Fortification has been reworked to provide a bonus to AC for determining an enemies critical confirmation roll thereby making AC more important.
Weapon damage will now scale with how damaged it is. A weapon with 90% of it's durability left will do 90% damage.
Enemy Healer AI has been improved and will now focus on healing themselves and their allies more frequently rather than attacking.
Druids wild shape ability is now considered an action boost and does not stack with other action boosts.
Example:
Action Boost: Wolf - For 20 seconds you shape shift into a wolf form gaining a 10% action boost bonus to attack speed and a 15% action boost bonus to movement speed. Cooldown 30 seconds.
Adrenaline is now properly considered a rage effect and causes fatigue on expiration.
Weapon damage will now scale with how damaged it is. A weapon with 90% of it's durability left will do 90% damage.
Enemy Healer AI has been improved and will now focus on healing themselves and their allies more frequently rather than attacking.
Druids wild shape ability is now considered an action boost and does not stack with other action boosts.
Example:
Action Boost: Wolf - For 20 seconds you shape shift into a wolf form gaining a 10% action boost bonus to attack speed and a 15% action boost bonus to movement speed. Cooldown 30 seconds.
Adrenaline is now properly considered a rage effect and causes fatigue on expiration.