Although most changes dont effect the top niche of players, the changes that are being made to the game are set to impact players that are of average talent or lower and are meant to impact those players when running quests on elite.
Reason behind my logic on this is simple,
Elite grants the most favor, favor turns into ddo points, ddo points allow people to buy things in the ddo store. The quicker and easier an average player or lower can earn ddo points the leas real money they are going to spend on the game.
This is why EA healing aura had to go as well as dragons breath as well as whats happening tonhubts end and adrenaline.
Talented players can use these effectively in much higher content and some dont even bother with half that stuff, but average players running elite and trying not to be a stone need those things or they have to slow the pace a whole lot to not be a stone, whcih means less ddo points per hour.
Thats my take.