I would rather it be a better percent rather than run longer. I would prefer a +50% or +75% elixir that runs 10 minutes.
Give us a percent that really gives a decent chance of actually getting something.
Yeah +14 isn't much in today's game. But +1 is just a ridiculous amount. ALL of those +1s should have been scaled/updated with the increased HP over the years in my opinion. A +25 today would be about the equivalent of +1 back then. Maybe even more.
Yeah, but it broke the ship teleporter. Well not actually broke. It pushed the far shifter menu item off the bottom of the window which means you have to use the arrow keys to access it.
It has got to be breaking boxes. Man that sound, especially when you break a bunch of them together. Any breakable really, they all have different sounds, but they are all great. And the satisfaction of just watching them explode and then all the pieces laying around. When I first started...
Sorry if this has been mentioned. I haven't completely read all of the above posts.
My preferences.ini has this:
[Render]
AllowGammaChanges=True
I changed AllowGammaChanges to false and started the game.
All of the buttons would act like I could move them but would rubber band back to 1.0...
How about a reaper TR. You get a really cool cosmetic, I would suggest you become partially transparent but it is cosmetic only. And, in keeping with the idea that the whole point of reaper is to make the game more challenging, your reaper penalties are increased in reaper mode. You can tr...
If you don' t sit at endgame, inquisitive thief is one of the more fun classes to level. And it is really easy to do great dps even if you don't have the best equipment in the game. I play one on hardcore and have a great time with it. Is it the best? No. Is it fun? Definitely. I for sure...
It is designed that way. It isn't a free for all where you can just put any effect on any item. Many of the stacking effects wont fit on the same item. Trinkets are pretty flexible, but everything else is limited.
Crafting has a few niche effects that can be crafted at low levels. And there...
Power creep = bored players.
Continually increasing the power of players will always end in bored people at end game. R10 was supposed to be the solution to this. There is no solution to bored players. Giving them what they want doesn't help because they will either complain that the gear...
I think the issue is that the 10% are the people wailing on the forums and the 90% are the people just out there playing the game and having fun. So SSG made a few minor changes. Those happen all the time. I would think people would be used to it by now. If they nerfed this game as much as...
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