Justfungus
Well-known member
FIRST THING - we are just talking about the monster itself, not R1-R10.
The Reaper monster was a 'quick fix' kind of thing and it is time to shelve it and replace it with something more in theme with D&D.
I think the Reapers themselves should be replaced with - Villains
There should be different groups of villains (based on dungeon level or area) that at lvls R1-R10 move in and take charge of the monsters there.
Groups like 'The Red Wizards of Thay' and so on.
The villains should be as powerful and as numerous as the Reapers they replace.
This is not a change in difficulty, it is a 'rebranding'.
Each villain group should have their own special abilities based on who they are.
Some groups could be invented for the purpose like 'Harbor area' The Lords of slime cult, and so on.
The fact that the Villain groups will be different will bring in more challenge because 'one set of reaper gear' doesn't cover it all now.
Just a suggestion.
The Reaper monster was a 'quick fix' kind of thing and it is time to shelve it and replace it with something more in theme with D&D.
I think the Reapers themselves should be replaced with - Villains
There should be different groups of villains (based on dungeon level or area) that at lvls R1-R10 move in and take charge of the monsters there.
Groups like 'The Red Wizards of Thay' and so on.
The villains should be as powerful and as numerous as the Reapers they replace.
This is not a change in difficulty, it is a 'rebranding'.
Each villain group should have their own special abilities based on who they are.
Some groups could be invented for the purpose like 'Harbor area' The Lords of slime cult, and so on.
The fact that the Villain groups will be different will bring in more challenge because 'one set of reaper gear' doesn't cover it all now.
Just a suggestion.