Sholekar
Well-known member
Skeletons in the closet (and a couple raids) provide a great example of how to make optionals worth doing. The game has lots of great content that is often ignored or has paltry rewards. If some named loot from a quest was shifted to an "optional" chest that only appears if you complete the associated optional, this will both incentivize doing optionals, but reduce annoying farming because you can, if you take the time, have more chances for the specific loot you want. Or just more loot.
Some quests do something similar to this with named items in optional chests, but making it standard practice in quests with named loot would be amazing. And just add those "named" chests at the end of the quest. QoL.
Make me want to do the optionals. 5% xp for a 30% increase in time to do the quest is not a suitable reward. But more named-loot chests? Bingo. More play, less grind. Win win.
Some quests do something similar to this with named items in optional chests, but making it standard practice in quests with named loot would be amazing. And just add those "named" chests at the end of the quest. QoL.
Make me want to do the optionals. 5% xp for a 30% increase in time to do the quest is not a suitable reward. But more named-loot chests? Bingo. More play, less grind. Win win.
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