Chacka
Well-known member
The general problem with trip (and other "classic" tactical feats) is that you have to be strength-based and put a lot of effort into it to make it work (items, enhancements, feats, etc.). If you have good strength and maybe some items and past lives, it's actually not super hard to make it work.
But what bothers me is that if your build is not strength-based, it's way too hard to make your "classical" tactical feats work. For that reason, I suggested years ago that the DC check should be similar to Stunning Fist and based on the ability score that determines your to-hit score.
For example, if your character is a favored soul and your to-hit score is charisma-based due to the feat Grace of Battle, your DC check is also charisma-based.
The formula for the DC check should be 10 + (character level/2) + ability modifier that determines your to-hit + DC boosts. Additionally, the cooldowns should be shorter in general (e.g., Stunning Blow 6 seconds, Trip 6 seconds, and Improved Trip 4 seconds).
But what bothers me is that if your build is not strength-based, it's way too hard to make your "classical" tactical feats work. For that reason, I suggested years ago that the DC check should be similar to Stunning Fist and based on the ability score that determines your to-hit score.
For example, if your character is a favored soul and your to-hit score is charisma-based due to the feat Grace of Battle, your DC check is also charisma-based.
The formula for the DC check should be 10 + (character level/2) + ability modifier that determines your to-hit + DC boosts. Additionally, the cooldowns should be shorter in general (e.g., Stunning Blow 6 seconds, Trip 6 seconds, and Improved Trip 4 seconds).
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