Frantik
Well-known member
I play a lot of casters and hate that there are some monsters that are immune to a certain damage type. It makes no sense and can severely prejudice certain caster types.
Example: Dretches... they are immune to electricty damage. And just why is that? Are they not made of flesh and blood? I find it both frustrating and ridiculous.
As SSG have continued to nerf casters, including and not limited to caster classes having limited Epic Strikes to MCL 20 for whatever reason that is and one that they have failed to communicate to their community, they bolster melees including the new OP Dragonlord class, which for a melee class has the ability (when it works) to strip elemental immunity. The world turned upside down!
So here's what I would do:
- remove all elemental damage imunities (and NOT replace them with 95% elemental resistance or something daft)
- electricity and sonic spells/strikes on critical stun enemy for n seconds (which is an additional stun duration in case of greater shout etc)
- critical cold spells/strikes slow enemies for n seconds by x%
- acid and fire criticals causes enemies to panic (fear) for n seconds
- light criticals cause cower for evil aligned enemies for n seconds
- remove elemental damage causing any "healing" effects like acid on Clay Golem, its just ridiculous.
- current abilities to strip iummunities could simply reduce resistance instead
I get that certain monster can be highly resistant to a certain elemental damage; fire dragons for example could have 50% fire resistance and immune to critical spell casts, for example. But making monsters immune is AHHHH
And where's the Force Epic Destiny as promised?
Just venting while the servers are down
Example: Dretches... they are immune to electricty damage. And just why is that? Are they not made of flesh and blood? I find it both frustrating and ridiculous.
As SSG have continued to nerf casters, including and not limited to caster classes having limited Epic Strikes to MCL 20 for whatever reason that is and one that they have failed to communicate to their community, they bolster melees including the new OP Dragonlord class, which for a melee class has the ability (when it works) to strip elemental immunity. The world turned upside down!
So here's what I would do:
- remove all elemental damage imunities (and NOT replace them with 95% elemental resistance or something daft)
- electricity and sonic spells/strikes on critical stun enemy for n seconds (which is an additional stun duration in case of greater shout etc)
- critical cold spells/strikes slow enemies for n seconds by x%
- acid and fire criticals causes enemies to panic (fear) for n seconds
- light criticals cause cower for evil aligned enemies for n seconds
- remove elemental damage causing any "healing" effects like acid on Clay Golem, its just ridiculous.
- current abilities to strip iummunities could simply reduce resistance instead
I get that certain monster can be highly resistant to a certain elemental damage; fire dragons for example could have 50% fire resistance and immune to critical spell casts, for example. But making monsters immune is AHHHH
And where's the Force Epic Destiny as promised?
Just venting while the servers are down
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