Arthuvin
Well-known member
I would like to suggest quests to be carried out in open world areas, such as Keep on The Borderlands.
My idea is that these quests to be similar to those that exist in LOTRO, with an NPC giving this quest in the wilderness area itself.
These quests must be carried out in the wilderness itself, without the need to enter an instance. In a format similar to LOTRO.
To make my idea clearer, here is an example o the Keep on The Borderlands:
- We could have an NPC on the farm next to the Keep who asks us to eliminate 30 goblins around his property.
- Another example could be an attack on the Lizzardfolk camp, killing 20 of them and eliminating a boss.
- Another example could be eliminating the spider infestation at the Isolated Gorge.
* I repeat. These examples must be run in the Wilderness area, without needing to enter a specific instance.
* The NPCs who give the quests can be in the Wilderness itself or inside the Keep, whichever is more convenient for each sidequest.
* The floating markers above the NPC's head could be different, like this one on Sal Danek's head in Threnal.
* Sidequests would have an entry in the Quest Journal, with a conclusion text for the player to read it later.
* These quests would give a small Favor reward like dungeon quests.
* Loot could be named.
* These could be sidequest packages sold for DDO points or free for VIPs.
I make this suggestion because I like the immersion in the game's story, as if I were embarking on an adventure in this beautiful fantasy world, where we walk through beautiful places, dark places and full of challenges, interacting with characters from the story and being heroes, getting rewards and doing part of the game's own story.
Check out this farm at Keep on the Borderlands. It seems like a sin to have so much space wasted without a sidequest given by an NPC.
In addition to several other wilderness areas with interesting locations that can be explored through quests directed by NPCs.
Rare and Random Encouters are not compelling enough. Players don't feel compelled to do this type of content without having an NPC give you a quest with a marker on their head like a more common RPG.
This is my humble suggestion of a type of content I would like to see in the game.
My idea is that these quests to be similar to those that exist in LOTRO, with an NPC giving this quest in the wilderness area itself.
These quests must be carried out in the wilderness itself, without the need to enter an instance. In a format similar to LOTRO.
To make my idea clearer, here is an example o the Keep on The Borderlands:
- We could have an NPC on the farm next to the Keep who asks us to eliminate 30 goblins around his property.
- Another example could be an attack on the Lizzardfolk camp, killing 20 of them and eliminating a boss.
- Another example could be eliminating the spider infestation at the Isolated Gorge.
* I repeat. These examples must be run in the Wilderness area, without needing to enter a specific instance.
* The NPCs who give the quests can be in the Wilderness itself or inside the Keep, whichever is more convenient for each sidequest.
* The floating markers above the NPC's head could be different, like this one on Sal Danek's head in Threnal.
* Sidequests would have an entry in the Quest Journal, with a conclusion text for the player to read it later.
* These quests would give a small Favor reward like dungeon quests.
* Loot could be named.
* These could be sidequest packages sold for DDO points or free for VIPs.
I make this suggestion because I like the immersion in the game's story, as if I were embarking on an adventure in this beautiful fantasy world, where we walk through beautiful places, dark places and full of challenges, interacting with characters from the story and being heroes, getting rewards and doing part of the game's own story.
Check out this farm at Keep on the Borderlands. It seems like a sin to have so much space wasted without a sidequest given by an NPC.
In addition to several other wilderness areas with interesting locations that can be explored through quests directed by NPCs.
Rare and Random Encouters are not compelling enough. Players don't feel compelled to do this type of content without having an NPC give you a quest with a marker on their head like a more common RPG.
This is my humble suggestion of a type of content I would like to see in the game.
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