List of Quests where Dimension Door is Useful

droid327

Well-known member
oops delete, meant to post this is General, not Lammania General ><
 
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Br4d

Well-known member
Almost all quests: greatly speeds up leaving the quest after completion. DDoor to entrance and leave instead of waiting 10 seconds for finish bar to fill.

For Wiz King the key is kill the boss first or second, pick up the phylactery and then drop through to treasure after 3rd kill. I spent years killing Raiyum last before I realized that doing so adds at least 25% quest time. I wanted all the kills to count for Conquest bonus but the time to make that happen is ridiculous for a daily quest. So Raiyum, DDoor to entrance, kill one boss, DDoor to entrance, kill the other, drop through to the treasure room.
 

The Narc

Well-known member
- Invitation: skip the difficult Shadow fight at the beginning

- Oath of Vengeance: skip backtracking after flipping levers

- Reach: cast before grabbing the Beacon and go up the tower instead of fighting out of the basement

- Into the Deep: cast before pulling the flood lever to skip the swim

- Wiz King: skip runback from wrong wings

- Diplomatic Impunity: skip run back to Henrietta after talking to the scout

- Stone Crypt: quick return from spider tunnels

Bunch I'm missing here of course, so where else do you get use out of it?
No need to post all the spots it is useful, SSG is already putting in place dimensional anchors to block the use of the spell in certain quests(for example the sally port quest in lordsmarch chain).

Unless of course this is the objective of your post?
 
Quests where dimension door can range from avoiding fights to saving time spent running:
  • The Hobgoblin Horde - Shortens trip after getting key
  • The Bugbear Bandits - Shortens trip after using lever near altar
  • Treasure Hunt - Shortens trip to the boss after getting all 3 crests
  • The Friar's Niece - Escapes locked ambush after reading note
  • Return to the Sanctuary - Shortens 2 trips to entrance
  • The Mystery of Delera's Tomb - Avoid ghostly skeleton fight at end
  • Combatting Corruption - Quicker to go to entrance than to run back after smashing all the corruption orbs to get to the boss
  • The Endless Revels - After getting the explosive barrel and setting both vines, quicker to get to boss by dimension dooring
  • Quid Pro Quo - Quicker to go to entrance than run back from each of the 3 branches of the quest
  • Witch Hunt - Quickly plants you next to the eladrin that ends the quest after doing finding the note and slaying the hag
  • The Icemount Curse - Quickly get back from the spider/formian part of the quest, or from the floor tile puzzle with the sticky sap
  • Dead Predators - If you run through the quest killing minimal things, lets you quickly exit the quest rather than fighting everything you gathered
  • Redwillow's Ruins - Quickly get back from getting the artifacts at the southern troll location or the hobgoblin section
  • The Bounty Hunter - Avoid going back through the icy jets or swimming
  • Many of the Sorrowdusk Quests to get back to a quest entrance from a quest giver
  • Gwylan's Stand - Quickly exit the rust monster cave rather than swimming/running back out
  • The Pit - Just a general time saver if you know the layout of the quest to lessen backtracking
  • Taming the Flames - Avoid going through the fire jets after obtaining the key, or the run back from Master Fulvio the first time
  • The Stone Crypt Chronicle - Quick exit from spider cave
  • The Scoundrel's Run - Puts you at the quest ending pedestal when you gather the 5 parts
  • Thrall of the Necromancer - Escape the locked gate ambush
  • Stormcleave Outpost - Quicker than running back after defeating the fire giant boss
  • Threnal: The Rescue - Safer to clear the quest after discovering the dwarf in reverse than having him tag along
  • Tomb of the Shadow Knight - Quickly get to a different branch of the quest after lighting an altar, and quickly get to the boss after setting the 4th altar
  • Tomb of the Shadow King - Quickly get to the boss after lighting the torches
  • The Prisoner - Quickly get back after obtaining the Blossom
  • ToEE: The First Level and Earth Temple - Lessens backtracking after getting the Harpy rune
  • ToEE: Lower Temple Complex - Avoid the Gelatinous Cube Fight, avoid the Goristro fight
  • ToEE: Depths of the Temple - Lessens backtracking after getting the key
  • The Keeper's Sanctuary - Lessens backtracking after killing the first mummy
  • Fathom the Depths - Avoids any notion of swimming in this quest if done after flooding the temple
  • Into the Deep - Lessens backtracking as it puts you in the center of the quest after freeing the water elementals
  • Reclamation - Lessens backtracking after hitting the top-most wheel valve
  • Sykros' Jewel - Lessens backtracking after searching the eastern scrag tunnel
  • An Invitation to Dinner - Avoids the first fight, makes it quicker to get around the castle in some setups
  • The Spawn of Whisperdoom - Lessens backtracking after killing the ogre magi
  • Made to Order - Lessens backtracking after getting each sigil
  • Oath of Vengeance - Lessens backtracking twice, after the northern upstairs lever, and after the lever in the room that receives the light
  • Tomb of the Blighted - Quicker to get to boss after purifying all 3 locations
  • The Chamber of Raiyum - Quicker to start a new wing after completing one with dimension door
  • Invaders - Lessens backtracking from the northwestern beholder
  • A Relic of a Sovereign Past - Lessens backtracking from the two levers to open the final path
  • Diplomatic Impunity - Lessens backtracking or avoids the village after talking to the scout
  • The Cursed Crypt - Lessens backtracking after finding the key and freeing the specters
  • Blockade Buster - Easy exit from ships if you can't unlock the hatches with INT
  • Night Falls on Stormreach - Exit after killing the first boss (it can be done in some sections of the quest)
  • Subversion - Avoid a fight after getting the 2 sigils
  • Desecrated Temple of Vol - Avoid backtracking through traps in the first 2 wings of the quest
  • Missing - Lessens backtracking after getting the required notes
  • Through a Mirror Darkly - Depending on how you run through the quest, shortens getting back to the entrance after finding the 8 orbs
  • Reach for the Sky - Avoids fighting a majority of the forgewraiths after getting the beacon
  • Rainbow in the Dark - Avoids fighting the new monsters that appear after getting the crest
  • The Lord of Eyes - Lessens backtracking
  • Outbreak - Lessens backtracking after getting a key, twice
  • Thorn and Paw - Lessens backtracking and avoids bear fights after destroying the first 2 corruption nodes
  • The Riddle - Lessens backtracking after speaking to the wizard to learn the password, then just jump down the ravine and go northwest
  • Schemes of the Enemy - Avoids some of the quest if you can't unlock locks and need to get the wheel symbols
  • Lines of Supply - The attack begins near the quest start after 5 minutes, so if you can't do the harpies and gnolls optionals quick enough, this can help you get back in time
  • The House of Rusted Blades - After tarnishing the blades, avoids some fighting
  • The Portal Opens - Lessens backtracking from either of the 2 wings after getting the two required quest items
  • A Legend Revisited - Lessens backtracking after hitting the first lever
  • Most Challenges where you do not fight in a stationary location, or Kobolds can use them as a Kobold Teleporter
  • Night Revels: Getting Ahead in Lordsmarch - Lessens backtracking after clearing the library section, and the first pair of headless
  • Night Revels: Eternity Unleashed - Avoids the traps from being set if exit Eternity's Chamber with dimension door
 
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Ahpuch

Well-known member
No need to post all the spots it is useful, SSG is already putting in place dimensional anchors to block the use of the spell in certain quests(for example the sally port quest in lordsmarch chain).

Unless of course this is the objective of your post?
I assume you are talking about Assault on Summerfield? I didn't have a problem using DDoor in that quest to get back to the sally port. (just retried it)
 

droid327

Well-known member
Quests where dimension door can range from avoiding fights to saving time spent running:

This is nice but it doesnt actually help people find new tricks, unless you say where and how it can be used

Thought of another though...

- Quid Pro Quo: use to skip runback to portals after finishing each wing. Do the Griffon one first, as it takes < 60 secs so your DDoor wont be off CD if you use it before.
 

Hireling

Well-known member
Misery's Peak.
Heyton casts it to takenus to Korthos.
Thus teaching us the value of the spell.
SSG Clearly wants us to use DDoor for speed, otherwise the tutorial quests wouldn't show us how to use it.
 

Ahpuch

Well-known member
This is nice but it doesnt actually help people find new tricks, unless you say where and how it can be used

Thought of another though...

- Quid Pro Quo: use to skip runback to portals after finishing each wing. Do the Griffon one first, as it takes < 60 secs so your DDoor wont be off CD if you use it before.
For similar reasons it helps with ice mount curse to get back from the Fomarian Cave and the Sap puzzle. Especially if you ran by the mobs and left them hanging up top.
 

EdFactor

Member
oops delete, meant to post this is General, not Lammania General ><
Any quest that DDoor is not disabled in. I have on a few occasions used DDoor to summon a healer into a fight that went poorly.
Also; grab stones, DDoor out of the fight, start rezzing.
 
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