vryxnr
Well-known member
I do prefer a game where there are more metrics to success than just DPS... however - as a counterpoint - I also remember waiting 30+ minutes for a healer to join an LFM and the group refusing to start without one, even if it meant never actually playing that night. That SUUUUCKS.I would rather dps across the board be brought down drastically.
When this game first came out the different roles in a group were important for something as simple as dungeon crawling. Currently none of that matters. I've been part of groups where nothing, besides a red name, survives past two global cool downs in R10. We aren't playing adventure characters anymore, we are literal gods blazing our way to quest completion at a neck breaking pace.
Yes, some raids still require specific roles, but in my experience there is much less waiting around and much more actual playing the game now, which imo is a good thing.