droid327
Well-known member
This is not based on any specific PnP sourcebook material like archetypes usually are...but that's more of a guideline than a rule
The Forgewarden eschews the intricacies of electrical studies for the power of fire and creation
Loses: Arcanotechnician tree, Electrical spells
Gains: Fire spells, Turret spells, Forgewarden tree
The idea is that Forgewarden is a "turret style" summoner, combining fire casting and weapon damage with short-duration, non-mobile turrets that benefit from your Summons bonuses.
Lightning Sphere -> Burning Hands
Blast Rod -> Scorch
Lightning Bolt -> Fireball
Lightning Motes -> (nothing)
Chain Lightning -> Firestorm
Turret spells function as Flame Turret (ie they are attackable and killable and will pull aggro when summoned), but inherit your INT score as their CON and INT, your Fire and Force spellpower/crit, and your PRR/MRR/AC. Turret cooldowns reduced to 10 secs, but still limited to 1 at a time. (actual damage numbers can be balanced later)
T4 - Grenade Turret: Duration 12 secs, fires a Fireball-type explosion at a nearby enemy every 2 seconds
T5 - Incendiary Turret: Duration 12 secs, nearby enemies are inflicted with a strong fire DOT that lingers with reduced effect after they leave the area
T6 - Repulsor Turret: Duration 12 secs, fires a beam of Force damage at a single nearby enemy, doing damage every second
Forgewarden Tree:
Standard-style Force/Fire crit line
Summons bonuses
SLAs: T1 Burning Hands/T3 Scorch/T4 Fireball/T5 Tac Det (cd 20 secs)
T5: Your Iron Defender now inherits your INT as its STR and CON, and inherits your PRR/MRR/AC. You may now summon a second Turret.
Cores: Fire/Force sp, Turret Auras - these are stances, mutually exclusive, that give your Turrets a secondary aura effect: C3 Slow mob attack/movement rate, C4 pos/repair healing bursts, C5 PRR/MRR reduction
Capstone: usual caster capstone stuff like INT, plus Summon Warforged Titan (lasts 30 secs, cd 5 mins), constructs a kick-butt but still killable Titan, which doesnt count against your summoned creature limit, but benefits from your Summons bonuses.
Note: BE tree imbue changes to Fire
The Forgewarden eschews the intricacies of electrical studies for the power of fire and creation
Loses: Arcanotechnician tree, Electrical spells
Gains: Fire spells, Turret spells, Forgewarden tree
The idea is that Forgewarden is a "turret style" summoner, combining fire casting and weapon damage with short-duration, non-mobile turrets that benefit from your Summons bonuses.
Lightning Sphere -> Burning Hands
Blast Rod -> Scorch
Lightning Bolt -> Fireball
Lightning Motes -> (nothing)
Chain Lightning -> Firestorm
Turret spells function as Flame Turret (ie they are attackable and killable and will pull aggro when summoned), but inherit your INT score as their CON and INT, your Fire and Force spellpower/crit, and your PRR/MRR/AC. Turret cooldowns reduced to 10 secs, but still limited to 1 at a time. (actual damage numbers can be balanced later)
T4 - Grenade Turret: Duration 12 secs, fires a Fireball-type explosion at a nearby enemy every 2 seconds
T5 - Incendiary Turret: Duration 12 secs, nearby enemies are inflicted with a strong fire DOT that lingers with reduced effect after they leave the area
T6 - Repulsor Turret: Duration 12 secs, fires a beam of Force damage at a single nearby enemy, doing damage every second
Forgewarden Tree:
Standard-style Force/Fire crit line
Summons bonuses
SLAs: T1 Burning Hands/T3 Scorch/T4 Fireball/T5 Tac Det (cd 20 secs)
T5: Your Iron Defender now inherits your INT as its STR and CON, and inherits your PRR/MRR/AC. You may now summon a second Turret.
Cores: Fire/Force sp, Turret Auras - these are stances, mutually exclusive, that give your Turrets a secondary aura effect: C3 Slow mob attack/movement rate, C4 pos/repair healing bursts, C5 PRR/MRR reduction
Capstone: usual caster capstone stuff like INT, plus Summon Warforged Titan (lasts 30 secs, cd 5 mins), constructs a kick-butt but still killable Titan, which doesnt count against your summoned creature limit, but benefits from your Summons bonuses.
Note: BE tree imbue changes to Fire
Last edited:
Upvote
0