Kodewraith
Active member
Reposting my CHA pally build for U59. This is basically a Vanilla CHA based paladin that works with any race and (mostly) any fighting style.
Of particular note are 3 fighting styles it has a lot of synergy with: Bastard Sword plus Shield, Bastard Sword as SWF and GreatSword which all work really well. But you can adapt the build to work with TWF longswords, SWF longsword or some other race specific weapon if you want. The version posted below does not need to respec at 20 when you get magical training or at 23 when you can get Bastard Swords as favored weapons, but you can. This version is setup for Bastard Sword and Large Shield after level 31. Once you hit cap, I usually blanace out the 31 enhancement points into Vanguard for a bit more offense.
I designed this build for great survivability because I'm not that great a player, so I need a lot of padding. You can solo R3+ if you're good without too much effort. I run in EA mantle if soloing which auto-ticks for about 400 hp when soloing. It's a very forgiving build and usually makes most saves. Consider swappnig out Empower Heal or Magical Training for Quicken. They're both useful.
Character name: Kodraith
Classes: 20 Paladin, 10 Epic, 2 Legendary
Race: Dragonborn· · · · · ·Alignment: Lawful Good
· · ·Start Tome Final · · ·Incorp:· · 10% · · ·Displacement:· · 0%
Str:· · 16· · 8 · ·24 · · ·HP:· · · ·2029 · · ·AC:· ·114
Dex:· · ·6· · 8 · ·27 · · ·PRR: · · · 163
Con:· · 16· · 8 · ·48 · · ·MRR: · · · ·55 · · ·+Healing Amp:· ·193
Int:· · 10· · 8 · ·18 · · ·Dodge: · ·0/25 · · ·-Healing Amp: 4294967266
Wis:· · 10· · 8 · ·20 · · ·Fort:· · ·228% · · ·Repair Amp:· · · 30
Cha:· · 20· · 8 · ·69 · · ·SR:· · · · · 0 · · ·BAB: · · · · · · 25
DR:
Immunities: Natural Disease, Magical Disease, Super-Natural Disease, Fear, Energy Drain, Freedom of Movement, Death Effects
Special Feats
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Feydark Illusionist Tree
Inherent Fate Point
Inherent Magical Resistance(2)
Inherent Melee Power(2)
Inherent Physical Resistance(2)
Inherent Racial Action Point(2)
Inherent Ranged Power(2)
Inherent Spell Power(2)
Saves:
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Fortitude:· · · · ·92*
· vs Poison:· · · ·92*
· vs Disease: · · ·92*
Will: · · · · · · ·80
· vs Enchantment: ·88
· vs Illusion:· · ·82
· vs Fear:· · · · ·86
· vs Curse: · · · ·80
Reflex: · · · · · ·61
· vs Traps: · · · ·61
· vs Spell: · · · ·61
· vs Magic: · · · ·61
Marked with a * is no fail on a 1 if required DC met
Class and Feat Selection (Consolidated)
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Level Class · · · · · ·Feats
1 · · Paladin(1)· · · ·Standard: Two Handed Fighting (switch Magical training at 3 with 2HF and you can further dump STR)
3 · · Paladin(3)· · · ·Standard: Magical Training
6 · · Paladin(6)· · · ·Standard: Improved Two Handed Fighting
9 · · Paladin(9)· · · ·Standard: Improved Critical: Slashing Weapons
12· · Paladin(12) · · ·Standard: Greater Two Handed Fighting
15· · Paladin(15) · · ·Standard: Empower Healing Spell
18· · Paladin(18) · · ·Standard: Force of Personality <--- can also swap for Quicken or Bastard Sword prof.
21· · Epic(1) · · · · ·Epic Feat: Overwhelming Critical
22· · Epic(2) · · · · ·Epic Destiny Feat: Perfect Two Handed Fighting
25· · Epic(5) · · · · ·Epic Destiny Feat: Doublestrike
27· · Epic(7) · · · · ·Epic Feat: Epic Fortitude
28· · Epic(8) · · · · ·Epic Destiny Feat: Embodiment of Law
30· · Epic(10)· · · · ·Epic Feat: Exotic Weapon Proficiency: Bastard Sword <--- decide here what you want your fighting style to look like at cap.
31· · Legendary(1)· · ·Epic Destiny Feat: Shield Mastery Specialty
32· · Legendary(2)· · ·Charisma: +1 Level up
Enhancements: 80 APs, Racial 6
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Dragonborn - Points spent: 6
Core1 Hardy I
Core2 Ability I: +1 Charisma
Tier1 Hard Scales - 3 Ranks
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Knight of the Chalice - Points spent: 41
Core1 Slayer of Evil I
Tier1 Extra Smite - 3 Ranks
Tier1 Improved Second Strikes - 3 Ranks
Core2 Courage of Heaven
Tier2 Divine Might - 3 Ranks
Tier2 Adept Combatant
Core3 Slayer of Evil II
Tier3 Ability I: +1 Charisma
Tier3 Holy Combatant II
Tier3 Exalted Smite: Exalted Smite - 3 Ranks
Tier3 Lead the Charge - 1 Ranks
Core4 Improved Courage of Heaven
Tier4 Ability II: +1 Charisma
Tier4 Knight's Training
Tier4 Censure Demons
Tier4 Vigor of Life I
Core5 Slayer of Evil III
Tier5 Holy Retribution: Holy Retribution
Tier5 Censure Outsiders
Tier5 Ascendancy
Tier5 Vigor of Life II
Core6 Champion of Good
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Sacred Defender - Points spent: 31
Core1 Holy Bastion
Tier1 Extra Lay on Hands - 3 Ranks
Tier1 Improved Sacred Defense I: Durable Defense - 3 Ranks
Tier1 Sacred Armor Mastery - 3 Ranks
Core2 Sacred Defence
Tier2 Improved Sacred Defense II: Resilient Defense - 3 Ranks
Tier2 Bulwark Aura - 1 Ranks
Tier3 Greater Sacred Defense I: Tenacious Defense - 3 Ranks
Tier3 Ability I: +1 Charisma
Core3 Divine Righteousness
Tier4 Ability II: +1 Charisma
Tier4 Swift Defense
Tier4 Greater Sacred Defense II: Hardy Defense - 3 Ranks
Tier4 Reinforced Defense I: Reinforced Armor - 2 Ranks
Core4 Redemption
Core5 Glorious Stand
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Feydark Illusionist - Points spent: 7
Core1 Find Familiar: Pseudodragon
Tier1 Familiar's Flourish I
Tier1 Illusory Weaponry
Tier2 Familiar's Flourish II
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Of particular note are 3 fighting styles it has a lot of synergy with: Bastard Sword plus Shield, Bastard Sword as SWF and GreatSword which all work really well. But you can adapt the build to work with TWF longswords, SWF longsword or some other race specific weapon if you want. The version posted below does not need to respec at 20 when you get magical training or at 23 when you can get Bastard Swords as favored weapons, but you can. This version is setup for Bastard Sword and Large Shield after level 31. Once you hit cap, I usually blanace out the 31 enhancement points into Vanguard for a bit more offense.
I designed this build for great survivability because I'm not that great a player, so I need a lot of padding. You can solo R3+ if you're good without too much effort. I run in EA mantle if soloing which auto-ticks for about 400 hp when soloing. It's a very forgiving build and usually makes most saves. Consider swappnig out Empower Heal or Magical Training for Quicken. They're both useful.
Character name: Kodraith
Classes: 20 Paladin, 10 Epic, 2 Legendary
Race: Dragonborn· · · · · ·Alignment: Lawful Good
· · ·Start Tome Final · · ·Incorp:· · 10% · · ·Displacement:· · 0%
Str:· · 16· · 8 · ·24 · · ·HP:· · · ·2029 · · ·AC:· ·114
Dex:· · ·6· · 8 · ·27 · · ·PRR: · · · 163
Con:· · 16· · 8 · ·48 · · ·MRR: · · · ·55 · · ·+Healing Amp:· ·193
Int:· · 10· · 8 · ·18 · · ·Dodge: · ·0/25 · · ·-Healing Amp: 4294967266
Wis:· · 10· · 8 · ·20 · · ·Fort:· · ·228% · · ·Repair Amp:· · · 30
Cha:· · 20· · 8 · ·69 · · ·SR:· · · · · 0 · · ·BAB: · · · · · · 25
DR:
Immunities: Natural Disease, Magical Disease, Super-Natural Disease, Fear, Energy Drain, Freedom of Movement, Death Effects
Special Feats
------------------------------------------------------------------------------------------
Feydark Illusionist Tree
Inherent Fate Point
Inherent Magical Resistance(2)
Inherent Melee Power(2)
Inherent Physical Resistance(2)
Inherent Racial Action Point(2)
Inherent Ranged Power(2)
Inherent Spell Power(2)
Saves:
------------------------------------------------------------------------------------------
Fortitude:· · · · ·92*
· vs Poison:· · · ·92*
· vs Disease: · · ·92*
Will: · · · · · · ·80
· vs Enchantment: ·88
· vs Illusion:· · ·82
· vs Fear:· · · · ·86
· vs Curse: · · · ·80
Reflex: · · · · · ·61
· vs Traps: · · · ·61
· vs Spell: · · · ·61
· vs Magic: · · · ·61
Marked with a * is no fail on a 1 if required DC met
Class and Feat Selection (Consolidated)
------------------------------------------------------------------------------------------
Level Class · · · · · ·Feats
1 · · Paladin(1)· · · ·Standard: Two Handed Fighting (switch Magical training at 3 with 2HF and you can further dump STR)
3 · · Paladin(3)· · · ·Standard: Magical Training
6 · · Paladin(6)· · · ·Standard: Improved Two Handed Fighting
9 · · Paladin(9)· · · ·Standard: Improved Critical: Slashing Weapons
12· · Paladin(12) · · ·Standard: Greater Two Handed Fighting
15· · Paladin(15) · · ·Standard: Empower Healing Spell
18· · Paladin(18) · · ·Standard: Force of Personality <--- can also swap for Quicken or Bastard Sword prof.
21· · Epic(1) · · · · ·Epic Feat: Overwhelming Critical
22· · Epic(2) · · · · ·Epic Destiny Feat: Perfect Two Handed Fighting
25· · Epic(5) · · · · ·Epic Destiny Feat: Doublestrike
27· · Epic(7) · · · · ·Epic Feat: Epic Fortitude
28· · Epic(8) · · · · ·Epic Destiny Feat: Embodiment of Law
30· · Epic(10)· · · · ·Epic Feat: Exotic Weapon Proficiency: Bastard Sword <--- decide here what you want your fighting style to look like at cap.
31· · Legendary(1)· · ·Epic Destiny Feat: Shield Mastery Specialty
32· · Legendary(2)· · ·Charisma: +1 Level up
Enhancements: 80 APs, Racial 6
------------------------------------------------------------------------------------------
Dragonborn - Points spent: 6
Core1 Hardy I
Core2 Ability I: +1 Charisma
Tier1 Hard Scales - 3 Ranks
------------------------------------------------------------------------------------------
Knight of the Chalice - Points spent: 41
Core1 Slayer of Evil I
Tier1 Extra Smite - 3 Ranks
Tier1 Improved Second Strikes - 3 Ranks
Core2 Courage of Heaven
Tier2 Divine Might - 3 Ranks
Tier2 Adept Combatant
Core3 Slayer of Evil II
Tier3 Ability I: +1 Charisma
Tier3 Holy Combatant II
Tier3 Exalted Smite: Exalted Smite - 3 Ranks
Tier3 Lead the Charge - 1 Ranks
Core4 Improved Courage of Heaven
Tier4 Ability II: +1 Charisma
Tier4 Knight's Training
Tier4 Censure Demons
Tier4 Vigor of Life I
Core5 Slayer of Evil III
Tier5 Holy Retribution: Holy Retribution
Tier5 Censure Outsiders
Tier5 Ascendancy
Tier5 Vigor of Life II
Core6 Champion of Good
------------------------------------------------------------------------------------------
Sacred Defender - Points spent: 31
Core1 Holy Bastion
Tier1 Extra Lay on Hands - 3 Ranks
Tier1 Improved Sacred Defense I: Durable Defense - 3 Ranks
Tier1 Sacred Armor Mastery - 3 Ranks
Core2 Sacred Defence
Tier2 Improved Sacred Defense II: Resilient Defense - 3 Ranks
Tier2 Bulwark Aura - 1 Ranks
Tier3 Greater Sacred Defense I: Tenacious Defense - 3 Ranks
Tier3 Ability I: +1 Charisma
Core3 Divine Righteousness
Tier4 Ability II: +1 Charisma
Tier4 Swift Defense
Tier4 Greater Sacred Defense II: Hardy Defense - 3 Ranks
Tier4 Reinforced Defense I: Reinforced Armor - 2 Ranks
Core4 Redemption
Core5 Glorious Stand
------------------------------------------------------------------------------------------
Feydark Illusionist - Points spent: 7
Core1 Find Familiar: Pseudodragon
Tier1 Familiar's Flourish I
Tier1 Illusory Weaponry
Tier2 Familiar's Flourish II
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