What is sounding?Is it worth using with sounding that proc does work
Hyrsam's Fiddle.Sounding procs resonation necklace from doj the one rapier from dryad i think
Can you share some of the damage numbers you are seeing?Once again, late on this thread. I'm currently playing a first life celestial warlock... but wait!? I tried two ED builds so far... DI tier 5 plus PA Thorn (aoe, single and temp hp( and chose acid for DI (dont use DI not-so-epic strike). Have to say ruin and greater ruin were good. But i wanted better survivability so i swapped PA for EA. The epic Light strike is nice (very good range single target), the mass cmw sla and healing wings are wonderful. I chose the mantle that deals Light and fire damage swirl and married up with DI fire. Its far better survivability wise (melee-caster cc) even with fire as elemental choice. The swirl procs DI 3rd core temp health A LOT.
Now coing back to OP after too much context... i would consider DI with PA for non-melee Feylock... Ever Green also procs frequently adding 100 sp each time. Thorn would work fine i think (at least for acid contribution) but i'd try Sky which will buff your sonic spellpower. Choose elec as DI element, grab the +3 ench DCs and extra +2 CHA. The AOE slas will require both elec and cold items but there is much item synergy between sonic and elec gear.
However, i think my next melee warlock will be Fey, twf CHA CON INT spending 8 AP into Harper for the trance to compensate for loss of bless and prayer.... Fatesinger tier 5 with FotW. ES 41, Harper 8, TS 21, 11 Feydark plus rest if you have any as you want.
I can, and will test and post later.... it will be interesting for me to breakdown all damage sources. As i stated, this is a (fun) melee caster cc build. I bought a +1 lHoW to have Shadar-Kai pure ES. Arsenal includes EA epic strike, ruin and greater ruin, EBT, EA mantle swirl and chains. All spells max/emp/quickened. Cc EBT, GCS and Mass Hold Monster. Plus Trap the Soul.Can you share some of the damage numbers you are seeing?
For the devs there are only three casters: sorc, alch, druid. They only design for those three casters.
This is very eye opening for me. I never got on the forums all these years until recently, but I was always of the impression that we had a receptive lot of devs here. It has been quite the journey seeing that they really don't give a hoot or holler what any of us has to say at the end of the day.But good luck getting the devs to listen to you. They have ignored my requests for years.
I've done a bit of blaster lock, at some point it feels like if tool tips were accurate we would have a different game.There are ways to make blaster locks work, but yeah its not by design. More about stacking high-rate on-cast spellpower-scaling procs like Magma, Acid and RGlory and the ES imbue with lots of dice.