There are already plenty of AoE attack options with cooldowns. IPS is another layer of attack which in its current form is nice as is. This attack still allows for players to line up targets and use IPS as intended. By changing the style of attack to yet another AeO with the small diameter range, this will actually be a step in the wrong direction, and ultimately give players less options, not more.Change improved precise shot to an active AoE ranged attack on a 6 second cooldown.
This! The arguments for the nerf never made sense.Remove the -20% damage penalty and problem solved! It wasn't even a problem to begin with and it should have never have happened in the first damn place!
Stoner81.
It shows that you have never played a caster.Better leave it as is, I'd hate to see more of this AOE attack nonsense. Instead of making it positional, and 100% effective in the area, like fireball, devs made it so AOE can miss completely.
Speaking of fireballs. Why melee and ranged always have 5% miss chance but casters don't?
Enemies always save on a 20, here's your 5% miss chance.Speaking of fireballs. Why melee and ranged always have 5% miss chance but casters don't?
My first character was a caster, that was long time agoIt shows that you have never played a caster.
On 20 they negate damage or take half damage. Even against spells where no saving throw listed?Enemies always save on a 20, here's your 5% miss chance.