It would be VERY helpful to have a way to teleport from point to point WITHIN a quest. Basically the way Dimension Door works now, but between any two points.
One way of implementing this would be to add a 'Door' option to the existing list of Teleport (and Greater Teleport) locations. When selected, this option would create a door. A single door would take you back to the entrance exactly like the existing Dimension Door spell. If a second door were then created within the same quest, anyone entering one of these doors would exit from the other. If a third and/or subsequent door were created then the earliest existing door would be removed... such that there were always a maximum of two doors.
This wouldn't allow players to get anywhere they haven't already been. It wouldn't allow them to return from 'points of no return' unless Dimension Door already does so. The most significant impact it should have is eliminating time spent running through areas that have already been cleared. Occasionally, it would allow some players to bypass a jumping challenge or other obstacle once ONE of them has completed it... but most of those already have a lever or other mechanism at the end to let the rest of the party skip them.
It would allow some raid lockouts to be bypassed, but if that's an issue the 'Door' effect could be blocked in raids.
One way of implementing this would be to add a 'Door' option to the existing list of Teleport (and Greater Teleport) locations. When selected, this option would create a door. A single door would take you back to the entrance exactly like the existing Dimension Door spell. If a second door were then created within the same quest, anyone entering one of these doors would exit from the other. If a third and/or subsequent door were created then the earliest existing door would be removed... such that there were always a maximum of two doors.
This wouldn't allow players to get anywhere they haven't already been. It wouldn't allow them to return from 'points of no return' unless Dimension Door already does so. The most significant impact it should have is eliminating time spent running through areas that have already been cleared. Occasionally, it would allow some players to bypass a jumping challenge or other obstacle once ONE of them has completed it... but most of those already have a lever or other mechanism at the end to let the rest of the party skip them.
It would allow some raid lockouts to be bypassed, but if that's an issue the 'Door' effect could be blocked in raids.
Upvote
2