Do Cannith Crafting Success Boosters actually do anything?

SithHound

Member
I was leveling up my crafter on Friday. I was trying to make a ml item and had a base 10% success rate, and I was using a stack of 30% Boosters, so a “40%” chance. I had 5 failures in a row. Ok, rng gonna rng. Had a success. Then I had NINE failures in a row, followed by a success, so 2 for 16. That is considerably closer to the base 10% success rate than the modified “40%” success rate.

I do understand that rng is rng, but this game is also famous for randomly breaking itself, so I was just curious what everyone else’s experience has been lately.
 
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drjoans

kinda-known member
I was leveling up my crafter on Friday. I was trying to make a ml item and had a base 10% success rate, and I was using a stack of 30% Boosters, so a “40%” chance. I had 5 failures in a row. Ok, rng gonna rng. Had a success. Then I had NINE failures in a row, followed by a success, so 2 for 16. That is considerably closer to the base 10% success rate than the modified “40%” success rate.

I do understand that rng is rng, but this game is also famous for randomly breaking itself, so I was just curious what everyone else’s experience has been lately.
just don't go buying lottery tickets
 
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CherryBomb

Well-known member
probably better off to use those essence to increase crafting level somewhat prior to attempting to make something with such a low success predictor. Every life I run the crafting tutorial to get the modest boosters or the pot. Then I save them until the crafting bonus weekend. Crafting level increases bit by bit. I also have stacks of the various ML shards in the crafting bank.
 

Sarlona Raiding

Well-known member
Yes they work, but my experience is that they do bug out at some point. It's quite obvious when you are using a low % recipe with a 35% booster and you continually get way more failures than you should.

If you remove the success booster and add it again it seems to solve the issue., but unfortunately the display always shows it being included so you can't go by that. I do this frequently and it does seem to help.
 

Kiany

Well-known member
Yes they work, but my experience is that they do bug out at some point. It's quite obvious when you are using a low % recipe with a 35% booster and you continually get way more failures than you should.

If you remove the success booster and add it again it seems to solve the issue., but unfortunately the display always shows it being included so you can't go by that. I do this frequently and it does seem to help.
I believe this is exactly right. I had the same issue as the OP this weekend. I had a stack of 30 percent boosters, and I continuously failed 5-10 times in a row. Even when it showed I had a 43 ish percent success chance. I then started removing the booster on every try. It took longer, but the odds were definitely normal again. Something is not right with this and I hope ssg can look into it.
I shouldn't fail 5-10 times continuously when I have a 40+ percent chance of success. Almost as if it bugs out and doesn't actually apply the boost
 

The Narc

Well-known member
Lol and you guys dont think that they cheat to make money!!

Its like a casino with a rigged roulette table, now all you have to do is prove they are doing it. Its impossible , so dont buy any of their cheating sells.
 

PURPLETIMB

Well-known member
I've always maintained that the RNG for crafting is "steaky." It seems to often stick on a success or fail and just stick with it.

When I was leveling my crafter it was crazy how many times in a row I would fail for a shard that had like 70% chance and then immediately after that I would attempt one with 5% chance and succeed 13 times in a row. This is all anecdotal because the sample sizes are way too small, but I've seen it enough to be convinced. I think multiple successes in a row are occurring but aren't as easily recognized because they are hidden by the way the chance of success increases for each successful time you craft that shard.

I've heard people recommend closing and reopening the crafting UI after every failure to try to deal with this. Others go as far as to suggest leaving the crafting area and going to another (i.e. House C vs K vs airship) to try the craft again in a new instance. No idea if these work, but I am just superstitious enough to close the crafting window and re-apply my success booster after every time I fail at crafting a shard.
 

Lazuli

Well-known member
I've heard people recommend closing and reopening the crafting UI after every failure to try to deal with this. Others go as far as to suggest leaving the crafting area and going to another (i.e. House C vs K vs airship) to try the craft again in a new instance. No idea if these work, but I am just superstitious enough to close the crafting window and re-apply my success booster after every time I fail at crafting a shard.
I do this too. Superstition? Maybe, but it seems work. Idk.

But in this game something happens with its random generators. Have you never noticed that when you do gold/silver rolls in a short period of time the values tend to be very similar? Maybe it's coincidence. Or maybe it's a random generator thing. It's impossible to say.
 

Lazuli

Well-known member
I was leveling up my crafter on Friday. I was trying to make a ml item and had a base 10% success rate, and I was using a stack of 30% Boosters, so a “40%” chance. I had 5 failures in a row. Ok, rng gonna rng. Had a success. Then I had NINE failures in a row, followed by a success, so 2 for 16. That is considerably closer to the base 10% success rate than the modified “40%” success rate.

I do understand that rng is rng, but this game is also famous for randomly breaking itself, so I was just curious what everyone else’s experience has been lately.
This has always happened, but when you do the rolls very frequently. Going slow, closing the station, changing and instance (these last two things prevent you from making consecutive rolls, which is the same as going slow), etc., seems to alleviate these streaks of bad luck.
 

Archest

Well-known member
i don't think you can even try with only a base 10% chance can you? unless you use a booster to increase the success chance...
 

dur

aka Cybersquirt
Heh, if you have 100k Cannith Essences, you might.. 'specially if it's a Crafter Bonus Weekend. I've hit on 30%,.. RNG, baby. 400, I'm coming for you! :p
 

Kiany

Well-known member
i don't think you can even try with only a base 10% chance can you? unless you use a booster to increase the success chance...
You can craft even if it's less than 10%. I wait until the chance is at 3% then use a 30 percent boost to get me to 33%.
I think I was gaining 6 or 8 levels every time I hit one of these. With the bonus xp weekend and a good crafting xp pot going. I'm level 251 now, so I still have a ways to go.
 

Fizban

Well-known member
I was leveling up my crafter on Friday. I was trying to make a ml item and had a base 10% success rate, and I was using a stack of 30% Boosters, so a “40%” chance. I had 5 failures in a row. Ok, rng gonna rng. Had a success. Then I had NINE failures in a row, followed by a success, so 2 for 16. That is considerably closer to the base 10% success rate than the modified “40%” success rate.

I do understand that rng is rng, but this game is also famous for randomly breaking itself, so I was just curious what everyone else’s experience has been lately.
Yes of course they work. You can instantly see that after you drink one as the percentage of success goes up and is displayed in the crafting tab.
 

The Narc

Well-known member
I would like to see the dice roll on these attempts, atleast with this we would be able to track the rolls.

I keep low expectations when doing crafting levelling, as i personally am convinced it is for sure rigged.
 

Lyrin

Eberron Scholar
It's not rigged, RNG just hates us.

Best way to level is go for the super low ones and use 35% boosts. Even with all the lost materials, when you succeed, the xp is worth having crafted dozens of 80% success crafts.

The rng would be far less frustrating if it didn't cost so many mats.

My crafter is at 400. I ground my way up there, hoping to help new players, but only a few close friends ever call on me to make things for them u.u;
 

Kiany

Well-known member
It's not rigged, RNG just hates us.

Best way to level is go for the super low ones and use 35% boosts. Even with all the lost materials, when you succeed, the xp is worth having crafted dozens of 80% success crafts.

The rng would be far less frustrating if it didn't cost so many mats.

My crafter is at 400. I ground my way up there, hoping to help new players, but only a few close friends ever call on me to make things for them u.u;
I don't believe it's "rigged" but it definitely is not working as intended. You shouldn't fail 8-10 times in a row when you have a 70+ percent chance of succeeding with a booster. Then all of a sudden you remove the booster, and put it back in, and then it succeeds. You can say it's just rng if this happens once, but it happened to me over and over this weekend when I would forget to remove the booster. If I didn't burn up all my essences, I'd go buy more boosters and prove it 😂
 
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