So while the game is down...
While I've been playing for some time, I remain very hazy about how weapon damage is calculated. So, for example, on my current wis-based q-staff monk, I get that the normal damage numbers are some combination of Base weapon dice/ Wis modifier / THF feat chain / Deadly / Melee Power / Enhancement weapon bonuses, with Doublestrike going off on some hits, and Criticals (range and multiplier affected by various feats and enhancements). Then there are special hits like Cleave, Great Cleave, Whirlwind, and then special Monk hits, or Falconry hits. Damage may be reduced by mob DR, foritification, which in turn may be got around by things like metalline and armour piercing. I have a general sense that crits are very significant for overall damage, and obviously maximising everything is good.
Is there a formula with all these elements (and any I have forgotten), so I can see more easily how they relate, and what really makes a difference to DPS?
While I've been playing for some time, I remain very hazy about how weapon damage is calculated. So, for example, on my current wis-based q-staff monk, I get that the normal damage numbers are some combination of Base weapon dice/ Wis modifier / THF feat chain / Deadly / Melee Power / Enhancement weapon bonuses, with Doublestrike going off on some hits, and Criticals (range and multiplier affected by various feats and enhancements). Then there are special hits like Cleave, Great Cleave, Whirlwind, and then special Monk hits, or Falconry hits. Damage may be reduced by mob DR, foritification, which in turn may be got around by things like metalline and armour piercing. I have a general sense that crits are very significant for overall damage, and obviously maximising everything is good.
Is there a formula with all these elements (and any I have forgotten), so I can see more easily how they relate, and what really makes a difference to DPS?