ChaoticDrivel
Well-known member
Reaper XP is nice. We all want it. We all need it. And those who have lots of it, want plenty of things to do with it.
But it doesn't come so easy for a fair few folks.
One of the big roadblocks I've noticed - and not just with new players, but with DDO veterans also(vets who lean toward the more...easy going side, shall we say)- is that the bulk of RXP is attained at cap doing Legendary Reapers. But for these players(and there are more than you may realize) - even Legendary Elite is a big jump in difficulty. They find it really tough just to stay alive. So they are stuck trying to obtain Legendary gear that would help them survive, doing Legendary Normal & Hard difficulty. Except...the drop rate sucks doing that. So they struggle to actually get the items they need - never mind any Reaper/Mythic bonus ones. Full sets? Not even close. Or they get bored doing an exorbitant amount of monotonous gear farming. Many of them don't have sentient weapons at all(another grind fest), or some very starved ones if they do; with few filigrees, and far too niche for most builds.
Now of course, well meaning members of the DDO community say(as do I, to a point): put up an LFM, or tag along with others doing mid/high Reapers. And that is... accurate. Sure. But a lot of players just don't like to get carried through dungeons. It kills the enjoyment of the game for them - and at that point, it doesn't matter how much loot or RXP you have. And I get it. I don't find that fun either. Then there are those who do not want to team up with other players whatsoever(bad experiences, or a personal preference). That is their prerogative. I try to help them get over that(if it's the former), but I'd never force them to group if they don't want to.
So while I always offer assistance, when I encounter these situations- I've stopped suggesting the route of always going for RXP at cap by default(for these types of players specifically). They just get very frustrated and would rather TR, than spend several weeks at cap farming for gear in the hopes that they may be able to tackle Legendary Reaper eventually. I've seen it time and again. I don't even blame them. Having fun comes first. Always.
...But I really do feel for them. The difference in RXP- if you do indeed take a little time each life to do some Legendary Reapers- is massive. And it shows. There are people who have played for many years regularly, or semi-regularly, who have yet to cross the 30 Reaper point mark. Of course, there's nothing wrong with that in isolation. Many people play DDO erratically(I do too). Or very casually. That's totally fine. Where it gets me, is the players who are actually striving to make that next step...but struggling to do so. And, of course, you have the problem of new players coming into an old MMO, where their expectations are warped by that of the existing community, as well as the priorities of the devs- which does them no favours.
I'm not sure what can be done to ease them into it a bit better. Maybe better stepping stone gear in late Epics? Making Sentience Toolkits more attainable, is a good start(I've looted very few in several years). Divvying RXP more equally across level ranges, would also help. Then again - it's also nice to have incentives to play at cap. I'm happy to hear any ideas/feedback on this topic.
Some tips I can give, if you do indeed find yourself in that stunted position are:
-Wilderness areas, like the Feywild(and Feytwisted chests)- along with saga rewards - are a pathway to getting some Legendary gear, with little fuss.
-As you're going through Heroics/Epics, with familiar old content - don't be afraid of bumping up the skulls, for a bit more RXP. A good example to consider is stuff like the Sorrowdusk chain. That's really old content and is, comparitively, much easier than newer stuff. So doing it on R2, R3, or R4 is quite feasible. Most of the quests are quick and straight-forward. The only thing you need to watch out for with Sorrowdusk is: the quest levels are staggered, and the penultimate quest in the Cult of the Six chain, is a bit more challenging. So feel free to drop that one back down to R1. Reaper mode & Legendary Reaper gets easier the more Reaper points you've accrued. It will get easier with time. Keep at it.
-Go for something universally good for your first sentient weapon(like a sceptre slotted with Heal Amp to swap to, as an example). If you routinely play the same, or a similar build - then you can start to specialize your sentient weapon earlier.
-Prioritize survivability in gear, enhancement, and past life choices to start off. If you're routinely getting one-shot - that is no fun at all. And there is less opportunity for learning.
-Be open about learning from other players, and community resources - as much as you can comfortably digest. But don't compromise your own enthusiasm or creativity. Exploring, experimenting, and making mistakes are all part of the process.
-Don't be too shy about putting up LFMs for gear/token farming(just be polite). Many players already have the pieces they need, and would gladly pass them. They'd happily take the XP in the process too!
-Sometimes, it's okay to TR instead of farming RXP. Like if you're not enjoying your build at all, or if you are itching to try a new class, race etc. For new players - starting over(after reincarnating) means more build points to work with. But if you can handle Legendary Reapers(some quests are easier than others) - do try spending at least a little time hitting them up. It's also fun to test your build at its "final stage".
-It's a game, at the end of the day. So play it your way. If you want nothing at all to do with Reaper mode(or Legendary Reapers initially), that's cool too. If you're having fun - you've won
Feel free to share your own tips for making Legendary Reaper, or RXP, more accessible.
But it doesn't come so easy for a fair few folks.
One of the big roadblocks I've noticed - and not just with new players, but with DDO veterans also(vets who lean toward the more...easy going side, shall we say)- is that the bulk of RXP is attained at cap doing Legendary Reapers. But for these players(and there are more than you may realize) - even Legendary Elite is a big jump in difficulty. They find it really tough just to stay alive. So they are stuck trying to obtain Legendary gear that would help them survive, doing Legendary Normal & Hard difficulty. Except...the drop rate sucks doing that. So they struggle to actually get the items they need - never mind any Reaper/Mythic bonus ones. Full sets? Not even close. Or they get bored doing an exorbitant amount of monotonous gear farming. Many of them don't have sentient weapons at all(another grind fest), or some very starved ones if they do; with few filigrees, and far too niche for most builds.
Now of course, well meaning members of the DDO community say(as do I, to a point): put up an LFM, or tag along with others doing mid/high Reapers. And that is... accurate. Sure. But a lot of players just don't like to get carried through dungeons. It kills the enjoyment of the game for them - and at that point, it doesn't matter how much loot or RXP you have. And I get it. I don't find that fun either. Then there are those who do not want to team up with other players whatsoever(bad experiences, or a personal preference). That is their prerogative. I try to help them get over that(if it's the former), but I'd never force them to group if they don't want to.
So while I always offer assistance, when I encounter these situations- I've stopped suggesting the route of always going for RXP at cap by default(for these types of players specifically). They just get very frustrated and would rather TR, than spend several weeks at cap farming for gear in the hopes that they may be able to tackle Legendary Reaper eventually. I've seen it time and again. I don't even blame them. Having fun comes first. Always.
...But I really do feel for them. The difference in RXP- if you do indeed take a little time each life to do some Legendary Reapers- is massive. And it shows. There are people who have played for many years regularly, or semi-regularly, who have yet to cross the 30 Reaper point mark. Of course, there's nothing wrong with that in isolation. Many people play DDO erratically(I do too). Or very casually. That's totally fine. Where it gets me, is the players who are actually striving to make that next step...but struggling to do so. And, of course, you have the problem of new players coming into an old MMO, where their expectations are warped by that of the existing community, as well as the priorities of the devs- which does them no favours.
I'm not sure what can be done to ease them into it a bit better. Maybe better stepping stone gear in late Epics? Making Sentience Toolkits more attainable, is a good start(I've looted very few in several years). Divvying RXP more equally across level ranges, would also help. Then again - it's also nice to have incentives to play at cap. I'm happy to hear any ideas/feedback on this topic.
Some tips I can give, if you do indeed find yourself in that stunted position are:
-Wilderness areas, like the Feywild(and Feytwisted chests)- along with saga rewards - are a pathway to getting some Legendary gear, with little fuss.
-As you're going through Heroics/Epics, with familiar old content - don't be afraid of bumping up the skulls, for a bit more RXP. A good example to consider is stuff like the Sorrowdusk chain. That's really old content and is, comparitively, much easier than newer stuff. So doing it on R2, R3, or R4 is quite feasible. Most of the quests are quick and straight-forward. The only thing you need to watch out for with Sorrowdusk is: the quest levels are staggered, and the penultimate quest in the Cult of the Six chain, is a bit more challenging. So feel free to drop that one back down to R1. Reaper mode & Legendary Reaper gets easier the more Reaper points you've accrued. It will get easier with time. Keep at it.
-Go for something universally good for your first sentient weapon(like a sceptre slotted with Heal Amp to swap to, as an example). If you routinely play the same, or a similar build - then you can start to specialize your sentient weapon earlier.
-Prioritize survivability in gear, enhancement, and past life choices to start off. If you're routinely getting one-shot - that is no fun at all. And there is less opportunity for learning.
-Be open about learning from other players, and community resources - as much as you can comfortably digest. But don't compromise your own enthusiasm or creativity. Exploring, experimenting, and making mistakes are all part of the process.
-Don't be too shy about putting up LFMs for gear/token farming(just be polite). Many players already have the pieces they need, and would gladly pass them. They'd happily take the XP in the process too!
-Sometimes, it's okay to TR instead of farming RXP. Like if you're not enjoying your build at all, or if you are itching to try a new class, race etc. For new players - starting over(after reincarnating) means more build points to work with. But if you can handle Legendary Reapers(some quests are easier than others) - do try spending at least a little time hitting them up. It's also fun to test your build at its "final stage".
-It's a game, at the end of the day. So play it your way. If you want nothing at all to do with Reaper mode(or Legendary Reapers initially), that's cool too. If you're having fun - you've won
Feel free to share your own tips for making Legendary Reaper, or RXP, more accessible.