Paladin Diety's and Throwing Weapons

Danadin

New member
Hello DDO Team, I was wondering if you could take into consideration adding Throwing Daggers to the Blood of Vol Diety and Throwing Hammers to the Onatar Diety. Lately I have been trying to figure out new builds to play with Diety classes and I noticed one thing, even through Paladins and to some extent Clerics/FvS are combat based or combat hybrids but we do have a Longbow Diety which allows us to do some interesting Ranged builds. But lately I was trying to figure out some new builds to try out and I noticed since we have the updated imbue system now (which I am very much enjoying btw) I have been able to try out some interesting builds using them. However since they are tied to our favored weapons, the only option we have for a ranged build using the class enhancements is a long bow. But the blood of Vol is a dagger favored weapons and onatar is a warhammer favored weapons, why can we not include throwing weapons of those types. Not only would that open up the way to use ranged builds with KotC which will allow us to also use our Str based builds or at the very least give us options to use throwing weapons with our imbue toggle. I know we have ways of getting imbues through class splashing and even things like Inquisitor for xbows (although I wish I could use reapeaters), throwing weapons were always my default ranged sub-weapon with my paladin and the fact that I can't benefit from KotC light damage is annoying and seems quite pointless since its not one of the higher level imbues such as the Eldritch Knight imbue which seems to work with every weapon even though EKs should be melee weapon specialists.

Anyways, I hope this was not too much of a rant, it really is more honestly a passionate suggestion because my preference classes are CHA based classes and I think this small change to these diety's that are usually not even chosen since more paladins tend to go Soverign, Blade, or Helm/Silvanus on FR characters. I feel like the last few changes on the imbue penalize some classes more versus others because they are link to restrictions that are overly harsh on classes that are not high damage imbue classes.

Also if anyone agrees or disagrees I would love to hear feedback on this. Thanks all for reading! (Main Diedrek on Sarlona)
 
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FuzzyDuck81

Well-known member
I'd like to add morningstars to amaunator too - maybe also clubs & light maces, could be justified since they all get a divine bonus from the aasimar scourge racial line & would open up a lot more interesting possibilities, especially considering the named items available. Greatclubs & clubs (including the threat bonus from blessing of silvanus) for Silvanus would make sense too considering they're more natural-style than a maul.
 
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