I can just see the complaints a month later, "hard mode should give the same XP as elite. I can't keep up with zergers on elite, they move even faster now that they don't occasionally get slowed by a reaper."Just bump Elite up to R1 XP levels and be done with it.
I can just see the complaints a month later, "hard mode should give the same XP as elite. I can't keep up with zergers on elite, they move even faster now that they don't occasionally get slowed by a reaper."
If they put some work in and made the ddo template builds even half decent for new players could completely change there game
New players level slow because they don't know the quests, nor the game mechanics, nor anything else. They're new. They're learning. I spent over an hour in Finding Dorris when it came out because it was new to me, I missed a note (they later made the notes easier to find), and I was exploring. Using newbies needing to level fast as an excuse never sits well with me. IMO they should explore and have FUN in the game. Power leveling is something to worry about later. I even know plenty of vets that still take their time and do optionals and aren't about the zerg life; I don't think SSG needs newbies at cap faster.There is actually a very good argument for just having one XP rate for all difficulties. The current tiered system just messes with new players ,most of whom dawdle for a month and then leave the game.
SSG should be looking for new players to progress very quickly through their first life. That's kind of the bubble point for whether a player sees value in long-term play or not. When progress is slow it is really easy to get diverted into playing something else and never come back.
I don't really care if reaper gives more regular experience. There is so much regular experience that I run quests for zero experience every life. They can do whatever they want with regular experience. What I want to see is the RXP reward proportional to the effort. Heroic saltmarsh is the same quests as legendary saltmarsh and yet gives less than 1/10th the RXP. There is no good reason for that.Reaper difficulty should not give additional XP over Elite. Reaper already supplies Reaper XP in addition to standard XP. It gives other bonuses as well to loot and of course the trees themselves and lost souls.
This would solve the R1 meta by turning it into an Elite or R1 meta depending on whether you are farming Reaper XP or not.
I agree with this completely. I have been arguing for years that all difficulties should give max favor. It makes no sense that the father favors you less for rescuing his daughter from the trolls because you entered the troll cave when fewer trolls were home and thus had an easier time. You did what you were asked to do, you should have their favor. If anything is going to make favor payouts different it should be doing optionals, not the difficulty setting.There is actually a very good argument for just having one XP rate for all difficulties. The current tiered system just messes with new players ,most of whom dawdle for a month and then leave the game.
SSG should be looking for new players to progress very quickly through their first life. That's kind of the bubble point for whether a player sees value in long-term play or not. When progress is slow it is really easy to get diverted into playing something else and never come back.
The heroic saltmarsh saga list has hay. The heroic Isle of Dread list is surprisingly useless. Not a single thing that is not found in every other saga list in the game. I usually just take a 1 skill tome because at least 2 crafting fragments is something I can keep. My level 200 guild doesn't need renown and experience is beyond useless given that I will get far more than 10 million experience every life whether I want to or not, so I never take saga experience.That reminds me salt marsh 1 does it have teleports 2 is there anything at all useful in the saga list
New players level slow because they don't know the quests, nor the game mechanics, nor anything else. They're new. They're learning. I spent over an hour in Finding Dorris when it came out because it was new to me, I missed a note (they later made the notes easier to find), and I was exploring. Using newbies needing to level fast as an excuse never sits well with me. IMO they should explore and have FUN in the game. Power leveling is something to worry about later. I even know plenty of vets that still take their time and do optionals and aren't about the zerg life; I don't think SSG needs newbies at cap faster.
I think this is the crux of the matter. Reaper should be run for RXP, not XP. Cap XP to Elite levels. If you want RXP, run reaper. If not, and you only want fast progression, Elite will suffice.Reaper difficulty should not give additional XP over Elite. Reaper already supplies Reaper XP in addition to standard XP. It gives other bonuses as well to loot and of course the trees themselves and lost souls.
This would solve the R1 meta by turning it into an Elite or R1 meta depending on whether you are farming Reaper XP or not.
Unless you remove normal xp from reaper quests, most leveling will still be done on R1. Even if the R1 normal xp was lowered the same as elite. You cross a point where you are more powerful leveling R1 than on elite, so even for the same xp, R1 would be faster.
Not true. We sometimes run R10 lives straight from harbor to cap. Just for the extra challenge.Nothing I wrote is true for the 6 people you run with. It is true that the vast majority of people that play R10's at legendary consider it a waste of time to run anything higher than R1 as they level up. You see this all the time on most servers. Some of these people even go so far as to complain that "heroic is boring because it is too easy" as these R10 players run R1 just because it is fast. The problem isn't that these people are not capable of higher reaper in heroics, it is that they do not feel like they are getting the reward they need to bother with it because it pales in comparison to what they get at the cap for R10's. There is no good reason to keep it this way and it should be fixed.
WHAT? Stat crunch was one of the worst things they ever did.SSG fixes problems all the time when there is good reason.
The stat crunch is a good example.
Just bump Elite up to R1 XP levels and be done with it.