Nah, it's just like Hellball/Spirit Blades + ShiradiThey're epic strikes, effectively ending their scaling before you even get them is just kinda botched implementation.
Is there even a point in taking into account cooldowns if the damage is so low fitting them in amongst the cooldowns of your spells is a dps loss?OP is not taking into account the cooldowns. You can just about cast Chords 8 times for every one other epic strike.
Besides that I had a lot of fun casting both Spring to Summer together with Fiendish Symbiosis as a Fire Specced Dragon Born.
There is a really simple fix to that. Roll back reaper nerfs, roll back some spell book power.Action economy is even more important than cooldowns and Epic Strikes have an additional weight when it comes to action economy because they share cooldowns - why would you spend the cast time for an Epic Strike that is outdone by your regular spell pool?
?There is a really simple fix to that. Roll back reaper nerfs, roll back some spell book power.
Removing Epic Strike shared cooldowns would help alleviate many issues.
Is there even a point in taking into account cooldowns if the damage is so low fitting them in amongst the cooldowns of your spells is a dps loss?
This is the damage scaling of THIRD LEVEL spells for single target.
Do you seriously think sun pillar is fine? Do you think nightmare lance is fine? You're just being a contrarian aren't you? If you were playing a fey warlock you LOSE dps casting chords because the damage is so low you lose time that'd be better spent blasting, so what pray tell do you use as an epic strike as a fey warlock?
Action economy is even more important than cooldowns and Epic Strikes have an additional weight when it comes to action economy because they share cooldowns - why would you spend the cast time for an Epic Strike that is outdone by your regular spell pool?
The funny thing is that it had a niche at the release of the new EDs, when it was single-target, but its knockdown worked on everything. Then the devs "fixed" it to be basically useless.Do you seriously think sun pillar is fine?
I dont think so - without a shared CD, most people's EDs would just devolve into "what three strikes work best together"?, and that'd probably boil down to the same 2-3 combos, like Adrenaline + Lotus Blossom for unarmed builds. That's bad for build diversity, and its bad for gameplay diversity because it promotes button-mashing as optimal by giving everyone 3 more optimal buttons to mash.
Rather, as others have said, we just need to look at Epic Strike scaling and tune them so that every one is worth their CD for the builds that are aligned with them - single target nuke spells should be much faster than AOEs, for example, and Consecrate should probably be 12s uptime/10s cd. Also, make sure that the builds they're intended for are ones people will actually play...looking at you, Primal Avatar with your multi-element caster focus, and Magus and PA with summons. Also also, make sure they actually work like they're supposed to, Fatesinger...
"Sonic based caster" includes feylock, and like I said the fatesinger epic strike does less dps than just blasting - the only way to justify it on a feylock is if you aren't blasting but are an auralock instead.Could they use work, yes.
Are some in a better state then the first post calculation suggest they are, again yes.
For instance, the cooldown of strike a chord is 2 secs, has a super fast animation and can easily be squeezed in your normal routine as a bard.
And is the best in slot for a sonic based caster.
Does it have the same damage output as a dragon breath.... don't think so no.
But I don't think that will be the devs baseline.
I didn't want to bring up interclass balance because the primary issue with epic strikes I feel is that they're best compared directly but if you really want to nitpick and include how classes contribute to the value of epic strikes sorc and alchemist have more bonus caster levels than they do maximum caster level bonuses which skews them even further towards dragon breath, because for other epic strikes those bonus CLs give no value.Are some in a better state then the first post calculation suggest they are, again yes.
Shiradi was gameplay balanced before the ED remake. The small procs scaled up with both ranged and spell power, so became meaningful if you sacrificed DCs for damage.They'll rebalance strikes the same way they rebalanced mantles (shiradi). The more people complain, the faster it will happen.
Tilo please don't talk about economics when everyone knows what you've paid for.Shiradi was gameplay balanced before the ED remake. The small procs scaled up with both ranged and spell power, so became meaningful if you sacrificed DCs for damage.
But that doesn't sell XP/Power, since you can avoid gathering PLs, so it was unbalanced on purpose with the ED pass to be useless.
Same with SD strike, which also had a small proc which scaled up with both ranged/melee power and spell power, so became meaningful if you sacrificed DCs for damage and sacrificed Shiradi hutns end burst.
Same with Fatesinger Chord Strikes, w hich also had a small proc which scaled up with both ranged/melee power and spell power, so became meaningful if you sacrificed DCs for damage and sacrificed Shiradi/FoTW burst.
All three abilities had relatively balanced gameplay, and all three were intentionally unbalanced on purpose to be useless, presumable to fuel the economic engine of buying power to effectively use Draconic/Hunts End/FOTW.
You guys aren't looking deep enough. X is unbalanced compared to Y is trivial, anyone can see that, but it isn't actionable. X is unbalanced compared to Y because of Z which can be addressed by A is what is needed. For example:
Epic strikes are unabalanced, see above thread for X and Y due to the need to economically balance the game to maintain revenue. Users equal to or exceeding average $43 a month revenue in the last fiscal year are identified as not needing economic balancing, and as such may select alternative epic strikes which are balanced based on game play, with the additional revenue boost from users seeking to maintain $43 a month average revenue covering the additional cost of maintaining and developing such abilities.