Much like the current Year of the Dragon rewards, if you're eligible for a VIP reward you haven't claimed yet, you will see a notification on your screen.
The mouselook issue is caused by the performance drop fixed in the note "Corrected an issue that was causing the game client's frame rate to decrease over time.". So it should be fixed with this patch, yes.
Looking into Laughter for patch.
The other two are fixed internally for an upcoming patch.
The stacking situation is intentional, we'll adjust the text.
I'll double check the Melee Power, it was working when we tested it before Live.
We'll see what we can do about this one.
While there's...
No, other than the fix to using it while moving mentioned by Tonquin above.
More specifically, the animation and detect for the spell no longer gets canceled by certain movement animations. But yes.
Below 20, Inquisitives are unchanged in this update (outside of any other Heroic trees that may have changed in this Update). Every Inquisitive that gained access to Hunt's End at level 20 now gains access to both an AOE Epic Strike of their choosing and the updated Hunt's End at level 20, and...
Sure!
Cruel Cut now has a 6-second cooldown (was 30)
Rank 3 of Cruel Cut now adds +1d6 of additional Constitution Damage for every 2 Character Levels you have
Festering Wound now lists its Max Stack Size of 10, since it's now actually relevant
Rank 3 of Festering Wound no longer adds Festering...
Commenting on ones I have a specific answer for right now (and no others):
1 is fixed internally, as you'd already noted.
2 is fixed internally
3 is fixed internally
4 & 5 are fixed internally
6 we're investigating, but initially looks as if it's working correctly internally.
7 is fixed...
Alright so: As I'd said earlier in the thread, we've been working up a few changes based on feedback from this thread. Here's what we're looking at right now, which still could change before release:
Arcane Archer
Arrow of Slaying changes to +250% Damage and +25 flat damage (which is before...
I'll often post things in progress in discord chats, then bring them to the forums once they're a little more solidified. History has shown that things posted to the forums tend to be taken as permanent gospel, and there are extra steps that must be taken before I can post things here that don't...
Thanks for the feedback in Preview 2!
One of the most salient points we're seeing is that people are concerned about a drop in overall Ranged DPS. With the changes shown in Preview 2, we definitely have some room to add some power to parts of the ranged ecosystem before this releases. Some of...
There was significant concern in Preview 1 that Dragon Lord made a better tank than all existing tank options, and those players expressed that they wanted to see changes so that would not be the case. As a result of player feedback, we made adjustments.
Changing unreleased trees based on...
Apologies, I thought there was a Known Issue being listed with this elsewhere.
We've gotten most styles firing smoothly with the AOE Ranged Attacks, but some crossbows still aren't there yet in this build. It will be fixed.
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