droid327
Well-known member
The devs want to slow down the pace of play, so here's an idea that will help more deliberate build elements like waiting for archers focus to stack or attacking from stealth
An active feat that charges up +100% damage to your next attack per second, up to 400%, and of course you can't move or take any action like most induction bars
This would actually reward you for slowing down and being more tactical than just hitting all your buttons on cd. It'd also give more value to long-cd special attacks since you could give up a few regular attack cycles to charge it up even more. It'd make dazes more valuable since you could leave them cced and charge up for a big helpless hit. And it would reduce the need to stack multiple versions of the same kind of attack (ranged aoe, whirlwind, etc.) to be able to count on them reliably in combat
An active feat that charges up +100% damage to your next attack per second, up to 400%, and of course you can't move or take any action like most induction bars
This would actually reward you for slowing down and being more tactical than just hitting all your buttons on cd. It'd also give more value to long-cd special attacks since you could give up a few regular attack cycles to charge it up even more. It'd make dazes more valuable since you could leave them cced and charge up for a big helpless hit. And it would reduce the need to stack multiple versions of the same kind of attack (ranged aoe, whirlwind, etc.) to be able to count on them reliably in combat
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