Yeah there are a few things I think the curse should have even if they didn't bump the evil damage. I would love to see the curse ignore spell resistance. This sounds inane, but because it has spell resistance it can't land on the things we really need it on (golems). With constructs generally being immune to negative on top of only taking half the base evil damage, we have very little tools to deal with them. If the curse at least landed on them we would get our "full" evil damage before the half reduction.
Honestly I think the damage should be 1d6+2 at least instead of the base 1d6 (after upgrade). It's just too low as is. I use the prayer SLA but it's not for the damage. Just nice to have a quick prayer, and the damage is a tiny bonus.
And god if the curse stripped negative immunity, I would dance to the high heavens. I don't expect that will ever happen though.
I am running 41 points in Divine Disciple on my build, but T5s in Dark Apostate. The 200% spellpower harm is soooooooo good for healing in high reapers. I can overheal myself to full without a crit on R6 with it. I run 1100 spellpower though.
