In my opinion, player characters doing battle with developer non-player characters is fine. The people at Standing Stone Games obviously understand their relationship with players is complex, with both adversarial and cooperative elements. The Anniversary party pokes fun at this relationship.
DDO allows a vast array of characters of widely varying power to coexist in the same world. Building a single quest capable of satisfying all players is an impossible task. The solution presented is a compromise, an informed guess at what will bring the greatest overall happiness. This year, many players feel the compromise was too far to the high difficulty side. Okay. If you have not yet responded to this discussion but have an opinion, one way or the other, please consider writing a brief response with your feedback. There is no need to grind any axes.
Suggestions to improve the Anniversary Party may help the developers to make it more satisfying for more players. If you have an idea to improve the event, please consider adding it to this discussion. So far we have three suggestions:
1) Add anniversary champions to all quests that can drop Party Favors.
2) Add more objectives to the Anniversary Pary such that players may choose which 5 to complete.
3) In low level versions of the Anniversary Party, tone down the Devs.
For suggestion (1), consider offering ideas for how anniversary champions might work.
For suggestion (2), perhaps offer your ideas for new, one star challenges. For example, perhaps FlimsyFirewood could get a dedicated room, become more dangerous, and become a one star objective. Should the kobold gauntlet remain a required objective?
For suggestion (3), how would you limit the Devs to makes them better for low level characters. For example, Dev hit points could increase to compensate for a reduction in attack power.
I know there is a lot of unhappiness because of recent character changes. Some of that unhappiness is spilling into this discussion. In my opinion, we will achieve better results by compartmentalizing issues. The developers may be closed to some ideas but open to others. We need to intelligently and respectfully target the places were compromise and change are possible.
Look! Kittens!
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Some battles were lost but there is a lot of good in this world. Concentrate on the hopeful possibilities ahead.