Ooblagato
Hiding in plain sight
Charm spells are really cool and quite powerful, but it's a shame that they often prevent quest progression. I'd love to see a quick patch here to fix that behavior by either making them targetable (similar to behavior of confused enemies), or by making them count as dead (similar to behavior of frogged enemies).
Edit:
To refine the suggestion a bit, having a metamagic type toggle on charms, which when on allows them to take damage would also allow players who prefer to current behavior to still enjoy using it as it is. (Maybe even just add this as a metamagic)
Edit2:
To further iterate on the problem with using charm and charm like spells in the current state-- the issue is that it is incompatible with most groups' playstyles. In most circumstances if a player is using charms they will slow the team down and likely be asked to stop or be harassed. Thus creates an environment that encourages players who enjoy these types of abilities to not group with others.
Edit:
To refine the suggestion a bit, having a metamagic type toggle on charms, which when on allows them to take damage would also allow players who prefer to current behavior to still enjoy using it as it is. (Maybe even just add this as a metamagic)
Edit2:
To further iterate on the problem with using charm and charm like spells in the current state-- the issue is that it is incompatible with most groups' playstyles. In most circumstances if a player is using charms they will slow the team down and likely be asked to stop or be harassed. Thus creates an environment that encourages players who enjoy these types of abilities to not group with others.
Last edited:
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