Boom used to reset agro. It hasn't done that in over a year now. These days all it does is put you on top for 8s.There are tools to help with this, like throw the boom, which resets agro
If you run -100 on a non-imbue build, you can go for full nuts DPS and you won't pull. -100% costs you literally 5 mp and 1 aug slot, it's not a real loss of damage.Balls to the wall melee DPS has always pulled aggro in any real MMO. It's up to the melee DPS to keep their threat level below the tanks threat level once it is established.
Anybody who is just going in blazing and using all their cooldowns will pull aggro at some point.
I get that it is possible to maintain very high DPS levels and not pull aggro but it is up to the melee DPS to find that sweet spot and not turn the target.
BTW, just pointing out that melee got a huge boost in the last year and it is not surprising that people who don't understand how to control their threat are wiping groups.
If you run -100 on a non-imbue build, you can go for full nuts DPS and you won't pull. -100% costs you literally 5 mp and 1 aug slot, it's not a real loss of damage.
They're not running -100%, and should be (-80% is usually fine too if you don't want to farm deathwyrm)And this explains the recent flood of comments on melee aggro how?
Most people can't go balls to the wall without pulling.
This is something the "pros" are going to have to get used too because the pop is not big enough to exclude non-elite players for long.