Frantik
Well-known member
Hi,
I tried this build last HC season and died twice (end fight The Pit and trap in A Cry for Help, ofc in Air Trap after zerger had sprung it). And then I gave up in frustration. I would really appreciate feedback on how to improve the build.
I tried to make a batman-ish build (good at lots of things). IKR!
Human Blightcaster 32 point 80AP (Wis based)
Druid 18
Arti 1 (lvl 1)
Fig 1 (lvl 20)
Heroic FEATS: Quicken(1), Maximize(1), Empower(3), Shield Mastery(9), Improved SM(12), Dragonmark(6), SF Evocation(15), GSF Evocation(18) and something else (duh!)
STR8 DEX8 CON14 INT16 WIS18 CHA8
Skills (6 or 8 per lvl?)... spellcraft(1), heal(1), spot(1), dd(2) search(1 or 2)...
Enhancements (trying to remember exact split) for Heroics
Human 8AP (enough for DD and, skill boost + some rogue skills)
Blightcaster 31AP (5th core)
Falconry 41AP (approx +30% health, cc, sprint and instakill)
I reasoned that in Heroics I wouldn't need acid immunity stripping (and was thinking about abandoning BC tier 5 in epics too).
So on paper, nice SLAs and CC for heroics, nice spell pool (+6 WIS plus level ups), a decent amount of health and ok-ish trapper skills. DM gives Expediteous Retreat (nice for Druids) and DD.
Epics (12+48+3 EDP)
FEATS: Wellspring of Power, Ruin, Greater Ruin and either BoGW or Epic Will; Perfect SM, Deific Warding, Epic Spell Power x2 (acid, cold... I love Tsunami and BoGW)
Draconic Incarnation 39 EDP
Primal Avatar 18 EDP (Mantle, Thorn, Evergreen)
Shadow Dancer 6 EDP (2nd core - at this point lesser HoW and respec, replacing DM with GSM)
Any helpful advice would be much appreciated. If you have a better build, I would be more than willing to listen. Thanks!
I tried this build last HC season and died twice (end fight The Pit and trap in A Cry for Help, ofc in Air Trap after zerger had sprung it). And then I gave up in frustration. I would really appreciate feedback on how to improve the build.
I tried to make a batman-ish build (good at lots of things). IKR!
Human Blightcaster 32 point 80AP (Wis based)
Druid 18
Arti 1 (lvl 1)
Fig 1 (lvl 20)
Heroic FEATS: Quicken(1), Maximize(1), Empower(3), Shield Mastery(9), Improved SM(12), Dragonmark(6), SF Evocation(15), GSF Evocation(18) and something else (duh!)
STR8 DEX8 CON14 INT16 WIS18 CHA8
Skills (6 or 8 per lvl?)... spellcraft(1), heal(1), spot(1), dd(2) search(1 or 2)...
Enhancements (trying to remember exact split) for Heroics
Human 8AP (enough for DD and, skill boost + some rogue skills)
Blightcaster 31AP (5th core)
Falconry 41AP (approx +30% health, cc, sprint and instakill)
I reasoned that in Heroics I wouldn't need acid immunity stripping (and was thinking about abandoning BC tier 5 in epics too).
So on paper, nice SLAs and CC for heroics, nice spell pool (+6 WIS plus level ups), a decent amount of health and ok-ish trapper skills. DM gives Expediteous Retreat (nice for Druids) and DD.
Epics (12+48+3 EDP)
FEATS: Wellspring of Power, Ruin, Greater Ruin and either BoGW or Epic Will; Perfect SM, Deific Warding, Epic Spell Power x2 (acid, cold... I love Tsunami and BoGW)
Draconic Incarnation 39 EDP
Primal Avatar 18 EDP (Mantle, Thorn, Evergreen)
Shadow Dancer 6 EDP (2nd core - at this point lesser HoW and respec, replacing DM with GSM)
Any helpful advice would be much appreciated. If you have a better build, I would be more than willing to listen. Thanks!
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