Jontheknight
Summoner Expert
- Grand Summoner moves to multiselect with New Tier 4 Lunar Studies, and is now part of the Destiny Mantle
- New Tier 1 where Grand Summoner was: "Moontouched: +2/4/6 Magic Resistance Rating. Rank 3: +5 Negative, Cold, Force, and Universal Spell Power"
Summoners will mainly agree that we have two epic trees we must take, Primal Avatar and Magus of the Eclipse; the slight dip into magus is enough for a epic summon and the grand summoner enhancement, then you go into primal for their mantle. The Primal Avatar mantle is stupidly good for summons as it gave (or so it says) all YOUR spell power to the minions, in addition; they had a chance to blast the target on melee or spell similarly to how you do.
By forcing grand summoner into a mantle, the summons no longer are able to get this trigger from Primal Avatar's Mantle, in addition; they will be restricted to Cold and Negative spell power and not everything. This also locks summoners into certain playstyle that only benefit from magus, while since most of these summon enhancements were not even halfway thru the enhancement tree, this gave summoners themselves a much needed versatility to their kit where they choose what spell power they really want to go for; admittedly though, I think most went storm-like playstyle because of the nature of the Primal Avatar tree, but even then you could choose fire/light/positive, electric/cold/sonic, or acid /force/poison; and magus gave us that additional cold/negative/force combination. The magus mantle did not give force additionally to summons, nor does it provide a chance on melee or spell to deal additional damage based on those types.
I suggest, instead of tying grand summoner into the magus mantle, Give "Magus: Call Upon" and additional tier and it add Grand Summoner. I would solve the problem of people taking these enhancements, in addition keep the new enhancements you plan on adding. It also allows the versatility of summoners to continue on.