J1NG
I can do things others can't...
Dimension Door, which used to drop aggro on traversing through it, will not do so anymore if the DD lands you close enough to the Red Named boss and they will keep aggro'ing on you and even attempt to zerg towards you to continue the fight. This can potentially cause undesired non-completable quests, either from the Boss running and getting stuck (somewhere high normally I've noticed in Lamannia, any reason why the physics of enemies, especially bosess were altered again?) or ending up somewhere they shouldn't in an effort to reach you (players need to make sure there are no fall traps or locations where Bosses can take a dive into and whom then won't teleport back to get out, or they immediately zerg towards you again).
Invisibility also suffers from the same fate. A Boss will keep aggro and never drop back to a neutral state again if within a certain proxmity whilst no one else claims aggro top spot. Even when there is no Dungeon Alert going.
Not entirely sure this change is ready for prime time, something more needs to be done to prevent accidental aggro stealing and then having a Boss do something no one wants through continued Aggro.
J1NG
Invisibility also suffers from the same fate. A Boss will keep aggro and never drop back to a neutral state again if within a certain proxmity whilst no one else claims aggro top spot. Even when there is no Dungeon Alert going.
Not entirely sure this change is ready for prime time, something more needs to be done to prevent accidental aggro stealing and then having a Boss do something no one wants through continued Aggro.
J1NG