Anniversary Challenge - Cordovan room is bit too hard on lower levels

The Narc

Well-known member
Some of the decisions SSG makes make me wonder that someone in there with enough power to enforce their decisions has condescending attitude towards its customers.

I've seen many people who can't get over superiority complex toward gamers because "games are for kids" attitude.

But they still want to get money from gamers so we have that common mess in videogame industry with oversaturation of micro transactions (funnily enough, whoever makes monetizing decisions at SSG fails utterly at their job, mate you're owning golden goose and you use it to make pillows from its feathers)...

And in the end we're here with great game and lots of bad decisions because of poor management and lack of proper vision...
Lol they keep trying to make the game like everquest, so that castoff players that couldnt compete with the top notch players in everquest can come here to pay to win and try and be the top echelon of players here, they keep trying to kill the live action play here in ddo because it keeps the skilled players still outdoing the everquest castoffs.
 
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Sophie The Cat Burglar

Exotic Items Recovery Specialist
In my opinion, player characters doing battle with developer non-player characters is fine. The people at Standing Stone Games obviously understand their relationship with players is complex, with both adversarial and cooperative elements. The Anniversary party pokes fun at this relationship.

DDO allows a vast array of characters of widely varying power to coexist in the same world. Building a single quest capable of satisfying all players is an impossible task. The solution presented is a compromise, an informed guess at what will bring the greatest overall happiness. This year, many players feel the compromise was too far to the high difficulty side. Okay. If you have not yet responded to this discussion but have an opinion, one way or the other, please consider writing a brief response with your feedback. There is no need to grind any axes.

Suggestions to improve the Anniversary Party may help the developers to make it more satisfying for more players. If you have an idea to improve the event, please consider adding it to this discussion. So far we have three suggestions:

1) Add anniversary champions to all quests that can drop Party Favors.
2) Add more objectives to the Anniversary Pary such that players may choose which 5 to complete.
3) In low level versions of the Anniversary Party, tone down the Devs.

For suggestion (1), consider offering ideas for how anniversary champions might work.

For suggestion (2), perhaps offer your ideas for new, one star challenges. For example, perhaps FlimsyFirewood could get a dedicated room, become more dangerous, and become a one star objective. Should the kobold gauntlet remain a required objective?

For suggestion (3), how would you limit the Devs to makes them better for low level characters. For example, Dev hit points could increase to compensate for a reduction in attack power.

I know there is a lot of unhappiness because of recent character changes. Some of that unhappiness is spilling into this discussion. In my opinion, we will achieve better results by compartmentalizing issues. The developers may be closed to some ideas but open to others. We need to intelligently and respectfully target the places were compromise and change are possible.

Look! Kittens! 😸_😺_😹_😽

Some battles were lost but there is a lot of good in this world. Concentrate on the hopeful possibilities ahead.
 

AbyssalMage

Well-known member
In my opinion, player characters doing battle with developer non-player characters is fine. The people at Standing Stone Games obviously understand their relationship with players is complex, with both adversarial and cooperative elements. The Anniversary party pokes fun at this relationship.

DDO allows a vast array of characters of widely varying power to coexist in the same world. Building a single quest capable of satisfying all players is an impossible task. The solution presented is a compromise, an informed guess at what will bring the greatest overall happiness. This year, many players feel the compromise was too far to the high difficulty side. Okay. If you have not yet responded to this discussion but have an opinion, one way or the other, please consider writing a brief response with your feedback. There is no need to grind any axes.

Suggestions to improve the Anniversary Party may help the developers to make it more satisfying for more players. If you have an idea to improve the event, please consider adding it to this discussion. So far we have three suggestions:

1) Add anniversary champions to all quests that can drop Party Favors.
2) Add more objectives to the Anniversary Pary such that players may choose which 5 to complete.
3) In low level versions of the Anniversary Party, tone down the Devs.

For suggestion (1), consider offering ideas for how anniversary champions might work.

For suggestion (2), perhaps offer your ideas for new, one star challenges. For example, perhaps FlimsyFirewood could get a dedicated room, become more dangerous, and become a one star objective. Should the kobold gauntlet remain a required objective?

For suggestion (3), how would you limit the Devs to makes them better for low level characters. For example, Dev hit points could increase to compensate for a reduction in attack power.

I know there is a lot of unhappiness because of recent character changes. Some of that unhappiness is spilling into this discussion. In my opinion, we will achieve better results by compartmentalizing issues. The developers may be closed to some ideas but open to others. We need to intelligently and respectfully target the places were compromise and change are possible.

Look! Kittens! 😸_😺_😹_😽

Some battles were lost but there is a lot of good in this world. Concentrate on the hopeful possibilities ahead.
Personally, I can tell you that the developers trolling me each year has never been fun. The nerfs in the latest update is a separate topic. Every year there are nerfs (I mean performance fixes) before the event starts. There will be "performance fixes" before next year's anniversary.
 

The Narc

Well-known member
Personally, I can tell you that the developers trolling me each year has never been fun. The nerfs in the latest update is a separate topic. Every year there are nerfs (I mean performance fixes) before the event starts. There will be "performance fixes" before next year's anniversary.
Now this is accurate, and you need to consider if they use the data from the anniversary event as beta testing.
 

Seigebrisbane

Active member
difficulty is fine but the quest is incredibly boring, I ran it 10x because I wanted a Kobold pet. yay. after the 10th run I wanted to pluck my eyes out of their sockets and the thought of looking for a 2nd item I wanted to grind for was gone. initially I was going to go for the Sentient gem as well before I had...tried the event. 25 more runs of the exact same boring monotonous dungeon? no thanks.

make the party favors drop from champions in normal quests
also up the base amount of favors given from the anniversary event...why are you so reluctant to give out cosmetics?/fun items?

this is a game btw SSG, people log in to find fun and enjoyment, FYI. not a single dev can say they would enjoy repeating this event over and over and over and over and over and over and over is fun.

again I technically wanted more items from the favor vendor but stopped before I got them because - not fun -
 

Savage

Phoenicis' Wife
difficulty is fine but the quest is incredibly boring, I ran it 10x because I wanted a Kobold pet. yay. after the 10th run I wanted to pluck my eyes out of their sockets and the thought of looking for a 2nd item I wanted to grind for was gone. initially I was going to go for the Sentient gem as well before I had...tried the event. 25 more runs of the exact same boring monotonous dungeon? no thanks.

make the party favors drop from champions in normal quests
also up the base amount of favors given from the anniversary event...why are you so reluctant to give out cosmetics?/fun items?

this is a game btw SSG, people log in to find fun and enjoyment, FYI. not a single dev can say they would enjoy repeating this event over and over and over and over and over and over and over is fun.

again I technically wanted more items from the favor vendor but stopped before I got them because - not fun -
^^^This!
To me getting 13 party favors for running the event 5 levels up is just a joke. Tried to force myself to do the quest twice a day after doing it 10 times to get what I wanted, after 2 days even that was to much for me.
 

Genkiba

Well-known member
difficulty is fine but the quest is incredibly boring, I ran it 10x because I wanted a Kobold pet. yay. after the 10th run I wanted to pluck my eyes out of their sockets and the thought of looking for a 2nd item I wanted to grind for was gone. initially I was going to go for the Sentient gem as well before I had...tried the event. 25 more runs of the exact same boring monotonous dungeon? no thanks.

make the party favors drop from champions in normal quests
also up the base amount of favors given from the anniversary event...why are you so reluctant to give out cosmetics?/fun items?

this is a game btw SSG, people log in to find fun and enjoyment, FYI. not a single dev can say they would enjoy repeating this event over and over and over and over and over and over and over is fun.

again I technically wanted more items from the favor vendor but stopped before I got them because - not fun -
I found it hilarious every time I ran through it. Would have done more but there wasn't much I was interested in. Graphics in the game make cosmetics not very appealing. Not sure how running this many times is any different than running through quests repeatedly while on the TR train.
 

Seigebrisbane

Active member
I found it hilarious every time I ran through it. Would have done more but there wasn't much I was interested in. Graphics in the game make cosmetics not very appealing. Not sure how running this many times is any different than running through quests repeatedly while on the TR train.
because they are different quests? when I TR I dont run The Pit 36 times, I dont repeat ANY quests. first time bonus reaper EXP and next. and yes different quests is more appealing then the SAME one OVER and OVER and OVER
 

Genkiba

Well-known member
because they are different quests? when I TR I dont run The Pit 36 times, I dont repeat ANY quests. first time bonus reaper EXP and next. and yes different quests is more appealing then the SAME one OVER and OVER and OVERA
How many times overall have you run the same quests, again and again and again?
 

Phoenicis

Savage's Husband
How many times overall have you run the same quests, again and again and again?

Obviosly, I'm not Genkiba, but:
Back to back to back? Probably never (or at least not recently) since there is more than enough content these days to level 1-32 without back to back repeats.

Challanges are a different beast, and REQUIRE back to back completions to collect enough ingredients to buy what you want, and are thus directly opposed to the stated dev intent that we not run the same quest over and over again.

Since there are what, 186 unique past lives, objectively you would repeat quests 186 times. Barring repeats for farming (also an activity that goes against stated Dev intent).
 

rabidfox

The People's Champion
How many times overall have you run the same quests, again and again and again?
There's a big difference between running the same quest over and over because I want to (usually with many days between each run as it's once per TR) to vs I'm forced to (along with it being limited time period of only a couple weeks). We've come a long way from needing to repeat quests for leveling. I don't even generally like doing stuff like shadow crypt multiple times in a row.
 

woq

Well-known member
There's a big difference between running the same quest over and over because I want to (usually with many days between each run as it's once per TR) to vs I'm forced to (along with it being limited time period of only a couple weeks). We've come a long way from needing to repeat quests for leveling. I don't even generally like doing stuff like shadow crypt multiple times in a row.
It's odd to me that this needs to be put into words.

Having lasagna every once in a while is awesome. Heck, maybe even once a week or two. Having lasagna as every meal for several days? You'll be done with lasagna for a long time. Obviously we are all different and people have different tolerances for repetition, but in general people need variety and change. Some people are Garfields who can live on lasagna, majority are not.
 

Genkiba

Well-known member
There's a big difference between running the same quest over and over because I want to (usually with many days between each run as it's once per TR) to vs I'm forced to (along with it being limited time period of only a couple weeks). We've come a long way from needing to repeat quests for leveling. I don't even generally like doing stuff like shadow crypt multiple times in a row.
This entire game is repetition, regardless of it's back-to-back or separated by time. Some forumites even miss doing dailies.
 

ChaoticDrivel

Well-known member
I can definitely sympathize with folks that find the anniversary dungeon a touch difficult. It definitely can be at the lower levels. If the event runs long enough that people can attain a few levels before tackling it - then that becomes less of a problem. Feel free to ask your guildies for help, or put up an LFM. I would gladly join if I noticed one.

But I do want to throw in my 2 copper and say that I quite like the challenge of the dev battles. I believe they used to be even tougher before(didn't Steelstar used to have a stun attack?). It's what I hope more boss and miniboss battles in DDO ought to be like. Usually they're pushovers; with a random champion or reaper being the most difficult thing you'll encounter.

I do think the event could do with a bit of a shakeup and new loot/cosmetics to go for. Hopefully next year.
 

Almghandi

Well-known member
difficulty is fine but the quest is incredibly boring,

I now have a jewel of kobold and a jewel of dragon.
It was incredibly boring... once I figured out the trick to the cordovan room.
(pull him back to the door... kill trash first... mostly done cha lvl 15-20... event lvl +5)

I find myself needing a pause from the game...
 
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