In the 1st place mobs should be scaled to quest level, not bloated way above what they should be.
Also mobs shouldnt be a whole gang standing there waiting to gang bang you. Looking at you Toee and newer content.
Agree totally, but they are forced to design this way because we have casters with a bombs costing nothing and being dropped over and over, the damage output is not comparable at range from any other types of builds so it attempts to force everyone into one meta so all quests can be built to match up to that meta.
I an okay that a caster can drop an A-bomb but it has to be at a cost(a few enhancement points arent really a significant cost as a real spell not an sla) like a bundle of spell points! Sure allow sla’s that are single target, if you did this devs you would see exactly why this is super over powered dps to have for AOE at zero cost, people would spec out of the caster AOE builds.
You devs in turn would be able to design better content designed with players focusing more on orange/red/purple named bosses everywhere.
I get that you are trying to expand your client base from the old schoolers into a younger crowd but does that really require the “look at me, i am a god, i destroy whole rooms with one button”, we all can do it but its so boring.
I knew players that were devastated with the favoured soul changes and the bard sonic blast changes, i ran with both several hardcores back, it was embarassing to watch them destroy your content in milliseconds, i mean demon queen heroic elite destroyed in two spells, this could still happen with a single target sla, but it gives the relevance of what can be dealt out in damage AOE wise.
Hope someday you start to revert these sla’s bit by bit, and definitely going forward stop building classes/enhancements with this type of unlimited AOE. All it will do for you as game developers is allow for you to be able to design more diverse and interesting quests, instead of room by room filled with lots of trash mobs.
P.S. maybe the answer is dont get rid of the AOE sla’s and just start building all the encounters as single target fights!?!