"Vistani
- Kukris now function with this tree, with the exception of the core 12, which only gives +1 multiplier (this keeps them in parity crit-wise with daggers as they naturally have +1 threat range over them.)"
I was remarking to my static group this week how much I hate the way the rogue enhancement trees straightjacket you to certain weapons, massively restricting what is meant to be an uber-flexible rogue class. I've never got over this lol, and it does kinda mess with my mojo (as an old timey DnD player, my rogues typically used a rapier and shortsword, fafhrd and gray mouser style. In modern DnD parlance F & GM should be fighter rogues, I guess, but that wasn't always a thing back in T'day.). I don't *want* to multiclass and with rogue I really shouldn't have to, they have a great set of proficiencies built into the class, and I dislike very much the way the enhancement trees railroad you to specific weapon selections - I've always hated it, I said so verbosely on the forums at the time. If I wanted to be hog tied to a path I'd play WoW, basically. Many other enhancement trees are way more open.
Part of my moaning was to talk about vistani knife fighter and how if you *do* make an assassin the devs have made it that you'd still be stupid to still take kukris, even further restricting assassin - you should take daggers and do assassin+vistani. Its a no brainer.
So... this change is sort of good, in that it removes one of the buckles from the rogue's multilayered straightjacket, but also still bad in as much as rogue is still basically confined to 4 weapons - dagger, kukri, q-staff and xbow - instead of the full range that the raw class actually supports, and if playing an assassin you are you are well and truly objectively worse off if you do not also spend in Vistani.
It's like you heard my moaning, and took a buckle off the straightjacket but then for good measure tightened all the other straps.
Are there *any* intentions to bring some level of "any way you like it" rogue options back?
Fighter and Paladin get a wide array of weapon support in their trees. Heck,
Bard doesn't have to put up with this drek. Why do you want Rogues so pigeonholed for their weapon selections? Why do you hate variety?*
Dang it: why can't my rogue just use rapiers and shortswords as Gygax clearly intended whilst he was busy basing a whole class off the works of Fritz Leiber?
*I know you don't hate variety. I'm being facetious. But you know what I mean guys - as a halfling rogue, if I want to assassinate someone with a throwing rock covered in jam then that
really ought to be my perogative