YouTube channel MaryXTV. I will post all the details here. Any questions please reach out and ask.

Since this is my main build I will be posting here all of my past lives, etc, but the build works for a first life toon minus all the past lives, tomes, etc. As a spell caster enchanter, our main role is Crowd Control. We can also single target insta-kill, and off-heal. Our DPS is good and we can easily solo. You can play in R10, but be aware the higher skull reaper you go, the more you need to min-max and optimize your gear, get tomes, past lives, etc etc.

Strengths: Great CC! Lock down a battlefield for big Ws.
Weakness: Light armor + buckler means you're pretty squishy with low AC, PRR, so you will be doing a lot of moving and jump casting.

Check out my MaryXTV channel for updates regarding this build and its gameplay.

Mary's Enchanting Warlock
Warlock
20
Drow (This is a flavor decision mostly, but my build utilizes spell resistance, you can however play any race however that you wish, though one with starting 20 CHA would be best)
Fey Pact (we use this for misty escape + sonic + spells, all S tier)
Neutral Alignment

Abilities
Str:· ·8
Dex:· 10
Con:· 14
Int:· ·12
Wis:· 8
*Cha:· ·20 (Main stat to be increased whenever level up allows)

As an Enchanter we are a Charisma-focused build and require Charisma boosting gear.
The next most important is Constitution, followed by intelligence. Our three main trees are Enlightened Spirit, Tainted Scholar, and Feydark Illusionist. Our primary role is a CC caster. We focus CCing mobs, reapers, champs whatever, then burn them down with our bursts.

NOTE: from levels 1-11 we play using Feydark Illusionist (for color spray) and Tainted Scholar (for bewitching blast); then at lvl 12 we jump into Enlightened spirit (leaving feydark for all but our 1 universal point) to grab ES Shining Through and spirit blast, which greatly increases our hitpoints and survivability.

Skills
The philosophy behind skills, based on your character's tomes, past lives, is to rank the most important first, down the line - here is the list most valuable to least:
Use Magic Device - Spell Craft - Perform (1 point at lvl 1) - Tumble (1 point at lvl 1) - Bluff
UMD and Spellcraft get points each level up. If you have extra points having an allure skill like Bluff is super useful. We unlocked Perform at lvl 1, if you have more points you can raise it as you level; if you have more points due to tomes, past lives, etc, I also ad Search. This may change if SSG does a major update and changes the way skills function. We do not need concentration because we use quicken.

Heroic Feats
Level 1: Maximize Spell
Level 3: Empower Spell
Level 6: Quicken Spell
Level 9: Spell Focus: Enchantment
Level 12: Greater Spell Focus: Enchantment
Level 15: Standard: Heighten Spell
Level 18: Force of Personality
Epic Feats
Level 21: Epic Eldritch Blast
Level 22: Epic Pact Dice
Level 24: Intensify Spell
Level 25: Epic Spell Power: Light
Level 27: Epic Spell Focus: Enchantment
Level 28: Epic Spell Power: Sonic
Legendary Feats
Level 30: Embolden Spell / Scion of Celestia
Level 31: Crush Weakness

Reaper Points
We go Dire Thaumaturge first, then Grim Barricade.
Dire Thaumaturge will boost your CC, so we prioritize it.

Enhancements
Drow 7

Core1 Spell Resistance I
Core2 Ability I: +1 Charisma
Core3 Spell Resistance II
Core4 Ability II: +1 Charisma
Core5 Spell Resistance III

Enlightened Spirit 42 (Note: we boose our summons using this tree)
Core1 Eldritch Aura
Tier1 Resilience of Body - 1 Ranks
Tier1 Spiritual Defense - 3 Ranks
Tier2 Shield
Tier2 Spiritual Bastion - 3 Ranks
Core2 Aura of Courage
Tier2 Power of Enlightenment: Light I - 3 Ranks
Tier3 Power of Enlightenment: Light II - 3 Ranks
Core3 Shape Vestments
Tier3 Eldritch Burst - 3 Ranks
Tier3 Spiritual Ward - 1 Ranks
Tier3 Ability I: +1 Charisma
Tier3 Fortify Summons - 3 Ranks
Tier4 Spiritual Retribution
Tier4 Brilliance
Core4 Aura of Menace
Tier4 Imbue Summons - 1 Ranks
Tier4 Ability II: +1 Charisma
Core5 Celestial Spirit
Tier5 Spirit Blast - 3 Ranks
Tier5 Shining Through
Tier5 Displace Summons
Core6 Ultimate Enlightenment

Tainted Scholar 31
Core1 Tainted Spellcasting
Tier1 Feigned Health - 3 Ranks
Tier1 Strong Pact I
Tier2 Strong Pact II
Tier2 Utterdark Blast
Core2 Tainted Lore
Tier2 Wand and Scroll Mastery - 3 Ranks
Core3 Stanch
Tier3 Confusion - 3 Ranks
Tier3 Strong Pact III
Tier3 Ability I: +1 Charisma
Tier4 Bewitching Blast - 3 Ranks
Tier4 Strong Pact IV
Tier4 Ability II: +1 Charisma
Core4 Tainted Lore
Core5 Blood Component

Feydark Illusionist 1
Core1 Find Familiar: Illusory Sprite

Destinies
Our Main Destiny as of U65 is Primal Avatar for the Heart Mantle, Heart Guardian, and the carrion swarm epic strike. We do not use an epic moment. Our secondary destiny is shadowdancer for negative energy immunity, evasion, and reduced threat. Our third destiny is Unyielding Sentinel for more survivability, energy resists, renewal as a great HOT, and for guard up.

Destinies
Primal Avatar 35

Core1 This is your Nature: Thorn
Tier1 Rejuvenation Cocoon
Tier1 Epic Strikes: Carrion Swarm
Tier2 Spirit Boon: Mind - 2 Ranks
Core2 Now Grow: Heart
Tier2 Primal Choice: Shard Storm
Tier2 Thrive
Tier2 Mantle of Nature: Heart - 3 Ranks
Tier3 At it's Core - Upgrade Primal Spell: At Its Core - Thorn
Core3 Weathering the Elements
Tier3 Natural Shielding
Tier3 Magic of the Old World: Enchantment - 3 Ranks
Tier3 Shared Mantle
Tier3 Ever Green - 3 Ranks
Core4 Regrowth
Tier4 Nature's Reach - 2 Ranks
Tier5 Primal Ally: Briar Patch
Tier5 Ancient Wisdom - 3 Ranks

Shadowdancer 17
Core1 Shadow Training
Tier1 Cover of Darkness - 3 Ranks
Tier1 Stealthy - 3 Ranks
Tier2 Lithe - 3 Ranks
Core2 Step Through Shadows
Core3 The Darkest Luck
Tier3 Shadowcaster: Shadowcaster
Tier3 Spell Focus: Necromancy - 3 Ranks

Unyielding Sentinel 11
Core1 Unyielding
Tier1 Divine Energy Resistance
Tier1 Brace for Impact - 3 Ranks
Tier1 Epic Strike: Guard Up
Core2 Ward Against Darkness
Tier2 Renewal
Core3 Stand Against the Tide

Warlock Pact
Since we are a CC enchanter Fey is the best pact for us due to the spells along with Misty Escape. Dark Delerium is a no-save CC which is great for all levels of play.

Gear
As of right now, I am wearing a 3-piece IoD and 5-piece Saltmarsh set, using a dinosaur caster stick. My filigrees are Lunar Magic, Ottos, and Coalesced Magic.

Heals
Heroics: we jump cast rotate wands/heal potions adding heal scrolls once we are able; we use the spell false life often and once with hit lvl 12 use shining through.
Epics: we use rejuvenation cocoon and renewal primarily as our heals with shining through and false life. We also have Stanch if we need it.
Legendary: same as epics

Spells
L1: Obscuring Mist
L1: Feather Fall
L1: False Life
L1: Jump
L2: Blindness
L2: Web
L2: Invisibility
L2: Sleet Storm
L3: Slow
L3: Crushing Despair
L3: Dimension Door
L3: Displacement
L4: Greater Dispel Magic
L4: Death Ward
L4: Evard's Black Tentacles
L4: Protection from Elements
L5: Otto's Sphere of Dancing
L5: Greater Heroism
L5: Finger of Death
L5: Globe of Invulnerability
L6: Otto's Irresistible Dance
L6: Arcane Tempest
L6: Hold Monster, Mass
 

Onyxia2016

Well-known member
Very nice, thank for sharing.
It is good to see a Warlock build that is not simply holding down the eldritch blast button and walk through a dungeon.
 
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