Does not exist in game anymore no.Is this still a craftable shard in-game? If not, is there another way to reduce the ML on a crafted item?
The answer is no and no.Is this still a craftable shard in-game? If not, is there another way to reduce the ML on a crafted item?
So, for example, Invulnerability. ML4 only?The answer is no and no.
Screenshot such said item as that would be awesome if that worked.I suppose you could get the special curse that puts things two levels higher and then craft it two levels lower
yeah I have cursed a number of double slot items but have not got it yetScreenshot such said item as that would be awesome if that worked.
Please do post if it works!yeah I have cursed a number of double slot items but have not got it yet
No ML on anything except those enchantments that go in the "extra" slot and those are ML 10+. Everything else scales depending what ML shard you first apply to the item: See here. I actually use a ML 1 and ML 4(skirmish or battle) armor with fearsome and invulnerability.So, for example, Invulnerability. ML4 only?
The Curse of Major Masterworks makes it two levels more effective. So technically no—I just thought to then make something weaker that is then made stronger as a faux masterworks examplePlease do post if it works!
I wonder if that curse also lowers the level of an item with slotted augments??
That sucks for newer players. I enjoy using my runearms a couple of levels early (Strinati's at lvl 3, Tombs at 7, Animus at 17 mostly). I then have normal level versions of those with added effects such as Ranged Alacrity.Does not exist in game anymore no.
They really could add them back into the mix with a high crafting level required, but you know they wont.That sucks for newer players. I enjoy using my runearms a couple of levels early (Strinati's at lvl 3, Tombs at 7, Animus at 17 mostly). I then have normal level versions of those with added effects such as Ranged Alacrity.
Glad I created a whole bunch of those before they screwed it all up.