PyrotechRick
Well-known member
There have been lots of threads discussing how the accumulation of multiple past lives and reaper points by veteran players has created an environment that makes it difficult for new players to catch up and discourages them from joining the game. Not everyone agrees with that point of view but I do think this is an issue.
For those people that have worked hard to accumulate past lives and reaper points it is clearly a large issue to simply remove these and it isn’t much better to allow new players to obtain these benefits more easily as this invalidated all their hard work. However I think that it would be possible to leverage two existing game systems, favour and guilds, to create a system to address this. I apologise if this has been suggested elsewhere.
Rather than acquiring past life feats from reincarnating, or reaper XP/Reaper points from completing high Skull quests, Characters would earn favour (I prefer “reputation” but the idea is the same). This could be labelled “Reaper Favour” or “Past Life Favour” or could just be generic favour and may or may nor unlock specific character benefits. The main idea though is that high favour/reputation characters confer a bonus to any guild they are in from that high reputation. This would probably be an increase on guild level and/or the maximum level the guild can reach and thus the amenities it can access. When a Character leaves a guild or moves to a different guild they take those benefits with them.
Some of the benefits of past lives and reaper enhancements could be made available through high level guild amenities. This allows veteran players to confer the benefits of their experience and hard work on new players without having to create an entirely new system. It allows these players to retain some mechanical benefits form their hard work form better guild amenities (though they share these with everyone on the guild). It also offers players something in return for the loss of overall power that might come form loosing some of the mechanical benefits of specific past life feats or reaper enhancements in the form of influence within their guild and kudos from fellow players, though this is admittedly less tangible than those mechanical benefits.
Such a system would need a degree of calibration to decide which benefits go where but I wonder if the underlying principle couldn’t work?
For those people that have worked hard to accumulate past lives and reaper points it is clearly a large issue to simply remove these and it isn’t much better to allow new players to obtain these benefits more easily as this invalidated all their hard work. However I think that it would be possible to leverage two existing game systems, favour and guilds, to create a system to address this. I apologise if this has been suggested elsewhere.
Rather than acquiring past life feats from reincarnating, or reaper XP/Reaper points from completing high Skull quests, Characters would earn favour (I prefer “reputation” but the idea is the same). This could be labelled “Reaper Favour” or “Past Life Favour” or could just be generic favour and may or may nor unlock specific character benefits. The main idea though is that high favour/reputation characters confer a bonus to any guild they are in from that high reputation. This would probably be an increase on guild level and/or the maximum level the guild can reach and thus the amenities it can access. When a Character leaves a guild or moves to a different guild they take those benefits with them.
Some of the benefits of past lives and reaper enhancements could be made available through high level guild amenities. This allows veteran players to confer the benefits of their experience and hard work on new players without having to create an entirely new system. It allows these players to retain some mechanical benefits form their hard work form better guild amenities (though they share these with everyone on the guild). It also offers players something in return for the loss of overall power that might come form loosing some of the mechanical benefits of specific past life feats or reaper enhancements in the form of influence within their guild and kudos from fellow players, though this is admittedly less tangible than those mechanical benefits.
Such a system would need a degree of calibration to decide which benefits go where but I wonder if the underlying principle couldn’t work?
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