Dear All,
my personal feeling is that in the Auctions very often there are items out of price, proposed several subsequent times and nobody buys them.
This happens in both Auction House and Shard Exchange.
I suggest a simple modification to make more effective auctions, from my perspective, valid for both of them: 30% of the basic price (PP or Shards, same approach) is paid at the time of the auction set, and these PP/shards are lost, no way to recover them.
Then, if an item is sold, the auctioneer keep also the needed PP/Shards to arrive to the 30% of the final price, while the Char get overall the 70%.
Example 1:
- Item auctioned with basic price 100'000pp
- Char pays immediately 30'000pp (lost forever, 30% of basic price)
- Item sold at 500'000pp
- Char gets 380'000 pp (additional 120'000pp are kept by the auctioneer)
- At the end the player get the 70% of the sold price (380'000 - 30'000 = 350'000 pp).
Example 2:
- Item auctioned with basic price 100'000pp
- Char pays immediately 30'000pp (lost forever, 30% of basic price)
- Item not sold.
- Char gets back the item, but not refunding for paid money (30'000 pp)
In my opinion, this would prevent people to propose items with crazy prices.
I've seen a sentient filigree proposed at 2000 shards and buyout at 3000 shards.
I mean, if someone is confident that his/her item has this value, this person should be also confident to sell it, so no problem in assuming the risk.
In the mentioned case, the risk of loosing 600 shards.
As further improvement, only for Auction House (pp), I'd like to suggest no money lost for items proposed to their game value, while the rule of 30% kept by auctioneer remains if the item is sold.
Regards,
Sand.
my personal feeling is that in the Auctions very often there are items out of price, proposed several subsequent times and nobody buys them.
This happens in both Auction House and Shard Exchange.
I suggest a simple modification to make more effective auctions, from my perspective, valid for both of them: 30% of the basic price (PP or Shards, same approach) is paid at the time of the auction set, and these PP/shards are lost, no way to recover them.
Then, if an item is sold, the auctioneer keep also the needed PP/Shards to arrive to the 30% of the final price, while the Char get overall the 70%.
Example 1:
- Item auctioned with basic price 100'000pp
- Char pays immediately 30'000pp (lost forever, 30% of basic price)
- Item sold at 500'000pp
- Char gets 380'000 pp (additional 120'000pp are kept by the auctioneer)
- At the end the player get the 70% of the sold price (380'000 - 30'000 = 350'000 pp).
Example 2:
- Item auctioned with basic price 100'000pp
- Char pays immediately 30'000pp (lost forever, 30% of basic price)
- Item not sold.
- Char gets back the item, but not refunding for paid money (30'000 pp)
In my opinion, this would prevent people to propose items with crazy prices.
I've seen a sentient filigree proposed at 2000 shards and buyout at 3000 shards.
I mean, if someone is confident that his/her item has this value, this person should be also confident to sell it, so no problem in assuming the risk.
In the mentioned case, the risk of loosing 600 shards.
As further improvement, only for Auction House (pp), I'd like to suggest no money lost for items proposed to their game value, while the rule of 30% kept by auctioneer remains if the item is sold.
Regards,
Sand.
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