remove all trash greens from the game its useless takes up memory IE lag replace it with more plat / crafting items. Named / rare items only pleaseIt would be nice to mark items in chest as junk before looting them. Its annoyin to look in inventory for items just piceked up to mark them as junk...
Agreed. At some point, loot became insane in DDO. Generic arms and equipment should be bought from vendors, including +X items. Ditch the randomized Monty Haul loot drops with names the length of a sonnet that paradoxically always end up as vendor trash. Treasure should actually feel like treasure, not like rummaging through your foe's trash can.remove all trash greens from the game its useless takes up memory IE lag replace it with more plat / crafting items. Named / rare items only please
It would be nice to mark items in chest as junk before looting them. Its annoyin to look in inventory for items just piceked up to mark them as junk...
I think this is a really good idea, keep random loot in normal and hard so it is there for things like hardcore and FTP players with few expansions. Cannith Crafting is universally better than random loot except on HC where you may not have the time to level it up. Otherwise, random loot is useless.Chests in Elite+ should only have (proportionally more) gold, gems, rare and named items, guild renown, and Cannith essences. No random gear (you can still get blanks from end rewards), no mundane consumables or ammo, only rare scrolls
Not true.I think this is a really good idea, keep random loot in normal and hard so it is there for things like hardcore and FTP players with few expansions. Cannith Crafting is universally better than random loot except on HC where you may not have the time to level it up. Otherwise, random loot is useless.
I want some cheese to go with everyone's Whine.I want bacon in chests!
Fair point. I would still prefer to limit random to lower difficulties to keep the them accessible. This could even lead to a more robust trading economy.Not true.
There are a large number of Random prefixes that cannot be duplicated with CC, along side combinations that cannot be crafted.
CC is nice, true, but it is not universally better. A stars aligned random item will beat CC hands down .
What I don't understand is, if you Think it is junk, why pick it up? You want everything marked as junk, but what you perceive as junk, might not be to someone else. So as Silverfox said, just leave it, is it that much of a problem?I want some cheese to go with everyone's Whine.
Just leave the junk in the chest.
I gotta agree that loot swapping places within Inventory is a major annoyance.Back to the OP: Being able to mark junk in chest before looting so that you don't have to hunt for crap loot in your backpack sounds useful.
But wouldn't it be better if loot didn't run around your back pack all willy nilly. Wouldn't it be better to lock slots to items so that when you used them and put them back they didn't go where they wanted. Have the ability to dedicate back pack slots for incoming loot so that one knows where all the new loot goes? I would prefer pack organization enhancements over adding a junk flag to chests pre-looting. Of course this was only first requested in 2006 (maybe 2005) so perhaps it is too soon.